Commit Graph

5058 Commits (4879fe13ca87664f56b778053b8e36e314ab471e)

Author SHA1 Message Date
Alexander Gessler 3e4a01ab04 Merge pull request #1150 from AntiMoron/master
Fix compiler cpp std version
2017-01-26 21:05:06 +01:00
Alexander Gessler 696b6c1e97 Merge pull request #1152 from elect86/patch-6
Update ColladaParser.cpp
2017-01-26 21:04:14 +01:00
Giuseppe Barbieri 0434f5a5ff Update ColladaParser.cpp 2017-01-26 17:29:31 +01:00
Giuseppe Barbieri 85e2788e50 Update ColladaParser.cpp 2017-01-26 17:28:39 +01:00
AntiMoron 81741628a8 Fix cpp std version at least c++11
There's list loop enumeration and incompatible template codes which may cause compile errors due to different compilers.
2017-01-25 15:38:20 +08:00
Kim Kulling 0414b9c69d Merge pull request #1147 from elect86/patch-5
Update PlyLoader.cpp, typo
2017-01-20 21:15:14 +01:00
Giuseppe Barbieri 3323d42ad6 Update PlyLoader.cpp 2017-01-20 19:30:36 +01:00
Alexander Gessler 8748c6f4b6 Merge pull request #1146 from elect86/patch-4
Update PlyLoader.cpp
2017-01-20 00:08:06 +01:00
Giuseppe Barbieri 821e9fb0b8 Update PlyLoader.cpp 2017-01-19 22:43:38 +01:00
Kim Kulling 57975cb007 Merge pull request #1145 from elect86/patch-3
typo
2017-01-19 18:54:06 +01:00
Kim Kulling 82b1769759 Fix new call. 2017-01-19 13:38:06 +01:00
Kim Kulling 35b95ba710 API: Fix build 2017-01-19 11:41:43 +01:00
Kim Kulling ebd04041ab Merge branch 'master' of https://github.com/assimp/assimp 2017-01-19 11:19:02 +01:00
Kim Kulling f121e2eb66 Fixes https://github.com/assimp/assimp/issues/1143: fix build. 2017-01-19 11:18:33 +01:00
Giuseppe Barbieri 11e1901922 typo 2017-01-18 21:56:33 +01:00
Kim Kulling 45eb13719e fixes https://github.com/assimp/assimp/issues/1141: fix typo. 2017-01-17 22:05:45 +01:00
Kim Kulling afe0675e09 Merge pull request #1140 from elect86/patch-2
Update PlyLoader.cpp
2017-01-17 21:57:46 +01:00
Kim Kulling 9736003af0 Build: fix cmake warning: inconsistent name for if-endif. 2017-01-17 16:21:16 +01:00
Giuseppe Barbieri 54757a47a8 Update PlyLoader.cpp
Sorry, I was wrong
2017-01-16 21:09:38 +01:00
Giuseppe Barbieri f14e433dd9 Update PlyLoader.cpp
Typo
2017-01-16 21:06:05 +01:00
Giuseppe Barbieri f438652df8 Update PlyLoader.cpp 2017-01-16 21:04:24 +01:00
Giuseppe Barbieri 342824303c Update PlyLoader.cpp 2017-01-16 21:01:49 +01:00
Kim Kulling ce14a05280 unittest: reenable LWO import test. 2017-01-16 20:23:37 +01:00
Kim Kulling f16387e5a7 Merge pull request #1135 from hblasins/objExtension
Added support for parameters Ni and Tf in OBJ/MTL file format.
2017-01-16 20:22:41 +01:00
Kim Kulling 06ca0e094b GenBlenderDNA: use common formatting. 2017-01-16 20:21:11 +01:00
Kim Kulling 2e0db8cfd5 Merge branch 'master' of https://github.com/assimp/assimp 2017-01-15 18:29:49 +01:00
Kim Kulling c6cceef867 Scene: add method to add children. 2017-01-15 17:37:45 +01:00
Alexander Gessler 6ce590763b Merge pull request #1138 from waldyrious/patch-1
use SVG in Travis badge
2017-01-14 21:05:26 +01:00
Waldir Pimenta f6a5bc601a use SVG in Travis badge
this improves the sharpness of the resulting image to match the quality of the other badges.
2017-01-14 16:46:21 +00:00
Kim Kulling 2c1830ce2f Merge pull request #1134 from anttimaa/morphanimcollada
Morph animation support for collada
2017-01-14 10:35:06 +01:00
Kim Kulling 09dcdc4b32 Merge pull request #1137 from simon-heinen/patch-1
Update Readme.md
2017-01-14 09:27:21 +01:00
Simon Heinen eebe457960 Update Readme.md
I would suggest to add https://github.com/makc/assimp2json to the ports of Assimp, also to drive contribution & attention to it since it would be really valuable to have it working in JS.
2017-01-14 07:28:52 +01:00
Henryk Blasinski 17cae8ac5a Added support for parameters Ni and Tf in OBJ/MTL file format. 2017-01-12 17:11:17 -08:00
Kim Kulling 4d8c1bb54c unittest: add missing file to fix the build. 2017-01-12 21:41:19 +01:00
Kim Kulling 69052812f5 unit: add format import test for lws-format. 2017-01-12 20:17:35 +01:00
Antti Määttä 9621dff027 Morph animation support for collada 2017-01-12 13:41:32 +02:00
Leo Terziman 2a6f722a7d Fixed matching ENDIF condition in CMake 2017-01-12 10:19:25 +01:00
Leo Terziman cae9e532a0 Merge remote-tracking branch 'github/master' into contrib
# Conflicts:
#	include/assimp/metadata.h
2017-01-11 16:52:07 +01:00
Kim Kulling a97a4fb03b Merge pull request #1131 from Sibras/master
FBX: Fix light and camera transformations and add some missing properties.
2017-01-10 17:48:35 +01:00
Kim Kulling be9e4f4cfd Merge pull request #1132 from asmaloney/asm_master
{D3MF} Move #ifndefs before #includes
2017-01-10 17:47:42 +01:00
Andy Maloney 6483b10997 {D3MF} Move #ifndefs before #includes 2017-01-10 09:53:11 -05:00
Kim Kulling 9eb4ca6036 Update Readme.md 2017-01-09 22:11:45 +01:00
Kim Kulling 3f3861a93b Update Readme.md 2017-01-09 22:10:59 +01:00
Kim Kulling 3b12d552c0 Update Readme.md 2017-01-09 21:33:07 +01:00
Kim Kulling 60c593611e Merge branch 'master' of https://github.com/assimp/assimp 2017-01-09 20:01:45 +01:00
Kim Kulling 2b4f16d2d2 unittest: add import test for ifc file importer. 2017-01-09 20:01:13 +01:00
Matt Oliver 2f2fe92b62 FBX: Add additional material properties.
Currently there isnt a AI_MATKEY_DISPLACEMENTSCALING define but fbx supports the value so for the moment it is just manually specified.
2017-01-09 17:03:38 +11:00
Matt Oliver 5be2351dc6 FBX: Correct camera position and clip planes.
Fbx cameras are stored in the scene graph as well as having separate camera properties.
The separate camera properties have a camera position and direction that is already fully
transformed based on its position in the scene graph so this results in the assimp
camera being transformed twice. Since the scene graph contains all the relevant
transformations the camera position and direction can just use default values. Fbx
specifies cameras along the positive x axis so the default camera values have a up and
direction set accordingly.

Fixes: #807 #643
2017-01-09 17:03:32 +11:00
Matt Oliver b34a552fb7 FBX: Add correct light locations and falloff values.
Fbx lights are stored in the scene graph as well as having separate light properties.
The separate light properties have a light position and direction that is already fully
transformed based on its position in the scene graph so this results in the assimp
light being transformed twice. Since the scene graph contains all the relevant
transformations the light position and direction can just use default values. Fbx
specifies lights along the negative y axis so the default light values have a up and
direction set accordingly.

The DecayStart value specifies the distance from the light that the light intensity
will drop to half. Using the default assimp falloff equation of f=1/c+lr+qr^2 then
the falloff coefficients can be calculated for either c,l or q accordingly by setting
r=DecayStart and f=0.5.

Fixes #851
2017-01-09 17:03:25 +11:00
Kim Kulling 685c737051 Merge pull request #1130 from undisputed-seraphim/clear-msvc-codepage-warnings
Cleared majority of codepage warnings in Visual Studio 2015.
2017-01-08 18:34:34 +01:00