Commit Graph

121 Commits (595799b1bc7c4bd0d388797b46bb977af8b9f57e)

Author SHA1 Message Date
freizhang 6e6807ee6c Verbose processor bone weight count fix 2021-11-13 11:56:15 +08:00
Kim Kulling 791cb195be
Merge branch 'master' into x3d_pugi_migration_artenuvielle 2021-10-20 21:14:43 +02:00
Kim Kulling a82dc887fc
Merge branch 'master' into x3d_pugi_migration_artenuvielle 2021-10-14 09:27:07 +02:00
IOhannes m zmölnig 3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
Davide Pizzolotto ae951fbef9
Fix aiString length in aiProcess_EmbedTextures 2021-10-03 00:41:09 +02:00
Artenuvielle c7e9c6580a
Merge branch 'master' into x3d_pugi_migration_artenuvielle 2021-09-12 11:45:00 +02:00
René Martin 3001d88172 Merge branch 'master' into x3d_pugi_migration 2021-09-07 15:04:08 +02:00
Kim Kulling 768024d5a0
Merge branch 'master' into master 2021-09-07 11:39:34 +02:00
Madrich 9b535d1c15 Fix Double Precision errors/warnings 2021-08-31 12:59:31 +02:00
Max Vollmer (Microsoft Havok) 51f294c587 Fixes issues our internal compliance and code quality tool found:
* Adds nullptr checks and asserts to protect certain code paths
* Fixes wrong integer type in a printf call
* Adds const to const values
* Prevents integer overflow with explicit casts
2021-08-30 14:59:17 +01:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling a34b9d1c95
Fix review findings 2021-06-16 11:21:31 +02:00
Hill Ma af748755e1 Fix issue #2873 2021-06-15 13:20:12 -07:00
Kim Kulling d33cf1dc0c
Merge branch 'master' into x3d_pugi_migration 2021-06-06 16:06:08 +02:00
Malcolm Tyrrell 4ec01cfdcd Improve use of logging 2021-05-13 12:05:31 +01:00
Malcolm Tyrrell 5cd3bdd5c2 No need to distinguish formatting log functions. 2021-05-13 10:25:27 +01:00
Malcolm Tyrrell 89584c167a Log debug 2021-05-13 09:56:42 +01:00
Malcolm Tyrrell ca698c3e49 Log error 2021-05-13 09:36:42 +01:00
Kim Kulling 25cf5dd487
Merge branch 'master' into mRootNode_mTransformation 2021-05-06 21:40:03 +02:00
Kim Kulling 350f2ea1d3 Fix build and merged master. 2021-05-06 21:36:25 +02:00
Kim Kulling 52228a93f8 Fix X3DGeohelper. 2021-05-06 21:07:38 +02:00
Kim Kulling e120544978
Merge branch 'master' into fixGenNormals 2021-05-06 17:28:37 +02:00
Kim Kulling 0b92abe9b4
Merge branch 'master' into empty-string-style 2021-04-30 00:54:57 +02:00
Garux 3717e66fae consider aiProcess_FlipWindingOrder in aiProcess_GenNormals & aiProcess_GenSmoothNormals 2021-04-29 20:52:06 +03:00
Garux ebf5ef9a4b consider pScene->mRootNode->mTransformation set by some importers while using AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION 2021-04-29 20:43:37 +03:00
Max Vollmer (Microsoft Havok) 44dc08f128 Remove GLTF tag, postprocessing is format independent 2021-04-21 16:20:58 +01:00
Max Vollmer (Microsoft Havok) 746d5cf964 * Throw instead of assert on invalid file input
* Check JSON object type before accessing members
* Ensure samplers input and output references are set before accessing them
2021-04-21 16:17:03 +01:00
Krishty f761dc72f4 style fix - initializing and assigning empty std::string properly
std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.

With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Clement JACOB e66232d8c3
Merge branch 'master' into feature/gltf_fb_ngon_encoding 2021-04-07 13:54:31 +02:00
Kim Kulling cdb6a62cdb
Merge branch 'master' into issue_3678 2021-04-03 10:27:07 +02:00
Kim Kulling da0543972b Fix parsing for AMF-Files. 2021-04-03 10:25:03 +02:00
Clement Jacob fc2c12ad6a Fixing encoding when lines and points are encountered 2021-03-30 09:58:28 +02:00
Clement Jacob fc0cf2ea8d NGON encoding triangles only 2021-03-30 09:19:50 +02:00
Clement Jacob 2e90fed527 Refactoring and fixing remaining issues in triangulation process 2021-03-30 09:10:50 +02:00
Clement Jacob 596001c89c Refactoring the extension 2021-03-30 09:10:50 +02:00
Clement Jacob 81019d5e58 Fixing quad encoding 2021-03-30 09:10:50 +02:00
Clement Jacob 6d1a0c6054 Adding quad proper handling 2021-03-30 09:10:50 +02:00
Clement Jacob 8e589221d7 [gltf2-exporter] Adding FB_ngon_encoding support 2021-03-30 09:10:50 +02:00
Kim Kulling f5ed217409
Merge branch 'master' into msvc2019fix 2021-03-12 15:49:41 +01:00
Kim Kulling 6c89631581 closes https://github.com/assimp/assimp/issues/3678: ensure lowercase 2021-03-09 21:08:28 +01:00
Andy Shaw 2576c8c3a6 Compile fix for MSVC 2019
Small is seen as a type with some options so this fixes the errors starting with:

code\PostProcessing\ComputeUVMappingProcess.cpp(125): error C2632: 'int' followed by 'char' is illegal
2021-03-04 08:04:19 +01:00
Kim Kulling c669c8f1eb
Merge branch 'master' into update_copyrights 2021-02-28 12:18:41 +01:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling aa6f983920
Remove buggy assert
- Remove assertion test for empty nodestacks when no meshes are in the node. Just return from the function.
- closes https://github.com/assimp/assimp/issues/3664
2021-02-25 14:01:18 +01:00
Bart Sekura 5f50e42535 added missing return 2021-01-23 09:56:35 +09:00
Bart Sekura f8c512acd7 changed morph anim error to warning when validating 2021-01-23 09:52:46 +09:00
Inho Lee 4e5b25cd81 Keep AnimMesh data during the SortByPTypeProcess
A Postprocessing step, SortByPTypeProcess, can rebuild Mesh data,
but it does not handle AnimMesh.
This patch helps to rebuild appropriate AnimMeshes for the Mesh.
2020-12-16 19:19:30 +01:00
Oleg Bogdanov 4d4a3c42f6 Fix for 3489 | Preserve morph targets when splitting by bone count 2020-11-28 10:01:50 -08:00
Malcolm Tyrrell d9b90f714a Fix typo 2020-11-16 11:06:39 +00:00