kimkulling
dc04759492
fix unittests part 2.
2020-03-13 17:00:14 +01:00
Kim Kulling
3c97447c9c
Merge branch 'master' into gltf2_blendshape_export
2020-03-13 13:26:08 +01:00
Yingying Wang
733e5343c8
export blendshape positions/normals in gltf2/glb2
2020-03-12 12:14:17 -07:00
kimkulling
b295fda22c
fix unittests part 1.
2020-03-12 17:38:42 +01:00
Max Vollmer
a4bbd9b936
Added two unit tests for cases where Assimp returned a scene that didn't have a root node:
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- NoScene tests that Assimp correctly fails importing an invalid GLTF2 file that doesn't have a scene.
- SceneWithoutNodes tests that Assimp correctly creates an empty root node for GLTF2 files with a scene that has no nodes.
2020-03-12 09:01:29 +00:00
Kim Kulling
afccda95f2
Merge pull request #3060 from malortie/fix-directx-in-cmakelist
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Minor changes in CMakeLists files.
2020-03-12 00:11:49 +01:00
Kim Kulling
7485e530b4
Merge branch 'master' into fix-directx-in-cmakelist
2020-03-11 21:23:45 +01:00
Kim Kulling
93610a8634
Merge pull request #3034 from maquefel/cmake_fix_native_path
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cmake: double quotes around the <path>
2020-03-11 19:47:19 +01:00
kimkulling
bb4eab3ff2
Merge branch 'enable_vs_warning_all' of https://github.com/assimp/assimp into enable_vs_warning_all
2020-03-11 17:42:28 +01:00
kimkulling
19b40397a9
fix misor findings.
2020-03-11 17:42:10 +01:00
Kim Kulling
b4344cc7cf
Update CMakeLists.txt
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Remove empty option.
2020-03-11 16:51:12 +01:00
Max Vollmer
3f75ef68ae
Assimp guarantees in its docs that mRootNode is never NULL.
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glTF2Importer::ImportNodes therefore must always create a root node, or throw an exception.
A GLTF2 file is invalid without a scene, so the importer should throw in that case. For GLTF2 files with a scene without nodes, it should create an empty root node.
2020-03-11 15:47:05 +00:00
Max Vollmer
ad278055ae
Added test file and test case for ASCII FBX files with invalid (out of bounds) float values
2020-03-11 12:46:13 +00:00
kimkulling
69551e81ed
Merge branch 'enable_vs_warning_all' of https://github.com/assimp/assimp into enable_vs_warning_all
2020-03-11 10:15:25 +01:00
kkulling
f8757322be
fix warnings
2020-03-11 09:43:55 +01:00
Kim Kulling
7e7555a91b
fix compiler warnings in tools and test-
2020-03-11 00:43:44 +01:00
Kim Kulling
0a5419828a
Merge branch 'master' into cmake_fix_native_path
2020-03-10 22:16:38 +01:00
Kim Kulling
7e23773776
Merge pull request #3055 from malortie/fix-simpletextureddirectx11-sample2
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Added missing std namespace prefix to std types.
2020-03-10 22:16:01 +01:00
Marc-Antoine Lortie
ed62ed9e7c
Minor changes in CMakeLists files.
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- Fixed condition preventing ASSIMP_BUILD_ASSIMP_VIEW showing up on first time
- Set ASSIMP_BUILD_ASSIMP_VIEW to off by default.
- Removed unnecessary reference to DirectX 9 library.
2020-03-10 13:47:10 -04:00
Marc-Antoine Lortie
0904e4880b
Merge branch 'master' into fix-simpletextureddirectx11-sample2
2020-03-10 12:04:54 -04:00
Kim Kulling
af59010583
Merge branch 'master' into cmake_fix_native_path
2020-03-10 16:29:44 +01:00
Kim Kulling
22ca2efa8f
Merge pull request #3033 from malortie/raise-cmake-minimum-version-to-3.0
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Raised minimum CMake version to 3.0 for assimp_cmd and assimp_view.
2020-03-10 16:29:13 +01:00
Kim Kulling
1c6077aa4f
Merge branch 'master' into raise-cmake-minimum-version-to-3.0
2020-03-10 13:16:33 +01:00
Kim Kulling
02e5698a38
fix linker issues.
2020-03-09 22:49:32 +01:00
Kim Kulling
c7628d0f92
Merge pull request #3058 from assimp/fix_zip_issue
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Fix zip issue
2020-03-09 13:47:45 +01:00
Kim Kulling
9fae5fdabb
Merge branch 'master' into fix_zip_issue
2020-03-09 10:57:04 +01:00
kimkulling
f3b6b78d4d
small refactorings.
2020-03-09 10:55:32 +01:00
kimkulling
bb3db0ebaf
closes https://github.com/assimp/assimp/issues/2954 : upgrade to latest greatest.
2020-03-09 10:51:26 +01:00
Kim Kulling
7b1187a917
Merge pull request #3057 from shawwn/2020-03-09/fix
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Only try to initialize members whose name starts with 'm' followed by an uppercase character
2020-03-09 10:15:03 +01:00
Shawn Presser
f305f10551
Only try to initialize members whose name starts with 'm' followed by an uppercase character
2020-03-09 00:05:17 -07:00
Kim Kulling
e8d2b84017
clean all warnings for vs-2019
2020-03-08 21:24:01 +01:00
Kim Kulling
5866f3f98f
Merge branch 'master' into fix-simpletextureddirectx11-sample2
2020-03-08 18:48:26 +01:00
Kim Kulling
339f9387a7
Merge pull request #3056 from malortie/fix-matrix3x3-comparison-operators
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Fixed wrong matrix type used in aiMatrix3x3t comparison operators.
2020-03-08 18:47:11 +01:00
Marc-Antoine Lortie
424f5e939f
Fixed wrong matrix type used in comparaison operators.
2020-03-08 12:18:09 -04:00
Marc-Antoine Lortie
dda083fa7b
Added missing std namespace prefix to std types.
2020-03-08 10:50:18 -04:00
Kim Kulling
a3ff03f193
Merge branch 'master' into raise-cmake-minimum-version-to-3.0
2020-03-08 09:06:09 +01:00
Kim Kulling
1e2c3c9c01
Merge pull request #3053 from malortie/fix-simpledirectx11-sample
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Fixed SimpleTexturedDirectX11 sample.
2020-03-07 17:59:24 +01:00
Kim Kulling
b5d65bf94e
Update ModelLoader.cpp
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Apply asimp-code-style.
2020-03-07 12:22:57 +01:00
Kim Kulling
31c6f0db92
Update Mesh.h
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Apply code style.
2020-03-07 12:19:55 +01:00
Marc-Antoine Lortie
aa8a6122ce
Fixed SimpleTexturedDirectX11 sample.
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- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Kim Kulling
291d86c4e0
Merge branch 'master' into raise-cmake-minimum-version-to-3.0
2020-03-06 14:18:04 +01:00
Kim Kulling
0201fc57dc
Merge pull request #3039 from Nimer-88/gltf2_broken_bones_count
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Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0
2020-03-04 23:10:32 +01:00
Kim Kulling
0b227219b7
Merge branch 'master' into gltf2_broken_bones_count
2020-03-03 11:33:56 +01:00
Kim Kulling
a254690ba0
Merge branch 'master' into raise-cmake-minimum-version-to-3.0
2020-03-02 20:44:07 +01:00
Kim Kulling
920535165d
next fixed warnings
2020-03-01 13:15:45 +01:00
Kim Kulling
772774495c
Merge pull request #3040 from Nimer-88/split_by_bone_count_infinite_loop
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Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop
2020-02-29 20:19:43 +01:00
Sebastian Matusik
710dbba52d
Trimmed trailing whitespaces
2020-02-28 19:19:10 -08:00
Sebastian Matusik
496fcd35c1
Trimmed trailing whitespaces
2020-02-28 19:17:53 -08:00
Sebastian Matusik
5f35d62d61
Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0
2020-02-28 18:43:47 -08:00
Sebastian Matusik
22311883ce
Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop
2020-02-28 18:42:22 -08:00