Alexander Gessler
8b1a6ba920
Bump version number to 3.1
2014-06-02 01:45:23 +02:00
Alexander Gessler
1403cabb71
FBXParser: fix compiler warning on double -> float.
2014-06-01 17:34:11 +02:00
Alexander Gessler
79d8e4c14a
SimpleTexturedOpenGL/CMakeLists.txt: add path to DEVIL prebuilt library.
2014-06-01 17:33:50 +02:00
Alexander Gessler
84eb1930ea
Merge pull request #291 from jonnenauha/dev
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Fixes for #284 and #290
2014-05-31 03:02:47 +02:00
Jonne Nauha
199d455261
Make aiMatrix4x4t ctor that takes in pos, rot and scale take in const refs. Fixes #284 .
2014-05-30 02:01:29 +03:00
Jonne Nauha
fe87b09246
Move pstdint.h for <= VC9 under include. Apps that include the Assimp headers need to have this available, as its pulled in by metadata.h. Fixes #290 .
2014-05-30 01:57:21 +03:00
Alexander Gessler
340b94f9a5
Merge pull request #287 from arkeon7/master
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Correction on FBX material texture UV index
2014-05-28 17:05:19 +02:00
arkeon
3acf60f5d7
Correction on quaternion initialization values
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a 0 0 0 0 quaternion is not valid
2014-05-27 11:26:55 +02:00
arkeon
b2ac7b878f
Correction on FBX material texture UV index
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(keep the previous method for "allMaterials" option, this should be change too since the materials indexes used are not the good ones, or just remove the object / material test
2014-05-27 09:11:27 +02:00
Alexander Gessler
62554a055d
Merge pull request #285 from jdduke/blend_fix_mirror_winding
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Properly orient mirrored blend mesh faces
2014-05-25 01:34:52 +02:00
Jared Duke
d9b65f9bd8
Properly orient mirrored blend mesh faces
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If the mirrored axis count is odd, the face orientation has logically
been inverted. In such cases, the winding order should be inverted as
well, easing the burden on applications sensitive to index ordering
(e.g., one-sided renderers) to detect and fix such issues after import.
Add this functionality for .blend meshes.
2014-05-24 08:49:33 -07:00
Alexander Gessler
ecbf09ed8c
Update CREDITS
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Add jonnenauha to CREDITS, update description
2014-05-22 18:04:05 +02:00
Alexander Gessler
e498819b12
Readme: add ogre binary format
2014-05-22 18:00:02 +02:00
Alexander Gessler
ebb7eaaa55
Update Readme.md
2014-05-22 17:49:02 +02:00
Alexander Gessler
1b6b238f09
FBX: fix handling of string metadata. Before, we would accidentially confuse aiString and std::string and trigger a debug assertion.
2014-05-22 16:22:38 +02:00
Alexander Gessler
becd298e77
FBX: use memcpy() instead of reinterpret_cast or union to populate a float from a blob, causing SIGBUS errors on Android due to memory alignment of the source blob not being a multiple of 4/8. This fixes #24 .
2014-05-22 16:17:42 +02:00
Alexander Gessler
e0aafb5733
Merge pull request #280 from jonnenauha/ogre-binary
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Ogre binary format support
2014-05-21 15:38:35 +02:00
Jonne Nauha
b651420d7f
.gitignore: Add stuff to the ignore list if one happens to build in the root and not in /build. This is atm kind of mandatory if you want the regression tests to find your binary.
2014-05-21 05:47:35 +03:00
Jonne Nauha
4f82b02958
Regression tests: Fix finding aassimp.exe on VC9 default build. Look for x86 executable if x64 is not found. Create dump output dir if does not exist (broke the script). Report where assimp.exe was looked in. Add todos for ignoring multi dot extensions from test like .skeleton.xml. Rebuild ds.zip via gen_db.py, success rate went from 40% to 99%. Seems these were not updated in a while (2-3 years :).
2014-05-21 05:41:26 +03:00
Jonne Nauha
8a5041ea11
Merge remote-tracking branch 'upstream/master' into ogre-binary
2014-05-21 04:55:09 +03:00
Jonne Nauha
6ba2a8bce9
OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy.
2014-05-21 04:52:00 +03:00
Jonne Nauha
2696de527d
OgreImporter: Remove old Ogre test assets from test/models-nonbsd/Ogre. These will be replaced by a proper set of assets that will test all functionality in both binary and xml form + materials.
2014-05-21 04:40:32 +03:00
Jonne Nauha
43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
2014-05-21 04:37:45 +03:00
Jonne Nauha
f8e1dcb102
OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning.
2014-05-21 04:06:22 +03:00
Jonne Nauha
1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
2014-05-21 04:00:11 +03:00
Jonne Nauha
cf9b705829
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
2014-05-21 00:09:30 +03:00
Jonne Nauha
0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
2014-05-20 04:52:53 +03:00
Alexander Gessler
279a97872a
Merge pull request #279 from terziman/master
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Fixed bug during compilation with mingw
2014-05-19 19:27:10 +02:00
Léo Terziman
e7e0a5a090
Fixed assimp_cmd version message
2014-05-19 14:56:39 +02:00
Léo Terziman
311f5b47ca
Fixed bug during compilation with mingw & improved git revision support for automatic up to date revision number.
2014-05-19 14:36:24 +02:00
Jonne Nauha
75598f69b7
OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
2014-05-18 12:30:16 +03:00
Jonne Nauha
4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
2014-05-18 11:57:44 +03:00
Alexander Gessler
d531945888
Merge branch 'master' of github.com:assimp/assimp
2014-05-16 14:58:01 +02:00
Alexander Gessler
908b945f50
BoostWorkaround/shared_array and shared_ptr: fix checks for whether the boost originals are included already. Fixes #277
2014-05-16 14:57:33 +02:00
Kim Kulling
0f71d46c35
Merge pull request #276 from g-pechorin/master
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lt operator for aiVector3
2014-05-14 21:35:48 +02:00
Peter LaValle
057a7ffe60
added a lt operator to the inline
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added a lt operator to the inline, so that I can use aiVectors as stl keys and such
2014-05-14 14:16:53 +01:00
Peter LaValle
09fffac068
added a lt operator to the header
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added a lt operator to the header, so that I can use aiVectors as stl keys and such
2014-05-14 14:16:49 +01:00
Kim Kulling
08bacc73a6
update: add ply example for ply importer.
2014-05-13 14:14:53 +02:00
Kim Kulling
36c08a0a7d
Merge branch 'master' of https://github.com/assimp/assimp
2014-05-12 20:00:59 +02:00
Kim Kulling
52f3cd0afb
update: add static build to CI.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-12 20:00:29 +02:00
Kim Kulling
c5ba04cabf
Merge pull request #274 from JamesLupiani/BinaryXFileFix
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Fixes #158 via anonymous user
2014-05-12 19:57:50 +02:00
James Lupiani
427eaad642
Fixes #158 via anonymous user
2014-05-12 12:04:19 -05:00
Alexander Gessler
04f0075b63
Change default extension for binary STL exports from stlb to stl
2014-05-12 12:50:21 +02:00
Kim Kulling
fb1c9ab86d
bugfix: fix cexport API for c compilers.
2014-05-11 16:50:35 +02:00
Kim Kulling
9245469fb8
bugfix: fix invalid include path in find assimp macro for cmake.
2014-05-11 14:01:30 +02:00
Kim Kulling
22d026ac40
update: add asset importer lib cmake find macro.
2014-05-11 13:56:38 +02:00
Kim Kulling
f6925db3d8
update: add cmake_mimimum_required statement to each cmake file
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for consistency
2014-05-10 10:31:42 +02:00
Kim Kulling
d5d9e59949
Merge pull request #270 from jonnenauha/redundant-material-fix
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RemoveRedundantMaterials: Fix crash bug when unreferenced materials are removed.
2014-05-09 18:36:39 +02:00
Jonne Nauha
eea8099b05
RemoveRedundantMaterials: Fix crash bug when unreferenced materials were destroyed. The logic only rebuilt the material list if there were redundant materials being removed. This is a clear bug as it left freed aiMaterial ptrs into the list and did not fix the scene->numMaterials to be correct, even when deleting materials. This crashed later on in the ComputeUVMappingsProcess that accessed the freed ptr.
2014-05-09 01:33:30 +03:00
Kim Kulling
a5e179edf5
Merge pull request #267 from terziman/master
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Fixed compilation errors on OgreImporter with Visual Studio 2012
2014-05-05 13:49:36 +02:00