Merge branch 'master' into SceneCombiner_Memory_Leaks
commit
8e3fe6b30b
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@ -88,7 +88,7 @@ using namespace Assimp::Blender;
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using namespace Assimp::Formatter;
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static const aiImporterDesc blenderDesc = {
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"Blender 3D Importer \nhttp://www.blender3d.org",
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"Blender 3D Importer (http://www.blender3d.org)",
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"",
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"",
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"No animation support yet",
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@ -209,9 +209,14 @@ enum aiPostProcessSteps
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/** <hr>Removes the node graph and pre-transforms all vertices with
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* the local transformation matrices of their nodes.
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*
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* The output scene still contains nodes, however there is only a
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* root node with children, each one referencing only one mesh,
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* and each mesh referencing one material. For rendering, you can
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* If the resulting scene can be reduced to a single mesh, with a single
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* material, no lights, and no cameras, then the output scene will contain
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* only a root node (with no children) that references the single mesh.
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* Otherwise, the output scene will be reduced to a root node with a single
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* level of child nodes, each one referencing one mesh, and each mesh
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* referencing one material.
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*
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* In either case, for rendering, you can
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* simply render all meshes in order - you don't need to pay
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* attention to local transformations and the node hierarchy.
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* Animations are removed during this step.
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