Kim Kulling
33c6762272
Update HMPLoader.cpp
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- Fix possible division by zero
- closes https://github.com/assimp/assimp/issues/4235
2021-12-10 14:32:45 +01:00
Kim Kulling
68682d75b5
Fix nullptr dereferencing from std::shared_ptr
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- Finding from fuzzer
- closes https://github.com/assimp/assimp/issues/4237
2021-12-10 08:39:21 +01:00
IOhannes m zmölnig
0e2ac2a91c
X3D: simplistic attempt to avoid crashes due to nullptr access
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Related: https://github.com/assimp/assimp/issues/4201
while the crashes go away, i'm not sure whether this is the correct fix.
also, afaict the X3D importer produces wrong results anyhow
2021-12-01 12:21:29 +01:00
IOhannes m zmölnig
c8cdf3009e
X3D: replace 'here' debugging printout by an assertion.
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if mNodeElementCur is NULL, we get a crash anyhow...
2021-12-01 12:19:19 +01:00
IOhannes m zmölnig
23d7811276
X3D: consistent initialization with nullptr
2021-12-01 11:35:06 +01:00
IOhannes m zmölnig
836963428e
Fix file-extension check for X3D-files
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using the pre-existing and well-tested GetExtension() (which happens
to also normalize the extension), rather than attempting our own
buggy one...
Closes: https://github.com/assimp/assimp/issues/4177
2021-12-01 11:17:42 +01:00
Kim Kulling
834ec20008
Merge branch 'master' into master
2021-11-30 23:44:42 +01:00
Kim Kulling
d6f3f292f2
Merge branch 'master' into ms-maxvollmer/crashfixes2
2021-11-30 23:17:59 +01:00
Inho Lee
4a37aa2ef8
Interpolate euler rotations for quaternion animations
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FBX uses euler rotation but assimp library's base type is
quaternion. When assimp convert FBX some animation information
can be lost.
This patch interpolates euler-angle rotations and insert
additional keyframes for the FBX format.
2021-11-30 12:49:59 +01:00
Pencil Amazing
095bd67e10
Fix memory leaks in CollectionObject by making ob a weak pointer and removing prev pointer.
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Something was cyclic in CollectionObject and we don't traverse backwards anyways
2021-11-26 22:09:06 -04:00
Pencil Amazing
e831ecf3c2
Add a separate test case for Blender 276 and update Box.blend to be 293
2021-11-26 22:09:06 -04:00
Pencil Amazing
44fa1ec6a7
Make Blender importer aware of collections, and use them when available. Also add the default startup file for Blender 2.93
2021-11-26 22:09:06 -04:00
Max Vollmer (Microsoft Havok)
0015823bef
Reject files with an invalid byteLength value
2021-11-26 13:01:15 +00:00
Max Vollmer (Microsoft Havok)
38382715f7
Ensure we don't access the vector with an out of bounds index
2021-11-26 13:01:00 +00:00
Jan Krassnigg
1a5d66714f
Prevent out-of-range memory writes by sparse accessors
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This turned up during fuzz testing. Corrupted data would make assimp write to random memory locations, leading to subsequent crashes.
2021-11-25 11:20:26 +01:00
ruyo
60bfde78eb
Fixed an incorrect indeiciesType in the glTF2 sparse accessor.
2021-11-21 23:23:22 +09:00
Kim Kulling
0d857bcf9f
Merge branch 'master' into deprecated_gltfpbr_macros
2021-11-20 12:35:56 +01:00
RichardTea
74b3be194d
Read the Value, not the Attribute
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Correct some mistakes made when moving to pugixml from IrrXML
Fixes #4179
2021-11-17 17:10:10 +00:00
RichardTea
bab8b8dbab
apply clangformat
2021-11-17 17:08:19 +00:00
RichardTea
c24f99cd0e
Redefine deprecated glTF-specific PBR material macros
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Intended to support Qt5 QtQuick3D until it is ported to generic PBR
macros.
2021-11-16 11:42:59 +00:00
Kim Kulling
b1c336799c
Merge branch 'master' into master
2021-11-13 09:16:27 +01:00
freizhang
b9937994ca
Fix glTF2 skinning bone weight exporting issue
2021-11-13 12:07:29 +08:00
freizhang
1407491a67
glTF2 exporter buffer overrun issue fix.
2021-11-13 11:52:49 +08:00
Kim Kulling
159fadebbf
Update M3DExporter.cpp
2021-11-12 17:53:46 +01:00
Kim Kulling
0beacc3854
Merge branch 'master' into kimkulling-diable_m3m_issue-4126
2021-11-12 16:02:51 +01:00
Kim Kulling
f03dcc27c0
Update M3DExporter.h
2021-11-12 15:39:21 +01:00
Kim Kulling
e2ccd17494
Fix typo
2021-11-12 11:20:22 +01:00
Kim Kulling
157e032bde
Fix small findings
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- Merge anonymous functions into one block.
- Some reformattings
2021-11-12 11:08:19 +01:00
Kim Kulling
37c81e7a28
Merge branch 'master' into MalcolmTyrrell/jsonSchemaSupport
2021-11-12 10:37:19 +01:00
Kim Kulling
ece61c6c68
Update M3DWrapper.cpp
2021-11-12 09:17:32 +01:00
Kim Kulling
608bccd9cf
Update M3DWrapper.h
2021-11-12 09:13:48 +01:00
Kim Kulling
13731b37c4
Merge branch 'master' into 3ds_export_4157
2021-11-12 07:06:52 +01:00
Kim Kulling
43b0ef181a
Merge branch 'master' into fix_gltf_warning_4126
2021-11-11 20:30:07 +01:00
Kim Kulling
7120504c46
Merge branch 'master' into fix_aiMesh_abi_4162
2021-11-11 20:02:46 +01:00
Kim Kulling
eafb79e7dc
Merge branch 'Artenuvielle-x3d_pugi_migration_artenuvielle' of https://github.com/assimp/assimp into Artenuvielle-x3d_pugi_migration_artenuvielle
2021-11-11 19:06:33 +01:00
Kim Kulling
952f0a53c9
Try to fix a leak
2021-11-11 19:06:25 +01:00
Kim Kulling
9f28ef4c25
Merge branch 'master' into Artenuvielle-x3d_pugi_migration_artenuvielle
2021-11-10 20:43:39 +01:00
Kim Kulling
a31c979abc
Use helloworld as X3D-Testcase
2021-11-10 20:40:05 +01:00
Kim Kulling
8ed18621db
Fixes
2021-11-10 20:37:27 +01:00
Aaron Gokaslan
b8a10e62f9
Remove optimization fence
2021-11-09 13:08:13 -05:00
RichardTea
86a25b62e4
Better aiMesh ABI compatibility with 5.0.1, make smaller
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Move new mTextureCoordsNames member to end of struct
Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases
Add C++ accessor functions for simpler usage
2021-11-09 13:03:06 +00:00
Kim Kulling
30143e9626
Merge branch 'master' into MalcolmTyrrell/jsonSchemaSupport
2021-11-09 10:53:58 +01:00
RichardTea
aaae3e3a10
size_t is 32bit on some platforms
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Also assert if size_t is smaller than uint32_t (probably not necessary)
Note: 32bit builds will crash OOM if a really large model is loaded, as cannot allocate that much in total, let alone contiguously.
2021-11-08 15:05:20 +00:00
RichardTea
9433fc526a
Apply clangformat
2021-11-08 14:42:21 +00:00
RichardTea
69cafe64b4
Cap glTFv1 & 2 json size to ~4GB
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Ensures size_t cannot overflow
Limits the maximum contiguous memory allocation to something plausible.
2021-11-08 14:41:13 +00:00
RichardTea
ee19ce6021
3DS Export: Add support for aiShadingMode_PBR_BRDF
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Export as Phong.
If no Diffuse texture, export the PBR base color instead,
2021-11-08 11:06:15 +00:00
Kim Kulling
5a3401b69f
Update D3MFOpcPackage.cpp
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- Log an error in case of a nullptr-exception in reading out the 3MF-Archive
- closes https://github.com/assimp/assimp/issues/4153
2021-11-02 10:38:38 +01:00
Alex Rebert
107371657b
Fix out-of-bounds read in ReadFirstSkin
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Fix https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=25401
2021-10-28 23:12:54 -04:00
Alex Rebert
1fe9d405f5
Fix out-of-bounds read in MDLImporter
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Fix https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=24502
2021-10-28 22:38:40 -04:00
Alex Rebert
932dfe0562
Fix overflowing allocations in MDLMaterialLoader
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Some allocations might underallocate due to integer overflows. This
commit ensures that we are throwing an exception if the allocation size
does not fit in an unsigned int.
Fix https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=25341
2021-10-28 22:27:19 -04:00