Commit Graph

16 Commits (c11ae8e72240f79b6014cda69b12ace23487ad17)

Author SHA1 Message Date
Chris Russ 2f7e3dcdcc Basic changes to introduce optional double precision 2016-07-16 18:23:33 +10:00
Kim Kulling 7207e5117c Use new include bracktes. 2016-06-06 22:04:29 +02:00
Kim Kulling 1191d03405 Update license info. 2016-01-01 21:07:24 +01:00
Richard 83de707587 Refactor: Expand tabs to 4 spaces 2015-06-28 16:04:15 -06:00
Richard a96a595a7a Refactor: Trim trailing whitespace 2015-06-28 16:01:32 -06:00
Richard 4c1a0507fe Refactor: Line endings are LF, not CRLF 2015-06-28 15:59:33 -06:00
Kim Kulling 2bfc353fde License info: update year info. 2015-06-28 21:48:25 +02:00
abma 470ad98281 fix "headercheck":
part of https://github.com/assimp/assimp/issues/534
2015-04-15 21:22:26 +02:00
aramis_acg 4dbf539b44 - update license header. Update copyright year and unify naming: our name is 'assimp', not 'ASSIMP'.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1147 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-03 03:38:30 +00:00
aramis_acg 906c45eeeb Fix: qnan detection code. Appearently I fooled myself when I wrote this.
Fix: MDLLoader does not reset texture array properly when textures are substituted by plain colors. This caused crashes in ~aiScene or heap corruption.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@677 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-04-13 17:34:55 +00:00
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
aramis_acg 6557c28ef7 FIX: NFF face winding bug (actually it was in StandardShapes.cpp).
FIX: StandardShapes::MakeCone() - face order was incorrect in 50% of all cases.
Implemented StandardShapes::MakeCircle().
Fixed a compiler warning in B3DImporter.cpp.
Modified cone.nff - one texture isn't found, that's ok. The mapping should be better visible now.


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@299 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-15 19:22:29 +00:00
aramis_acg 1db46c242f Added temporary boost workaround - some assimp features work with reduced functionality in this case.
Added AC-loader, WIP version.
PLY loader is now able to load models from blender, test model added. Refactoring.
Added FindInvalidData step.
Added support for precompiled headers, the release builds in VC8 are configued to use PCH now.
Added separate makefile for mingw, no -FPic warning anymore, -clear works now.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@176 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-13 16:45:48 +00:00
aramis_acg 927cd1cd46 Added support for point and line primitives.
Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-30 20:20:56 +00:00
aramis_acg 559daf900d NFF finished except cone implementation.
Added fixes by lynxeye to make assimp work with GCC 4.
Website - again a backup of the current version.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@130 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-11 20:50:15 +00:00
aramis_acg b422d4e303 Finished loading of MD2, MD3, MDL2, MDL3, MDL4, MDL5, MDL7, MDL. First WIP version of the SMD loader. Additionals checks added to the validation step.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@60 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-06-22 10:09:26 +00:00