Commit Graph

11 Commits (8cfb2e26cf137f0895ea20a158cb31e51e483d92)

Author SHA1 Message Date
aramis_acg d7b4dd6ae3 Adding very basic reading support for CSM (CharacterStudio Motion). No proper hierarchy reconstruction yet, just plain marker import.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@408 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-04-26 15:09:03 +00:00
aramis_acg de50bb915b MD5
- added some extra validations to prevent unwanted crashes
  - fixed stand-alone loading of MD5ANIM files 
  - MD5CAMERA working very well now ...

JoinIdenticalVertices
  - an exception case where multiple vertices with the same position are assigned to different bones is handled now -> no crash anymore

SkeletonMeshBuilder
  - proper material naming
  - two-sided flag is set for material
  - enforcing 'rahd' per-face normal vectors for better visual appearance

ValidateDataStructure
  - code cleanup

MaterialSystem
  - code cleanup

LimitBoneWeights
  - code cleanup

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@364 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-11 22:56:16 +00:00
aramis_acg 7080ba231c General
- added Conjugate() and Rotate() to aiQuaternion
 - SkeletonMeshBuilder can now start hierarchy construction at a given node
 
MD5
 - MD5MESH and MD5 anim now working.
 - MD5ANIM files can be loaded without corresponding MD5MESHES
 - Config option to prevent automatic loading of MD5ANIMs 
 - WIP version of MD5CAMERA support.
 - added test files. No anim test file yet.

BHV
 - fixing formatting 

LimitBoneWeights
 - prints now statistics to the logging system 

Viewer
 - does now specify the LBW post-processing step.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@359 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-08 15:29:34 +00:00
aramis_acg 84e2c82877 [ 2666245 ] Remove unused vars
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@357 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-06 12:37:08 +00:00
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
aramis_acg e48d1a4e5a Tracker ID [2485593], patch by John Connors for better Linux/Scons support.
Removed BCC55 workspace. 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@274 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-08 22:15:05 +00:00
ulfjorensen 730b77c68e - removed implementation headers from the public interface
- corrected a few places that did not include those headers by other means
- Bugfix: SkeletonMeshBuilder should now finally work correctly when skipping invalid node connections

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@203 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-29 22:02:00 +00:00
ulfjorensen 7101c33401 - further changes to add dummy animation support to the viewer. Still under heavy construction, bone meshes are not rendered correctly with this version at the moment. I'm sorry. Will be fixed soon.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@202 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-29 17:08:03 +00:00
ulfjorensen d618a57428 - Bugfix again: SkeletonMeshBuilder avoids validation warning for empty bones now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@199 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-27 22:22:05 +00:00
ulfjorensen 093fa3377f - Bugfix: SkeletonMeshBuilder does not create invalid faces anymore for child nodes at local position (0, 0, 0)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@198 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-27 20:27:05 +00:00
ulfjorensen 8271164d74 - Further work at the BVH loader. Still work in progress.
- Added a helper class to build a mesh for a meshless node hierarchy

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@189 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-19 21:44:12 +00:00