Commit Graph

17 Commits (a183ad17bb20482266003db2af682fae7ba50b97)

Author SHA1 Message Date
contriteobserver 111752cff0 workaround for ASSIMP_DOUBLE_PRECISION compile errors
changed float types to ai_real types as needed

addresses issue #3682
2021-02-28 14:45:39 -08:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling 4e0c4d7bb7
Update PbrtExporter.h 2021-01-20 21:11:14 +01:00
Matt Pharr ff8d50c8d0 Fix MSVC compiler warnings 2021-01-12 08:23:53 -08:00
Matt Pharr 09c5564d5b More compiler warnings 2021-01-12 08:16:08 -08:00
Matt Pharr 1fd8646b7a Fix compiler warnings 2021-01-12 08:03:16 -08:00
Matt Pharr 2bc074e35a Additional PBRT exporter cleanups 2021-01-11 19:42:23 -08:00
Matt Pharr 938537c884 Checkpoint improvements to pbrt exporter 2021-01-08 16:57:22 -08:00
Trevor David Black a0aa067b5f Moved Texture writing into its own function 2020-05-01 08:35:04 -07:00
Trevor David Black 2c9d3bea64 Printing out unique textures 2020-04-30 14:01:09 -07:00
Trevor David Black 3dc550a9b2 Got a working geometry prototype, sponza renders correctly when camera and light is added 2020-04-25 00:10:31 -07:00
Trevor David Black 07065e2235 Working first proof of concept. Renders ambient term in pbrt 2020-04-22 13:38:06 -07:00
Trevor David Black cb88210c62 Completed scene wide rendering output 2020-04-20 12:23:22 -07:00
Trevor David Black 1045fb7798 Got 90 percent solution for exporting camera data 2020-04-20 11:55:46 -07:00
Trevor David Black f9f2d617a2 Added a very basic camera. Still work to do 2020-04-17 10:42:13 -07:00
Trevor David Black 3ad53ab630 Printing file metadata 2020-04-08 13:29:03 -07:00
Trevor David Black 8c3b374486 Pbrt file exporter hello world 2020-04-06 12:12:37 -07:00