This bug causes weights to duplicate, i.e. one bone will have several (equal) weights assigned to the same vertex - which then has the potential to cause even bigger problems when combined with `LimitBoneWeightsProcess`.
If I'm not mistaken. Because this is originally push_back(aniMeshVertex) instead of push_back(v).
And the fact that aniMeshVertex is just getting created and destroyed for nothing.
It need to be replaced with this then? A Clang-tidy syntax to create the same aniMeshVertex.
I found this in pull request #4527 I think it may need to be reviewed too.
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".
Changed copyright end year to 2020 in LICENCE.rtf.
Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.