Yingying Wang
ddf7c0ad8f
avoid weighting vertex repeatedly when joining identical vertices
2019-11-05 17:34:32 -08:00
Mike Samsonov
adec426b7c
Fix for exporting fbx bigger than 2GB
2019-11-05 17:11:56 +00:00
Kim Kulling
6e75d7a839
Merge branch 'master' into fix-multi-uvset-coord
2019-09-25 16:57:24 +02:00
ywang
a4092a3234
correct uvset index
2019-09-20 17:53:15 -07:00
Kim Kulling
5d8482dae6
Merge branch 'master' into master
2019-09-07 18:53:26 +02:00
Kim Kulling
f8bcd7cb40
Merge branch 'master' into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded
2019-09-07 10:02:20 +02:00
RumbleballTheReal
22bd047db5
Added VertexColors to FBX exporter (one channel)
...
Works properly with Blender (custom importer) and UnrealEngine (Official SDK)
2019-09-05 23:44:54 +02:00
escherstair
e8ae086b35
fix function definition
2019-08-29 10:48:51 +02:00
ywang
3d0775eebc
respect export flag if aiJoinIdenticalVertices is not needed
2019-08-12 18:10:43 -07:00
Gordon MacPherson
74d2eb842b
Fixed armature being marked as 'limbnode'
...
This also fixes issue with root bone overwritten - which should not happen as it is a hack.
Before the behaviour would create an additional bone which would end up breaking animations completely on import.
Additionally this fixes required bones being removed.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling
9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone
2019-08-06 19:27:37 +02:00
Kim Kulling
7d74a3354d
Merge branch 'master' into fix-multiUV-export
2019-07-28 09:37:00 +02:00
Kim Kulling
73914cd7e2
Update FBXExporter.cpp
...
small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang
d8eaf0bc7f
cleanup empty lines
2019-07-25 15:53:57 -07:00
ywang
a6b06ad811
update
2019-07-25 15:49:41 -07:00
thomasbiang
aaaa0a02a3
use ExportProperties to customize bind pose epsilon
2019-07-25 15:49:38 -07:00
thomasbiang
0f0454c3b7
customize error rate for bind pose
2019-07-25 15:47:17 -07:00
thomasbiang
f9f408690e
use ExportProperties to customize bind pose epsilon
2019-07-25 15:45:50 -07:00
thomasbiang
2ddb00f4e0
clean up
2019-07-25 15:45:50 -07:00
thomasbiang
029338940c
customize error rate for bind pose
2019-07-25 15:45:47 -07:00
ywang
0ed9158908
update
2019-07-25 15:43:43 -07:00
thomasbiang
6e6765cae3
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
c597e21b67
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
thomasbiang
9b2aac8c96
use ExportProperties to customize bind pose epsilon
2019-07-25 15:43:43 -07:00
thomasbiang
079e522eae
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
8fc899035c
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
ywang
57a56b7b1d
extra layer for multi uv sets
2019-07-25 13:14:54 -07:00
ywang
e1e9d92c01
update
2019-07-16 13:36:46 -07:00
thomasbiang
e3683e49e4
clean up
2019-07-16 13:36:45 -07:00
thomasbiang
5121a835b5
customize error rate for bind pose
2019-07-16 13:36:45 -07:00
thomasbiang
6299c58fae
use ExportProperties to customize bind pose epsilon
2019-07-16 13:34:00 -07:00
thomasbiang
6e0810d3c1
clean up
2019-07-16 13:34:00 -07:00
thomasbiang
cdf60d7423
customize error rate for bind pose
2019-07-16 13:33:59 -07:00
thomasbiang
c889699d58
set->unordered_set;unsigned int for iteration
2019-07-16 13:33:59 -07:00
thomasbiang
9210ff37f2
fix group node being exported as bone node
2019-07-16 13:33:59 -07:00
thomasbiang
d7773dcfba
set->unordered_set;unsigned int for iteration
2019-07-10 09:51:20 -07:00
thomasbiang
6b5e0a9914
fix group node being exported as bone node
2019-07-09 19:05:45 -07:00
Kim Kulling
57c46db042
Reorg of code.
2019-06-06 14:45:43 +02:00