Commit Graph

77 Commits (9fb81c3be6dc30139ea32c92046c9794dca0e73e)

Author SHA1 Message Date
Marc-Antoine Lortie 56e2f2e37e Fixed /W4 compile warnings in sample SimpleOpenGL. 2020-04-02 14:19:16 -04:00
Kim Kulling f5324e23ef closes https://github.com/assimp/assimp/pull/3104: remove unused includes. 2020-03-31 19:35:19 +02:00
Kim Kulling 7485e530b4
Merge branch 'master' into fix-directx-in-cmakelist 2020-03-11 21:23:45 +01:00
Marc-Antoine Lortie ed62ed9e7c Minor changes in CMakeLists files.
- Fixed condition preventing ASSIMP_BUILD_ASSIMP_VIEW showing up on first time
- Set ASSIMP_BUILD_ASSIMP_VIEW to off by default.
- Removed unnecessary reference to DirectX 9 library.
2020-03-10 13:47:10 -04:00
Marc-Antoine Lortie dda083fa7b Added missing std namespace prefix to std types. 2020-03-08 10:50:18 -04:00
Kim Kulling b5d65bf94e
Update ModelLoader.cpp
Apply asimp-code-style.
2020-03-07 12:22:57 +01:00
Kim Kulling 31c6f0db92
Update Mesh.h
Apply code style.
2020-03-07 12:19:55 +01:00
Marc-Antoine Lortie aa8a6122ce Fixed SimpleTexturedDirectX11 sample.
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Marc-Antoine Lortie edfaaed56f Removed uneeded expression in else() and endif() constructs.
The following changes were tested against building with a master copy.

For a more detailed report, please read the followings below:

The flags that were checked were the ones checked by default + the following:

ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES

The list of compilable projects in Visual Studio were the following:

- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic

The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.

UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
2020-02-23 07:09:35 -05:00
Marc-Antoine Lortie 4d27fccd0b Fixed memory leaks in SimpleTexturedOpenGL sample.
- Added function "cleanup" to centralize release of resources.
- Added function "freeTextureIds" to free textureIds memory.
- Added call to freeTextureIds in LoadGLTextures to free memory before it is allocated again.
- Made several changes in KillGLWindow to prevent certain Win32 handle/resources
 from being released more than once.
2020-02-19 13:17:45 -05:00
Marc-Antoine Lortie d9042e4609 Fixed SimpleTexturedOpenGL sample.
Several places in the sample's code were calling Unicode versions of Win32 functions with "multibyte" strings. A few changes were required to fix it.

I added a class "UTFConverter", which handles calls to unicode/multibyte string conversions. This should help minimize the impacts on code change in case C++'s codecvt_utf8 ever changes.

In addition, seveal memory leaks have been found, but these fixes will come in another PR because it goes beyond the scope of this PR.

DevIL.lib was removed in CMakeFiles.txt, as it is unused in the sample.

Here is a list of the changes:

- Fixed MB string calls to Unicode functions.
- Added class UTFConverter to handle string conversions.
- Removed reference to DevIL.lib.
- Fixed compile warnings.
2020-02-15 18:02:12 -05:00
Kim Kulling 4ad2368116 disable samples per default. 2019-11-15 21:46:09 +01:00
Kim Kulling 3a8cb442f3 closes https://github.com/assimp/assimp/issues/2681: add dx11-sample to cmake. 2019-11-15 20:52:13 +01:00
Fabien Péan 52d0170470
Update CMakeLists.txt 2019-09-09 23:00:04 +02:00
Fabien Péan 1899aaef6e
Update Sample_SimpleOpenGL.c 2019-09-09 22:44:58 +02:00
Kim Kulling 602b0cf0c2
Update Sample_SimpleOpenGL.c
Introduce C_STRUCT  for c-compatibility mode.
2019-09-08 21:03:08 +02:00
Fabien Péan 1b86de9d14
Fix Sample_SimpleOpenGL.c
Extra `struct` causing problems
2019-09-08 19:15:57 +02:00
Kim Kulling 54c5f3f2d0
Update README
- Update the readme for the exampes.
2019-02-07 19:22:47 +01:00
kimkulling 3f9a25df5a Devil: replace this by header-only lib. 2019-02-07 17:09:05 +01:00
BuildTools a8a1ca9894 header paths adjusted for unit tests and samples 2018-01-05 23:12:40 -08:00
Unknown 12dbbd4ce9 Misc. typos
Some are doxy comments, some are just trivial source comment typos. 
Found using `codespell -q 3 --skip="./contrib" -I ../assimp-whitelist.txt`
whereby whitelist contained:
```
childs
iff
lod
nto
ot
whitespaces
```
2017-11-09 17:19:26 -05:00
Jared Mulconry 539410d033 Fixed an error when compiling samples under MSVC that was caused by assuming including windows.h would pull in shellapi.h 2017-09-24 19:31:04 +10:00
Jared Mulconry 059a32654e Addressed warnings generated on MSVC across x86 and x64. 2017-09-24 19:29:43 +10:00
Kim Kulling ff83701a6f Sample: update dx11 texture loader. 2017-06-03 09:25:20 +02:00
Ias0601 db4b959868 Update ModelLoader.cpp 2017-06-01 21:12:48 +05:30
Ias0601 4456b7ca82 Update Mesh.h 2017-06-01 21:11:48 +05:30
Ias0601 514244ffc2 Add files via upload 2017-06-01 19:29:22 +05:30
Ias0601 863ae1d80d Add files via upload 2017-06-01 19:28:25 +05:30
Ias0601 629e80ee4a Create main.cpp 2017-06-01 19:25:25 +05:30
Ias0601 4c2385b55b Delete SimpleTexturedDirectx11.sln 2017-06-01 19:24:41 +05:30
Ias0601 f02663fb5b Add files via upload 2017-06-01 19:24:08 +05:30
Ias0601 8974a4f326 Delete a.txt 2017-06-01 19:15:10 +05:30
Ias0601 6782a69d0b Create a.txt 2017-06-01 19:14:56 +05:30
Chris Russ 63a4591683 Fixing bugs related to 64-bit upgrade in materials 2016-08-16 16:03:56 +10:00
CharlyZhang 672f3a6db5 make the Xcode project `SimpleAssimpViewX.xcodeproj` work 2016-07-06 16:45:49 +08:00
Eric Engestrom 87e7cf00a2 Fix spelling mistakes 2016-04-03 01:38:00 +01:00
Kim Kulling ba37e362e8 Sample: fix https://github.com/assimp/assimp/issues/113, remove deprecated makefile. 2015-09-04 17:10:51 +02:00
Kim Kulling 524834c307 Fix line endings. 2015-08-08 18:02:37 +02:00
Wil Shipley 8b7fa48d27 - Merge in latest from assimp/assimp on GitHub (5c00aef7cd)
- Added at least some of the new files to my Xcode 6 project, as
well.
    - Built and tested with the DAE importer, seems to work fine.
2015-07-26 19:16:01 -07:00
Alexander Gessler 71b275eea2 Merge pull request #602 from ReliaSolve/mac_build_improvements
Builds out of the box on mac with ASSIMP_BUILD_SAMPLES turned on.
2015-07-05 13:16:34 +02:00
Russ Taylor 386ff96530 Knows where to look for glut.h on Mac with Clang compilers (command-line compilers under current XCode). 2015-07-04 16:27:00 -04:00
Russ Taylor 8d07cfe1f3 Does not try and find the math library under Visual Studio compilers, where it is not needed. 2015-07-04 16:08:56 -04:00
Richard 1d96486437 Refactored: Reformat CMake files to conform to editor config 2015-06-28 15:50:57 -06:00
Ricardo Ortiz a94e668486 Define CMAKE_DEBUG_POSTFIX and use it instead of ASSIMP_DEBUG_PREFIX
to have a consistent library name accross platforms.
2015-01-23 14:19:29 -05:00
abma 6c5f9ecb06 fix most warnings with -pendantic 2014-08-18 02:09:06 +02:00
abma b2643a3835 fix SimpleOpenGL linking (missing libm) 2014-08-17 23:49:36 +02:00
Kim Kulling 0ede630b10 bugfix:
- fix unhandled exception with sample SimpleTexturedOpenGL #308
- remove commented code, which made no sense any more.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-08-16 13:34:35 +02:00
Alexander Gessler 79d8e4c14a SimpleTexturedOpenGL/CMakeLists.txt: add path to DEVIL prebuilt library. 2014-06-01 17:33:50 +02:00
Marcel Metz c1b28ff1ce Removed unreferenced variables. 2013-11-20 14:40:25 +01:00
Marcel Metz 07ab616644 Fixed building simple opengl texture example with mingw. 2013-11-20 14:40:24 +01:00