Merge branch 'master' into rbsheth_update_hunter
commit
fa486240d5
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@ -44,16 +44,46 @@ jobs:
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with:
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CXX: ${{ matrix.cxx }}
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CC: ${{ matrix.cc }}
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- name: Cache DX SDK
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id: dxcache
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if: matrix.name == 'windows-msvc'
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uses: actions/cache@v2
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with:
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path: '${{ github.workspace }}/DX_SDK'
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key: ${{ runner.os }}-DX_SDK
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restore-keys: |
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${{ runner.os }}-DX_SDK
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- name: Download DXSetup
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if: matrix.name == 'windows-msvc' && steps.dxcache.outputs.cache-hit != 'true'
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run: |
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curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
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cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
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- name: Set Windows specific CMake arguments
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if: matrix.name == 'windows-msvc'
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id: windows_extra_cmake_args
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run: echo "::set-output name=args::'-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1'"
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- name: configure and build
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uses: lukka/run-cmake@v2
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env:
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DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
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with:
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cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
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cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
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cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release'
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cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }}'
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buildWithCMakeArgs: '-- -v'
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buildDirectory: '${{ github.workspace }}/build/'
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- name: test
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run: cd build/bin && ./unit
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shell: bash
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- uses: actions/upload-artifact@v2
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if: matrix.name == 'windows-msvc'
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with:
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name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
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path: build/bin
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@ -484,6 +484,12 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
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needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
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break;
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// triangle strip
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case 0x4:
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needMat[idx].first += (unsigned int)(*it).entries.size() - 2;
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needMat[idx].second += ((unsigned int)(*it).entries.size() - 2) * 3;
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break;
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// 0 == polygon, else unknown
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default:
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if ((*it).flags & 0xf) {
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@ -570,6 +576,64 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
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}
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}
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}
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} else if (type == 0x4) {
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for (unsigned int i = 0; i < (unsigned int)src.entries.size() - 2; ++i) {
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const Surface::SurfaceEntry &entry1 = src.entries[i];
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const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
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const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
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// skip degenerate triangles
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if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
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object.vertices[entry1.first] == object.vertices[entry3.first] ||
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object.vertices[entry2.first] == object.vertices[entry3.first]) {
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mesh->mNumFaces--;
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mesh->mNumVertices -= 3;
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continue;
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}
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aiFace &face = *faces++;
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[face.mNumIndices];
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face.mIndices[0] = cur++;
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face.mIndices[1] = cur++;
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face.mIndices[2] = cur++;
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if (!(i & 1)) {
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*vertices++ = object.vertices[entry1.first] + object.translation;
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if (uv) {
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uv->x = entry1.second.x;
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uv->y = entry1.second.y;
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++uv;
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}
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*vertices++ = object.vertices[entry2.first] + object.translation;
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if (uv) {
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uv->x = entry2.second.x;
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uv->y = entry2.second.y;
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++uv;
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}
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} else {
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*vertices++ = object.vertices[entry2.first] + object.translation;
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if (uv) {
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uv->x = entry2.second.x;
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uv->y = entry2.second.y;
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++uv;
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}
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*vertices++ = object.vertices[entry1.first] + object.translation;
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if (uv) {
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uv->x = entry1.second.x;
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uv->y = entry1.second.y;
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++uv;
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}
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}
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if (static_cast<unsigned>(vertices - mesh->mVertices) >= mesh->mNumVertices) {
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throw DeadlyImportError("AC3D: Invalid number of vertices");
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}
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*vertices++ = object.vertices[entry3.first] + object.translation;
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if (uv) {
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uv->x = entry3.second.x;
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uv->y = entry3.second.y;
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++uv;
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}
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}
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} else {
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it2 = (*it).entries.begin();
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@ -1,4 +1,4 @@
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/*
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTFASSET_H_INC
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#define GLTFASSET_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include <assimp/Exceptional.h>
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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTFASSETWRITER_H_INC
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#define GLTFASSETWRITER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include "glTFAsset.h"
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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_GLTFEXPORTER_H_INC
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#define AI_GLTFEXPORTER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
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#include <assimp/types.h>
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#include <assimp/material.h>
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@ -1,4 +1,4 @@
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/*
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include "AssetLib/glTF/glTFImporter.h"
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#include "AssetLib/glTF/glTFAsset.h"
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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTF2ASSET_H_INC
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#define GLTF2ASSET_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include <assimp/Exceptional.h>
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|
|
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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTF2ASSETWRITER_H_INC
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#define GLTF2ASSETWRITER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include "glTF2Asset.h"
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|
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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_GLTF2EXPORTER_H_INC
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#define AI_GLTF2EXPORTER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include <assimp/types.h>
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#include <assimp/material.h>
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|
|
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@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include "AssetLib/glTF2/glTF2Importer.h"
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#include "PostProcessing/MakeVerboseFormat.h"
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|
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@ -100,7 +100,6 @@ size_t DefaultIOStream::Write(const void *pvBuffer,
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size_t pCount) {
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ai_assert(nullptr != pvBuffer);
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ai_assert(0 != pSize);
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ai_assert(0 != pCount);
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return (mFile ? ::fwrite(pvBuffer, pSize, pCount, mFile) : 0);
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}
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|
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@ -179,11 +179,14 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
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exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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||||
#endif
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||||
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
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exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
|
|
|
@ -1174,7 +1174,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
|
|||
|
||||
// add all bone anims
|
||||
for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
|
||||
const aiNodeAnim* pc2 = pc->mChannels[i];
|
||||
const aiNodeAnim* pc2 = pc->mChannels[a];
|
||||
in.animations += sizeof(aiNodeAnim);
|
||||
in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
|
||||
in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
@ -179,8 +179,10 @@ corresponding preprocessor flag to selectively disable formats.
|
|||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
#include "AssetLib/Assbin/AssbinLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
#include "AssetLib/glTF/glTFImporter.h"
|
||||
#endif
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
|
||||
#include "AssetLib/glTF2/glTF2Importer.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
|
||||
|
@ -339,8 +341,10 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
|
|||
#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
|
||||
out.push_back(new AssbinImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER)
|
||||
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
out.push_back(new glTFImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER)
|
||||
out.push_back(new glTF2Importer());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -101,6 +101,12 @@ TEST(utACImportExport, importWuson) {
|
|||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utACImportExport, importWusonACC) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/Wuson.acc", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utACImportExport, testFormatDetection) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/TestFormatDetection", aiProcess_ValidateDataStructure);
|
||||
|
|
Loading…
Reference in New Issue