Commit Graph

5 Commits (8b8864a9762dc7bb7c49f934562c6513c11f4241)

Author SHA1 Message Date
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
aramis_acg 8991496cf5 Fixes for build with mingw (no warnings in 32 Bit build, even with -wall).
SMD bugfix.
Makefile is up to date now.
Added pack-attribute for aiVector3D and aiVector2D. 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@132 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-12 20:25:11 +00:00
kimmi 51bfc46c1d Fix linux build
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@115 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-17 15:04:10 +00:00
aramis_acg 4e59426e09 Added pushpack1.h and poppack1.h, integrated "FixInfacingNormals"-Step. Removed MD4 loader, MD4FileData.h remains in the extra directory. Renamed "VisualStudio" directory to "MSVC".
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@93 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-08 15:18:28 +00:00
aramis_acg 69ed883ae0 ase/ask loader is quite stable now, loads most models correctly
added pretransformvertices postprocess step
bugfixes in the 3ds material system. transparency is now displayed correctly
Node view in the viewer display the local transformation matrix now
Fixed wrong directory name. "unused" renamed to "extra"
---> all is WIP ...


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@50 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-05-30 23:01:25 +00:00