Commit Graph

328 Commits (b8d947299a4b2ef38667df89ce66c7b31edd14c1)

Author SHA1 Message Date
Danny-Kint b8d947299a
Merge branch 'master' into dev/gltf-KHR_materials 2020-12-29 17:09:15 +01:00
Danny-Kint 07b59f539d
Merge branch 'master' into dev/gltf-KHR_materials 2020-12-28 08:48:54 +01:00
Kim Kulling 77f9c2854a
Merge branch 'master' into fbx_tokenizer_fix 2020-12-25 21:44:26 +01:00
Kim Kulling 3f5238d7c1
Merge branch 'master' into gltf2_fixes 2020-12-24 16:48:36 +01:00
Danny-Kint dbffe25c9d
Merge branch 'master' into dev/gltf-KHR_materials 2020-12-23 11:33:04 +01:00
Danny Kabrane 383c97e380 Add KHR_materials_transmission during export 2020-12-23 10:43:21 +01:00
Danny Kabrane 2b097c1e73 Add KHR_materials_transmission during import 2020-12-23 10:43:01 +01:00
Danny Kabrane 197bf1e617 Add KHR_materials_clearcoat during export 2020-12-23 09:56:15 +01:00
Danny Kabrane f8c63d874b support KHR_materials_clearcoat during import 2020-12-23 08:12:09 +01:00
Kim Kulling 50f9fb28b6
Merge branch 'master' into fix-casting-mingw 2020-12-21 18:29:18 +01:00
Danny Kabrane aa9d6ce7b7 add support for khr_materials_sheen during export 2020-12-21 14:34:16 +01:00
Danny Kabrane 0fdda99ea1 add underscore (MATERIAL_SHEEN instead of MATERIALSHEEN) 2020-12-21 14:33:35 +01:00
Danny Kabrane 63b0a97369 import KHR_materials_sheen 2020-12-20 07:59:12 +01:00
Kim Kulling 981923821a
Merge branch 'master' into gltf2-exporter-crash 2020-12-18 16:27:06 +01:00
Inho Lee b8bf1eac04 FBXConverter : Fix timescales of FBX animations
FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
2020-12-16 15:02:46 +01:00
Max Vollmer a15adc9fbc Fixed copypaste error 2020-12-14 17:01:42 +00:00
Max Vollmer 9d3c0081eb Throw if property length is out of bounds 2020-12-14 16:49:04 +00:00
Max Vollmer 1db51503d8 Throw instead of assert on invalid file input 2020-12-14 16:44:56 +00:00
Max Vollmer 5436e16802 * Fix memory leak in GLTF2 Importer that occurs when an exception gets thrown while constructing a scene
* Fix crash in GLTF2 Importer when a scene with dangling/uninitialized pointers gets deleted after an exception was thrown
* Fix crash in GLTF2 Importer when channel sampler is not set (negative index)
2020-12-14 16:37:02 +00:00
Jean-Louis Boudrand 922f874e78 Merge branch 'gltf2-exporter-crash' of https://github.com/JLouis-B/assimp into gltf2-exporter-crash 2020-12-13 17:03:09 +01:00
Jean-Louis Boudrand d18fce3f06 Fix https://github.com/assimp/assimp/issues/3054
Corrected the animation of each bone of an animation were exported in different animations (+tabs fixes)
2020-12-13 17:02:50 +01:00
Jean-Louis Boudrand 33e7e2366c
Merge branch 'master' into gltf2-exporter-crash 2020-12-13 16:48:40 +01:00
Biswapriyo Nath c65f2cb3fb Remove extra semicolon while GCC being pedantic. 2020-12-13 00:12:44 +05:30
Kim Kulling 7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials 2020-12-11 14:31:00 +01:00
Kim Kulling a2adef8726
Merge branch 'master' into add-msvc-check 2020-12-11 14:11:10 +01:00
Jean-Louis Boudrand 8701a86c9d Fixed a crash of the Gltf 2 exporter in the case of an animation without a translation, rotation or scale animation key. 2020-12-10 23:47:54 +01:00
Kim Kulling 816bbc852c
Merge branch 'master' into master 2020-12-08 19:54:04 +01:00
Kim Kulling c0d7ea981a
Merge branch 'master' into gltf_fixes 2020-12-04 16:02:16 +01:00
Malcolm Tyrrell 471d2acc92 Improvements & style 2020-12-03 11:17:45 +00:00
Malcolm Tyrrell 19af3f0d31 Swap the meaning using the out_mat property. 2020-12-02 16:59:29 +00:00
Biswapriyo Nath 8d8ba521e2 Check _MSC_VER for MSVC specific pragma directives.
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
Malcolm Tyrrell f7be3048de New 3ds Max PBR Materials in FBX 2020-12-01 12:05:42 +00:00
FRICOTEAUX b47c5c8c27 glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit e8d2b84 on 08/03/2020 "clean all warnings for vs-2019") 2020-11-30 20:11:41 +01:00
Max Vollmer 53ff0702ce Fixed check for base64 char values 2020-11-30 16:21:29 +00:00
Max Vollmer 7d72c78c8e Some improvements 2020-11-30 15:20:51 +00:00
Max Vollmer 6ed1488e6e * Improved error messages
* Throw instead of asserts on invalid file input
2020-11-30 15:04:06 +00:00
Kim Kulling 88be8ec698
Merge branch 'master' into fbxExceptionSafety 2020-11-27 21:49:58 +01:00
Malcolm Tyrrell 149b8d1fd1 Don't need operator< either. 2020-11-27 14:26:51 +00:00
Malcolm Tyrrell 14f79caf41 textures_converted keys can just be pointers 2020-11-26 16:29:37 +00:00
Kim Kulling 4590f06756
Merge branch 'master' into master 2020-11-25 16:57:49 +01:00
Kim Kulling c059e58c5e
Merge branch 'master' into fbxparser-overead 2020-11-24 08:36:15 +01:00
Kim Kulling fe78310486
Merge branch 'master' into fbxExceptionSafety 2020-11-23 10:08:23 +01:00
Evangel 98e42e22b8 Added check around setting pScene->mName from asset.scene. 2020-11-22 15:49:41 +10:00
Evangel 30584c1ec1 Replaced name with scene_name to avoid shadowing. 2020-11-22 15:36:08 +10:00
Evangel 67abcb10ba Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes. 2020-11-22 15:33:31 +10:00
Malcolm Tyrrell 885a196c74 Unsigned 2020-11-19 16:30:44 +00:00
Neil Clifford 7b59cc297e FBXParser.cpp - handle buffer over-read cases correctly 2020-11-19 12:20:06 +00:00
Kim Kulling d10bf9a0d3
Merge branch 'master' into master 2020-11-18 21:30:58 +01:00
Inho Lee e3083c21f0 glTF2: import correct animation values for CUBICSPLINE
CUBICSPLINE interpolation has tangent values with the animation data.
Current import don't care this interpolation type but it will help not
to fetch tangent values instead of animation data.

Note: Assimp cannot support interpolation types yet.
2020-11-17 17:21:07 +01:00
Malcolm Tyrrell c00153089a Neater construction 2020-11-17 10:45:10 +00:00