Kim Kulling
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2b09199f4a
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FBXImporter: move MeshGeometry declaration into its own header
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2016-03-03 15:19:38 +01:00 |
Kim Kulling
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699aa9c583
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Closes https://github.com/assimp/assimp/issues/754: use correct index
token.
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2016-02-03 21:09:20 +01:00 |
Kim Kulling
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1191d03405
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Update license info.
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2016-01-01 21:07:24 +01:00 |
lutz.hoeren
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e8a02ef890
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Only read Element Data when there is a valid Mapping Information
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2015-12-16 15:25:33 +01:00 |
Richard
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83de707587
|
Refactor: Expand tabs to 4 spaces
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2015-06-28 16:04:15 -06:00 |
Richard
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a96a595a7a
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Refactor: Trim trailing whitespace
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2015-06-28 16:01:32 -06:00 |
Kim Kulling
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2bfc353fde
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License info: update year info.
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2015-06-28 21:48:25 +02:00 |
abma
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bf4913b5c9
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remove AssimpPCH.h: fixes #534
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2015-04-16 01:00:17 +02:00 |
Gargaj
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e5ed62581d
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Handle both types of element names
MAX seems to add an "s" to "Binormal" and "Tangent" when exporting
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2014-08-02 14:57:43 +02:00 |
acgessler
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f7106887cc
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- some fixes for vc12
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2013-01-19 17:00:14 +01:00 |
Alexander Gessler
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315285faf0
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- fbx: refactor parsing code, move all parsing stuff to FBXParser.cpp. Parsing errors now carry the prefix "FBX-Parser".
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2012-08-10 23:24:58 +02:00 |
Alexander Gessler
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c126cfa1ff
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- fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
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2012-08-10 22:33:57 +02:00 |
Alexander Gessler
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f230ac2f60
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- fbx: further work and bugfixes on deformer conversion.
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2012-07-26 23:45:07 +02:00 |
Alexander Gessler
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05ec3c2e90
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- fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring.
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2012-07-26 19:13:19 +02:00 |
acgessler
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879f2ed177
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- fix some -Wall warnings
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2012-07-08 03:28:14 +02:00 |
Alexander Gessler
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bf79c83bf2
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- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
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2012-07-04 16:33:21 +02:00 |
Alexander Gessler
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17629f1ff1
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- fbx: work on resolving material links.
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2012-07-04 15:07:57 +02:00 |
Alexander Gessler
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c7ee6fd70f
|
- fbx: texture conversion & UV channel mapping.
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2012-07-03 20:41:21 +02:00 |
Alexander Gessler
|
effcaf066a
|
- fbx: Objects now carry their ID.
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2012-07-03 19:36:38 +02:00 |
Alexander Gessler
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ec50632f2e
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- fbx: fix bug that caused vertex colors to be not loaded correctly.
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2012-07-03 00:26:40 +02:00 |
acgessler
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00f249b8dd
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- fbx: add property system
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2012-07-02 15:57:51 +02:00 |
acgessler
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6ddb1c9aa7
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- fbx: refactor code
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2012-07-01 14:38:14 +02:00 |