Commit Graph

1268 Commits (8b75bf43cbf58f3088bfd5073502de1d469e3704)

Author SHA1 Message Date
Gregory Jaegy 5efc0207f3 Merge branch 'master' of https://github.com/assimp/assimp 2014-06-13 10:59:16 +02:00
Gregory Jaegy 16ae05eeeb obj loader: added multiline support
collada loaded: bug fixed when importing several files, whith one containing animation
2014-06-13 10:56:10 +02:00
EdgarsT 8549e4b1b1 fixed OgreImporter compilation error with boost scoped_ptr 2014-06-10 19:58:02 +03:00
Alexander Gessler 1403cabb71 FBXParser: fix compiler warning on double -> float. 2014-06-01 17:34:11 +02:00
Jonne Nauha fe87b09246 Move pstdint.h for <= VC9 under include. Apps that include the Assimp headers need to have this available, as its pulled in by metadata.h. Fixes #290. 2014-05-30 01:57:21 +03:00
arkeon b2ac7b878f Correction on FBX material texture UV index
(keep the previous method for "allMaterials" option, this should be change too since the materials indexes used are not the good ones, or just remove the object / material test
2014-05-27 09:11:27 +02:00
Alexander Gessler 62554a055d Merge pull request #285 from jdduke/blend_fix_mirror_winding
Properly orient mirrored blend mesh faces
2014-05-25 01:34:52 +02:00
Jared Duke d9b65f9bd8 Properly orient mirrored blend mesh faces
If the mirrored axis count is odd, the face orientation has logically
been inverted.  In such cases, the winding order should be inverted as
well, easing the burden on applications sensitive to index ordering
(e.g., one-sided renderers) to detect and fix such issues after import.
Add this functionality for .blend meshes.
2014-05-24 08:49:33 -07:00
Alexander Gessler 1b6b238f09 FBX: fix handling of string metadata. Before, we would accidentially confuse aiString and std::string and trigger a debug assertion. 2014-05-22 16:22:38 +02:00
Alexander Gessler becd298e77 FBX: use memcpy() instead of reinterpret_cast or union to populate a float from a blob, causing SIGBUS errors on Android due to memory alignment of the source blob not being a multiple of 4/8. This fixes #24. 2014-05-22 16:17:42 +02:00
Jonne Nauha 8a5041ea11 Merge remote-tracking branch 'upstream/master' into ogre-binary 2014-05-21 04:55:09 +03:00
Jonne Nauha 43e620e04a OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser. 2014-05-21 04:37:45 +03:00
Jonne Nauha f8e1dcb102 OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning. 2014-05-21 04:06:22 +03:00
Jonne Nauha 1129ae5a6e OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request. 2014-05-21 04:00:11 +03:00
Jonne Nauha cf9b705829 OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm). 2014-05-21 00:09:30 +03:00
Jonne Nauha 0b937c5a4b OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality. 2014-05-20 04:52:53 +03:00
Léo Terziman 311f5b47ca Fixed bug during compilation with mingw & improved git revision support for automatic up to date revision number. 2014-05-19 14:36:24 +02:00
Jonne Nauha 75598f69b7 OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors. 2014-05-18 12:30:16 +03:00
Jonne Nauha 4b16b182be OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes. 2014-05-18 11:57:44 +03:00
Alexander Gessler d531945888 Merge branch 'master' of github.com:assimp/assimp 2014-05-16 14:58:01 +02:00
Alexander Gessler 908b945f50 BoostWorkaround/shared_array and shared_ptr: fix checks for whether the boost originals are included already. Fixes #277 2014-05-16 14:57:33 +02:00
James Lupiani 427eaad642 Fixes #158 via anonymous user 2014-05-12 12:04:19 -05:00
Alexander Gessler 04f0075b63 Change default extension for binary STL exports from stlb to stl 2014-05-12 12:50:21 +02:00
Kim Kulling f6925db3d8 update: add cmake_mimimum_required statement to each cmake file
for consistency
2014-05-10 10:31:42 +02:00
Jonne Nauha eea8099b05 RemoveRedundantMaterials: Fix crash bug when unreferenced materials were destroyed. The logic only rebuilt the material list if there were redundant materials being removed. This is a clear bug as it left freed aiMaterial ptrs into the list and did not fix the scene->numMaterials to be correct, even when deleting materials. This crashed later on in the ComputeUVMappingsProcess that accessed the freed ptr. 2014-05-09 01:33:30 +03:00
Léo Terziman f8b79acb36 Fixed compilation errors on OgreImporter with Visual Studio 2012 2014-05-05 10:25:04 +02:00
Kim Kulling 1ec72cdddb Release candidate 2 : 3.1
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 19:17:51 +02:00
Kim Kulling 392730be07 bugfix: export processes for unittests.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 16:02:52 +02:00
Jonne Nauha 9ad74e461e OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it. 2014-05-03 00:20:17 +03:00
Jonne Nauha 22a4215c06 OgreImporter: Remove unnecessary comments. 2014-05-02 01:54:42 +03:00
Jonne Nauha dcf6002bed Try fix travis ci produced build errors on gcc and clang. 2014-05-02 01:38:13 +03:00
Jonne Nauha 409c2cf332 OgreImporter: One more function cleanup. 2014-05-02 00:56:35 +03:00
Jonne Nauha 283394d695 OgreImporter: Cleanup skeleton related code and code that populates the assimp scene. Tested skeleton/animation imports and it seems to work correctly now. 2014-05-02 00:28:14 +03:00
Jonne Nauha f5c7b283bc OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code. 2014-05-02 00:28:13 +03:00
Jonne Nauha 45715df263 OgreImporter: Forgot to rebuild after filename changes so broke the build. Fix includes, add include guards and ASSIMP_BUILD_NO_OGRE_IMPORTER to missing places. 2014-05-02 00:28:12 +03:00
Jonne Nauha fcb97bb595 OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file. 2014-05-02 00:28:12 +03:00
Jonne Nauha f98584cdea OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials. 2014-05-02 00:28:10 +03:00
Jonne Nauha 6c51fa2072 OgreImporter: Continue cleanup. 2014-05-02 00:28:09 +03:00
Jonne Nauha 09517b342b OgreImporter: Started cleanup and refactoring. Aim is to get this into a shape that its easy to read and understand before I start making any new features. 2014-05-02 00:28:09 +03:00
Kim Kulling 825a61fbc0 update:
- update version info for 3.1
- aiGetVersionRevision will now return the git tag.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-01 11:32:15 +02:00
Kim Kulling d1886daf5a Merge branch 'master' of https://github.com/assimp/assimp 2014-04-29 00:06:14 +02:00
Kim Kulling fbaf89492d bugfix: Obj-importer is now able to deal with 3d-texture coordinates.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-04-29 00:04:54 +02:00
Léo Terziman 7c3a039349 Merge remote-tracking branch 'official/master' into contrib
Conflicts:
	include/assimp/matrix4x4.inl
	include/assimp/vector2.h
	include/assimp/vector3.h
2014-04-22 14:32:59 +02:00
Kim Kulling 129e4318e6 Merge pull request #255 from xantares/master
mingw|cmake fixes
2014-04-22 08:49:59 +02:00
tszirr 25c2dd58de fix: smoothed normal qnan handling & more stable smoothed normals for imprecise geometry w/ long thin faces 2014-04-21 23:12:51 +02:00
tszirr 0a01da7242 fix: optimize meshes when vertex & primitive format final 2014-04-21 22:52:50 +02:00
tszirr 8699021f17 fix: OptimizeMeshes w/o SplitLargeMeshes was disabled due to obscure max_verts = 0 assignment 2014-04-21 22:40:48 +02:00
xantares 0e62405406 use standard BUILD_SHARED_LIB option. Install dll to <prefix>/bin (mingw) 2014-04-21 21:36:33 +02:00
Kim Kulling aae01c47ad bugfix: fix compiler warnings for gcc-4.8.1. 2014-04-21 16:18:14 +02:00
Kim Kulling a6044e125e Merge pull request #249 from attila-barsi/master
Initial version for FBX layered textures.
2014-04-01 16:02:16 +02:00