Kim Kulling
f24c042925
Fix typo
2021-01-18 20:28:38 +01:00
Kim Kulling
0803e5e6f3
Fix nullptr dereference in scenepreprocessor
2021-01-18 20:25:33 +01:00
Matt Pharr
17c79bcb94
Merge branch 'master' into tdb/pbrt3_exporter
2021-01-15 13:47:21 -08:00
Maki
6d13fd6aa2
Fix glTF vertex colors with types other than float
2021-01-15 02:56:45 +00:00
Kim Kulling
a9705e346a
Merge branch 'master' into ihsinme-patch-210
2021-01-14 17:21:44 +01:00
Kim Kulling
87a6305cf0
Merge branch 'master' into gltf2_buffer_fixes
2021-01-12 18:32:17 +01:00
Matt Pharr
ff8d50c8d0
Fix MSVC compiler warnings
2021-01-12 08:23:53 -08:00
Matt Pharr
09c5564d5b
More compiler warnings
2021-01-12 08:16:08 -08:00
Matt Pharr
1fd8646b7a
Fix compiler warnings
2021-01-12 08:03:16 -08:00
ihsinme
070072370d
Update AMFImporter_Material.cpp
2021-01-12 15:43:40 +03:00
ihsinme
2e96366d04
Update AMFImporter_Geometry.cpp
2021-01-12 15:40:19 +03:00
kkulling
9174bca3f7
closes https://github.com/assimp/assimp/issues/3517 : use const instead of constexpr
2021-01-12 10:01:53 +01:00
Matt Pharr
1042845414
Merge branch 'master' of https://github.com/assimp/assimp into tdb/pbrt3_exporter
2021-01-11 19:57:10 -08:00
Matt Pharr
71cfd8e0cf
Merge branch 'master' into tdb/pbrt3_exporter
2021-01-11 19:54:11 -08:00
Matt Pharr
2bc074e35a
Additional PBRT exporter cleanups
2021-01-11 19:42:23 -08:00
Max Vollmer
d49aed4585
* Check that buffer view has buffer
...
* Handle integer overflow when calculating byte length
* Minor code cleanup for exception messages
2021-01-11 08:45:47 +00:00
Matt Pharr
938537c884
Checkpoint improvements to pbrt exporter
2021-01-08 16:57:22 -08:00
Kim Kulling
cf78781fa8
Merge branch 'master' into 3mf-improvements
2021-01-02 13:14:13 +01:00
Kim Kulling
3298082a96
Merge branch 'master' into update-unzip
2021-01-02 12:06:53 +01:00
Danny-Kint
07aace0fdd
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-31 07:08:31 +01:00
Kim Kulling
465220b26a
Merge branch 'master' into 3mf-improvements
2020-12-30 18:12:26 +01:00
Kim Kulling
e0803b3ec2
Merge branch 'master' into fix-gltf-bin-from-memory
2020-12-30 11:17:31 +01:00
Danny-Kint
b8d947299a
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-29 17:09:15 +01:00
Jean-Louis
37df38f951
[3MF] Improves node naming
2020-12-29 15:46:28 +01:00
Jean-Louis
4025c57fd0
[3MF] Parse the transform of the components
2020-12-28 15:47:20 +01:00
Jean-Louis
eda967bd02
Parse the <build> node + refactoring
2020-12-28 12:31:54 +01:00
Danny-Kint
07b59f539d
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-28 08:48:54 +01:00
Maki
ca653e0c6a
Fix glTF from memory loading .bin with a custom IOHandler
2020-12-28 07:18:50 +00:00
Jean-Louis
eed75aaf2c
Remove debug print
2020-12-26 14:57:52 +01:00
Jean-Louis
0ec8d6e285
[3MF] Missing file in previous commit + parse object material in the importer
2020-12-26 14:04:45 +01:00
Jean-Louis
0952038461
Small refactoring on 3MF export
2020-12-26 03:02:18 +01:00
Jean-Louis
c10d592b79
Fix material parsing in the 3MF importer
2020-12-26 02:36:24 +01:00
Kim Kulling
77f9c2854a
Merge branch 'master' into fbx_tokenizer_fix
2020-12-25 21:44:26 +01:00
Kim Kulling
3f5238d7c1
Merge branch 'master' into gltf2_fixes
2020-12-24 16:48:36 +01:00
Jean-Louis
effe52368c
No need to allocate a full size buffer for small files
2020-12-24 12:18:07 +01:00
Jean-Louis
895137c7d7
Fix unzip max buffer length error
2020-12-24 11:39:59 +01:00
Jean-Louis
54be7ac582
Update unzip contrib
2020-12-24 01:53:40 +01:00
Danny-Kint
dbffe25c9d
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-23 11:33:04 +01:00
Danny Kabrane
383c97e380
Add KHR_materials_transmission during export
2020-12-23 10:43:21 +01:00
Danny Kabrane
2b097c1e73
Add KHR_materials_transmission during import
2020-12-23 10:43:01 +01:00
Danny Kabrane
197bf1e617
Add KHR_materials_clearcoat during export
2020-12-23 09:56:15 +01:00
Danny Kabrane
f8c63d874b
support KHR_materials_clearcoat during import
2020-12-23 08:12:09 +01:00
Kim Kulling
b4b011e764
Merge branch 'master' into master
2020-12-22 11:11:45 +01:00
Kim Kulling
50f9fb28b6
Merge branch 'master' into fix-casting-mingw
2020-12-21 18:29:18 +01:00
Danny Kabrane
aa9d6ce7b7
add support for khr_materials_sheen during export
2020-12-21 14:34:16 +01:00
Danny Kabrane
0fdda99ea1
add underscore (MATERIAL_SHEEN instead of MATERIALSHEEN)
2020-12-21 14:33:35 +01:00
Danny Kabrane
63b0a97369
import KHR_materials_sheen
2020-12-20 07:59:12 +01:00
Kim Kulling
981923821a
Merge branch 'master' into gltf2-exporter-crash
2020-12-18 16:27:06 +01:00
Inho Lee
4e5b25cd81
Keep AnimMesh data during the SortByPTypeProcess
...
A Postprocessing step, SortByPTypeProcess, can rebuild Mesh data,
but it does not handle AnimMesh.
This patch helps to rebuild appropriate AnimMeshes for the Mesh.
2020-12-16 19:19:30 +01:00
Inho Lee
b8bf1eac04
FBXConverter : Fix timescales of FBX animations
...
FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
2020-12-16 15:02:46 +01:00
Max Vollmer
a15adc9fbc
Fixed copypaste error
2020-12-14 17:01:42 +00:00
Max Vollmer
9d3c0081eb
Throw if property length is out of bounds
2020-12-14 16:49:04 +00:00
Max Vollmer
1db51503d8
Throw instead of assert on invalid file input
2020-12-14 16:44:56 +00:00
Max Vollmer
5436e16802
* Fix memory leak in GLTF2 Importer that occurs when an exception gets thrown while constructing a scene
...
* Fix crash in GLTF2 Importer when a scene with dangling/uninitialized pointers gets deleted after an exception was thrown
* Fix crash in GLTF2 Importer when channel sampler is not set (negative index)
2020-12-14 16:37:02 +00:00
wasd845
4e9176d2cd
_dest may be destructed twice if _dest is not null in MergeScenes()
2020-12-14 19:16:29 +08:00
Jean-Louis Boudrand
922f874e78
Merge branch 'gltf2-exporter-crash' of https://github.com/JLouis-B/assimp into gltf2-exporter-crash
2020-12-13 17:03:09 +01:00
Jean-Louis Boudrand
d18fce3f06
Fix https://github.com/assimp/assimp/issues/3054
...
Corrected the animation of each bone of an animation were exported in different animations (+tabs fixes)
2020-12-13 17:02:50 +01:00
Jean-Louis Boudrand
33e7e2366c
Merge branch 'master' into gltf2-exporter-crash
2020-12-13 16:48:40 +01:00
Biswapriyo Nath
c65f2cb3fb
Remove extra semicolon while GCC being pedantic.
2020-12-13 00:12:44 +05:30
Biswapriyo Nath
e2af015a57
Common: Fix GCC error invalid conversion in MINGW.
2020-12-11 21:43:09 +05:30
Kim Kulling
7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials
2020-12-11 14:31:00 +01:00
Kim Kulling
a2adef8726
Merge branch 'master' into add-msvc-check
2020-12-11 14:11:10 +01:00
Jean-Louis Boudrand
8701a86c9d
Fixed a crash of the Gltf 2 exporter in the case of an animation without a translation, rotation or scale animation key.
2020-12-10 23:47:54 +01:00
Kim Kulling
e4a1fb171e
Merge branch 'master' into master
2020-12-09 17:58:18 +01:00
tellypresence
6db5b7046f
Provide option for rapidjson no-member-iterator define
...
Originally added to fix warning on MSVC but breaks android build
2020-12-09 20:21:43 +09:00
Kim Kulling
816bbc852c
Merge branch 'master' into master
2020-12-08 19:54:04 +01:00
Kim Kulling
c0d7ea981a
Merge branch 'master' into gltf_fixes
2020-12-04 16:02:16 +01:00
Kim Kulling
eccdc6dc96
Merge branch 'master' into master
2020-12-04 15:30:56 +01:00
Kim Kulling
5020a0aa33
Merge branch 'master' into fbxExceptionSafety
2020-12-04 11:01:56 +01:00
Max Vollmer (Microsoft Havok)
e737adde50
Merge branch 'master' into gltf_fixes
2020-12-04 08:58:52 +00:00
Kim Kulling
f67a9f253f
Merge branch 'master' into 3dsMax2021PbrMaterials
2020-12-03 22:20:01 +01:00
Kim Kulling
c7aeb882e6
Update ScenePreprocessor.cpp
2020-12-03 17:28:51 +01:00
Malcolm Tyrrell
471d2acc92
Improvements & style
2020-12-03 11:17:45 +00:00
Kim Kulling
c5f45e26bd
Merge branch 'master' into scenepreprocessor-memoryleak
2020-12-03 10:08:05 +01:00
Malcolm Tyrrell
19af3f0d31
Swap the meaning using the out_mat property.
2020-12-02 16:59:29 +00:00
Biswapriyo Nath
8d8ba521e2
Check _MSC_VER for MSVC specific pragma directives.
...
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
Malcolm Tyrrell
f7be3048de
New 3ds Max PBR Materials in FBX
2020-12-01 12:05:42 +00:00
FRICOTEAUX
b47c5c8c27
glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit e8d2b84
on 08/03/2020 "clean all warnings for vs-2019")
2020-11-30 20:11:41 +01:00
Max Vollmer
53ff0702ce
Fixed check for base64 char values
2020-11-30 16:21:29 +00:00
Max Vollmer
7d72c78c8e
Some improvements
2020-11-30 15:20:51 +00:00
Max Vollmer
6ed1488e6e
* Improved error messages
...
* Throw instead of asserts on invalid file input
2020-11-30 15:04:06 +00:00
Oleg Bogdanov
4d4a3c42f6
Fix for 3489 | Preserve morph targets when splitting by bone count
2020-11-28 10:01:50 -08:00
Kim Kulling
88be8ec698
Merge branch 'master' into fbxExceptionSafety
2020-11-27 21:49:58 +01:00
Malcolm Tyrrell
149b8d1fd1
Don't need operator< either.
2020-11-27 14:26:51 +00:00
Malcolm Tyrrell
14f79caf41
textures_converted keys can just be pointers
2020-11-26 16:29:37 +00:00
Neil Clifford
ea60563822
Merge branch 'master' into scenepreprocessor-memoryleak
2020-11-26 08:57:57 +00:00
Kim Kulling
4590f06756
Merge branch 'master' into master
2020-11-25 16:57:49 +01:00
Kim Kulling
c059e58c5e
Merge branch 'master' into fbxparser-overead
2020-11-24 08:36:15 +01:00
Kim Kulling
fe78310486
Merge branch 'master' into fbxExceptionSafety
2020-11-23 10:08:23 +01:00
Evangel
98e42e22b8
Added check around setting pScene->mName from asset.scene.
2020-11-22 15:49:41 +10:00
Evangel
30584c1ec1
Replaced name with scene_name to avoid shadowing.
2020-11-22 15:36:08 +10:00
Evangel
67abcb10ba
Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes.
2020-11-22 15:33:31 +10:00
Malcolm Tyrrell
885a196c74
Unsigned
2020-11-19 16:30:44 +00:00
Kim Kulling
8108338215
Merge branch 'master' into master
2020-11-19 16:34:15 +01:00
Neil Clifford
fc842a0f97
Sceneprecessor potential memory leak
2020-11-19 13:20:43 +00:00
Neil Clifford
7b59cc297e
FBXParser.cpp - handle buffer over-read cases correctly
2020-11-19 12:20:06 +00:00
Kim Kulling
d10bf9a0d3
Merge branch 'master' into master
2020-11-18 21:30:58 +01:00
Inho Lee
e3083c21f0
glTF2: import correct animation values for CUBICSPLINE
...
CUBICSPLINE interpolation has tangent values with the animation data.
Current import don't care this interpolation type but it will help not
to fetch tangent values instead of animation data.
Note: Assimp cannot support interpolation types yet.
2020-11-17 17:21:07 +01:00
Malcolm Tyrrell
c00153089a
Neater construction
2020-11-17 10:45:10 +00:00
Malcolm Tyrrell
213a9f9d55
First pass at PotentialNode
2020-11-17 10:39:03 +00:00