Commit Graph

12112 Commits (8937248f7c8cfdcf9d3aa412eec7c9bf951e1db6)

Author SHA1 Message Date
Kim Kulling 9a0b703db1
Merge branch 'master' into ms-maxvollmer/importer_fixes 2021-04-28 20:25:10 +02:00
Jason C cf498c979a
ASSIMP_ENABLE_DEV_IMPORTERS env var to control registration of wip importers; applied to X3D
- GetImporterInstanceList reads ASSIMP_ENABLE_DEV_IMPORTERS env var. Development importers are enabled if the env var is set and is not equal to the literal string "0".
- X3D importer will not be registered unless ASSIMP_ENABLE_DEV_IMPORTERS is set; addresses #3647.

TODO: If this change is incorporated, it should be documented.
NOTE: Effective git branch structure is a better solution. This is an alternate for #3825.
2021-04-28 11:16:49 -04:00
Kim Kulling 6abdd0cd3e
Fix crash when reading 0 bytes
- This is a valid option so crash shall not happen
2021-04-28 16:38:22 +02:00
Scott Baldric 8e3fe6b30b
Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-28 09:16:02 -05:00
Krishty 260cc6bd26 reverted regression in 3DS transformation (issue #3802)
The regression was introduced to align 3DS export and import, but in fact it broke the transformation matrices on import. This commit reverts the relevant lines. Furthermore, matrix layout was double-checked with two other 3DS importers. Export was not considered.
2021-04-28 01:02:24 +02:00
Kim Kulling 74577ae3c7
Merge pull request #3822 from JC3/patch-2
Remove newline from name of Blender importer.
2021-04-27 22:08:06 +02:00
Kim Kulling 30f55dcbbf
Merge branch 'master' into patch-2 2021-04-27 20:30:06 +02:00
Kim Kulling 9504957534
Merge pull request #3821 from JC3/patch-1
Update aiProcess_PreTransformVertices docs to match behavior.
2021-04-27 20:29:21 +02:00
Jason C 3acd42c22e
Remove newline from name of Blender importer.
Addresses #3797.

Re-submitting this as a quick fix to the immediate issue while I think about the website field.
2021-04-26 20:27:28 -04:00
Jason C 708d124745
Update aiProcess_PreTransformVertices docs to match behavior.
Addresses #3820, the easy way.
2021-04-26 19:42:22 -04:00
Gordon Chapman 64da2a4315 Merge remote-tracking branch 'upstream/master' into fbxBlendshapes 2021-04-26 13:51:22 -07:00
Gordon Chapman a5d0e99548 Fixed error in blendShapeChannel Weighting 2021-04-26 12:19:20 -07:00
Max Vollmer (Microsoft Havok) e1d6e1f377
Merge branch 'master' into ms-maxvollmer/importer_fixes 2021-04-26 14:53:32 +01:00
Eric Wasylishen ee8d1b0417 SimpleTexturedDirectx11: embedded texture loading fixes
- remove assumption that embedded texture names start with "*0", etc.
- rename ModelLoader::getTextureFromModel() to loadEmbeddedTexture()
- support loading uncompressed embedded textures

Fixes display of bullsquid.mdl from Half-Life (which has an
embdedded texture named "bottommap.bmp")
2021-04-24 14:13:51 -06:00
Krishty 5c64a4dc1e devirtualized a function that is called once and never overridden 2021-04-24 18:33:57 +02:00
Krishty e6a47d93c2 removed dead code from 0d29203e24 2021-04-24 13:29:15 +02:00
Kim Kulling 7cd6ddad8a
Merge branch 'master' into fix-scale-msg 2021-04-24 12:44:42 +02:00
Krishty afe947d5db fixed malformatted message 2021-04-24 12:38:31 +02:00
Krishty 628cba9490 fixed warning 2021-04-24 00:44:50 +02:00
Krishty b00de10eb3 Simplified importer search and fixed a few bugs
The search for a matching importer had a few issues, see #3791. There were two different mechanisms to determine whether an importer accepts a specific file extension:
1. `aiImporterDesc::mFileExtensions`, which was forwarded to the UI via `BaseImporter::GetExtensionList()`.
2. `BaseImporter::CanRead()` when called with `checkSig == false`, which determines whether to actually use that importer.
Both were redundant and got out of sync repeatedly. I removed 2. completely and replaced it with 1., thereby syncing UI/import and shortening all `BaseImporter::CanRead()` implementations.

Further bugfixes:
- fixed glTF2 importer throwing exceptions when checking whether it can load a file
- removed `BaseImporter::SimpleExtensionCheck()` because it is no longer used and had a bug with case sensitivity

Since the `checkSig` parameter in `BaseImporter::CanRead()` is now useless, it can be removed completely. I’m not sure if this would break ABI compatiblity, so I’ll submit it with a later pull request.
2021-04-24 00:17:50 +02:00
Kim Kulling cd3e283bcb
Merge branch 'master' into kimkulling-patch-3 2021-04-23 18:03:40 +02:00
Scott Baldric 44834408c8
Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-23 09:00:12 -05:00
Kim Kulling 21d7085be6
Merge pull request #3794 from assimp/kimkulling-patch-1
Update Readme.md
2021-04-23 15:30:30 +02:00
Kim Kulling 0b14eb7523
Fix formatter. 2021-04-23 15:30:12 +02:00
Krishty 9dc66b0003 removed dead code
BaseImporter::GetExtensionList() is not a virtual function; overriding it is useless. This probably stemmed from a misunderstanding.
2021-04-23 15:15:21 +02:00
Kim Kulling 4db4e7206d
Update Readme.md 2021-04-23 15:14:38 +02:00
Scott Baldric 359fcadd87
Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-23 08:14:26 -05:00
Kim Kulling 574ea5acf9
Merge pull request #3793 from assimp/kimkulling-codacy_batch
Add Codacy Badge
2021-04-23 15:13:55 +02:00
Krishty 196deea7ce added missing file extensions to aiImporterDesc::mFileExtensions 2021-04-23 15:05:09 +02:00
Kim Kulling 31438a03a6
Add Codacy Badge
- Add assimp to codacy
- Add batch to readme
2021-04-23 14:52:31 +02:00
Scott Baldric 4b47b7a552
Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-23 07:42:32 -05:00
Kim Kulling c8ad1cb078
Merge pull request #3763 from krishty/strip-useless-gltf-write
fixed glTF export stuff being pulled into the EXE even if building wi…
2021-04-22 21:34:24 +02:00
Scott Baldric aae3788247 Fix: Removing double delete of texture items.
Textures were being double deleted after a merge scene because the
texture array wasn't being properly deleted at the end of merging.
Furthermore, the texture array was being sized to the number of
materials instead of the number of textures.
2021-04-22 08:49:47 -05:00
Kim Kulling 8881e65d62
Merge branch 'master' into strip-useless-gltf-write 2021-04-22 09:55:00 +02:00
Max Vollmer (Microsoft Havok) 44dc08f128 Remove GLTF tag, postprocessing is format independent 2021-04-21 16:20:58 +01:00
Max Vollmer (Microsoft Havok) 746d5cf964 * Throw instead of assert on invalid file input
* Check JSON object type before accessing members
* Ensure samplers input and output references are set before accessing them
2021-04-21 16:17:03 +01:00
Kim Kulling 6027c10969
Merge pull request #3776 from krishty/fix-import-export-confusion
fixed export exceptions on import
2021-04-20 20:39:00 +02:00
Kim Kulling 873c6ffabe
Merge branch 'master' into fix-import-export-confusion 2021-04-19 21:08:52 +02:00
Krishty 55dd5faafb fixed export exceptions on import
Ogre and 3MF imports threw DeadlyExportErrors under some circumstances. Bad for people who assumed that they only needed to catch DeadlyImportErrors. Changed them to DeadlyImportErrors.
2021-04-19 19:33:41 +02:00
Tobias Rittig 0643786288
Add PBRT to exportable file formats list
As of #3580 assimp can export to the newest version of the PBRT renderer. This was not listed here.
2021-04-19 15:27:59 +02:00
Kim Kulling 0af558a11c
Merge pull request #3774 from krishty/version-string-fix
Version string fix (if anyone cares)
2021-04-19 13:20:26 +02:00
Krishty 930cc25c0e fixed version string test 2021-04-19 09:51:44 +02:00
Krishty 3fead344ad updated version string (if anyone cares) 2021-04-19 07:37:12 +02:00
Krishty a19299d501 moved MD2/MDC tables from BSS to const data
Visual C++ is unable to identify them as constant data during optimization, so explicitly declare them const.
2021-04-17 00:32:04 +02:00
Krishty f761dc72f4 style fix - initializing and assigning empty std::string properly
std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.

With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Krishty 6cbeca5518 fixed glTF export stuff being pulled into the EXE even if building with ASSIMP_BUILD_NO_EXPORT
“LazyDictBase::WriteObjects()” in the two glTF implementations is only used for export. Since it’s a virtual method, and many compilers have trouble removing unreferenced virtual methods, glTF export stuff is pulled into the binary even if compiling without exports.

This commit removes said virtual function if only compiling for import.

This removes 75 KiB of useless code when compiled with Visual Studio for x64.
2021-04-16 20:44:40 +02:00
Kim Kulling cd42b9954b
Merge pull request #3757 from mahiuchun/tr1
Flip the check on _MSC_VER for using TR1 containers.
2021-04-14 13:03:51 +02:00
Kim Kulling 21b56b0058
Merge branch 'master' into tr1 2021-04-14 12:46:59 +02:00
Kim Kulling 83c0dce075
Merge branch 'master' into Q1MDLgroup 2021-04-14 10:48:26 +02:00
Kim Kulling c282b9a775
Merge pull request #3742 from Garux/patch-1
Fix MDC loader
2021-04-14 10:47:34 +02:00