Alexis Breust
0f4189c77e
Forced 4-bits alignment for glTF buffers
2018-01-16 09:26:18 +01:00
BuildTools
0c37ef55be
IFCLoader.h fix
2018-01-15 19:23:13 -08:00
BuildTools
f88572f572
fix includes
2018-01-15 19:14:44 -08:00
Christian Meurin
2f687ab91f
Merge branch 'master' into master
2018-01-15 19:11:53 -08:00
Christian Meurin
86fa0f4524
Merge branch 'master' into master
2018-01-15 19:10:14 -08:00
BuildTools
d0c92e30be
conflict resolution again, temp. move LogAux.h
2018-01-15 19:07:33 -08:00
BuildTools
68db518696
Fix IFC branch merge conflict
2018-01-15 19:00:56 -08:00
Kim Kulling
d0bf5c10f9
Merge pull request #1704 from mesilliac/better_fbx_material_import
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Improve FBX material import
2018-01-15 22:03:14 +01:00
Kim Kulling
c07069821d
Merge branch 'master' into better_fbx_material_import
2018-01-14 22:04:20 +01:00
Kim Kulling
fa321aba71
Merge pull request #1701 from mesilliac/document_material_reflectivity
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Document AI_MATKEY_REFLECTIVITY and AI_MATKEY_COLOR_REFLECTIVE.
2018-01-14 22:03:41 +01:00
Kim Kulling
3820365a90
Merge branch 'master' into document_material_reflectivity
2018-01-14 12:22:19 +01:00
Kim Kulling
90978ef681
Merge pull request #1707 from assimp/ifc_40
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IFC: introduce new namespace fpr IFC-schema2x3
2018-01-13 17:27:14 +01:00
Kim Kulling
03b43ee9c3
Merge branch 'master' into ifc_40
2018-01-13 14:40:50 +01:00
Kim Kulling
5e339d0ff0
fix case-sensitive typo in include.
2018-01-13 10:54:38 +01:00
Kim Kulling
cecab969c6
IFC: introduce new namespace fpr IFC-schema2x3
2018-01-13 10:27:45 +01:00
Christian Meurin
6566dcaf34
Merge branch 'master' into master
2018-01-12 13:14:05 -08:00
Kim Kulling
d360532667
Merge branch 'master' into document_material_reflectivity
2018-01-12 14:57:04 +01:00
Kim Kulling
ee54e9a38e
Merge pull request #1700 from rspencer01/master
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Add pyassimp code generation script for materials
2018-01-12 14:55:29 +01:00
Kim Kulling
e53fdf365e
Merge branch 'master' into master
2018-01-12 13:14:32 +01:00
Kim Kulling
fe4da15d07
Merge pull request #1699 from ombre5733/patch-3
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Removed a stray semicolon
2018-01-12 13:14:11 +01:00
Kim Kulling
843c658a33
Merge branch 'master' into patch-3
2018-01-12 09:40:35 +01:00
Kim Kulling
7c16a589e7
Merge pull request #1698 from ombre5733/patch-2
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Clarify the matrix layout in the documentation
2018-01-12 09:40:08 +01:00
BuildTools
4cb4d59682
revert problematic unit test models to last upstream commits
2018-01-11 16:13:13 -08:00
BuildTools
dda91094f2
I want to see what GetErrorString() blurts out on the Travis failure real quick
2018-01-11 15:47:07 -08:00
BuildTools
4410de1c44
correct header path for new process
2018-01-11 13:21:40 -08:00
Christian Meurin
925be5e983
Merge branch 'master' into master
2018-01-11 13:13:46 -08:00
Manuel Freiberger
d64d5f762f
Merge branch 'master' into patch-3
2018-01-11 21:07:31 +01:00
Manuel Freiberger
33ddbf9aa0
Correct matrix layout documentation
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Actually, both OpenGL and DirectX specify a matrix layout where the base vectors and the translational
part is consecutive in memory.
OpenGL uses post-multiplication of column-vectors and stores the matrix in column-major storage format:
| X1 Y1 Z1 T1 | | a |
| X2 Y2 Z2 T2 | | b |
| X3 Y3 Z3 T3 | | c |
| 0 0 0 1 | | 1 |
DirectX on the other hand uses row-major storage format but also pre-multiplication of
row-vectors
| a b c 1 | | X1 X2 X3 0 |
| Y1 Y2 Y3 0 |
| Z1 Z2 Z3 0 |
| T1 T2 T3 1 |
So a matrix is stored the same way in both frameworks and both times the translational part is consecutive,
which is not the format that Assimp uses.
2018-01-11 20:58:47 +01:00
Kim Kulling
47c8971b52
Merge branch 'master' into patch-2
2018-01-11 20:30:17 +01:00
Kim Kulling
b128cb9c4c
Merge pull request #1705 from awefers/issue_1684
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macOS build fix
2018-01-11 20:19:37 +01:00
awefers
193165fb43
Merge branch 'master' into issue_1684
2018-01-11 10:16:20 -08:00
Axel Wefers
0e99f1f587
Build fix for 1684
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Requires cast from size_t to uint64 like in other places, otherwise the call to the constructor for GenericValue() is ambiguous.
Fixes #1684
2018-01-11 10:15:05 -08:00
Tommy
aba8383283
Add unit test for correct FBX phong material import.
2018-01-11 17:49:17 +01:00
Tommy
fb4a67d4fe
Improve FBX material import.
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Some properties were being incorrectly interpreted,
and by default it was relying on a legacy system.
2018-01-11 17:30:21 +01:00
Kim Kulling
3b77703b51
Merge branch 'master' into patch-2
2018-01-11 14:10:49 +01:00
Kim Kulling
c5101b185d
Merge pull request #1696 from awefers/issue_1605
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glTF: Always check signature
2018-01-11 14:10:12 +01:00
Kim Kulling
88df886bcc
Merge branch 'master' into issue_1605
2018-01-11 11:39:14 +01:00
Kim Kulling
32b15f1cbd
Merge pull request #1694 from awefers/issue_1693
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glTF 2.0: Import scale for normal textures and strength for occlusion…
2018-01-11 11:38:50 +01:00
Christian Meurin
538bc95499
Merge branch 'master' into master
2018-01-10 20:10:54 -08:00
Axel Wefers
8fd944a609
Merge branch 'issue_1693' of https://github.com/awefers/assimp into issue_1693
2018-01-10 16:47:36 -08:00
Axel Wefers
3e127bebff
glTF 2.0: Import scale for normal textures and strength for occlusion textures
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resolves #1693
2018-01-10 16:45:17 -08:00
Kim Kulling
936eb26dde
Merge branch 'master' into issue_1605
2018-01-11 00:54:35 +01:00
Kim Kulling
7d7d7cd9ec
Merge pull request #1692 from awefers/issue_1691
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glTF 2.0: Assign default material to meshes with no material reference.
2018-01-11 00:53:54 +01:00
awefers
bb71f2ba64
Merge branch 'master' into issue_1605
2018-01-10 12:04:41 -08:00
awefers
d1ed5db84d
Merge branch 'master' into issue_1693
2018-01-10 12:04:17 -08:00
Kim Kulling
45d5f2eec8
Merge branch 'master' into issue_1691
2018-01-10 20:50:37 +01:00
Kim Kulling
de8cc09a09
Merge pull request #1690 from awefers/issue_1689
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glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0).
2018-01-10 20:50:11 +01:00
Tommy
909c0a820a
Document AI_MATKEY_REFLECTIVITY and AI_MATKEY_COLOR_REFLECTIVE.
2018-01-10 19:22:56 +01:00
awefers
9f8e1945ea
Merge branch 'master' into issue_1605
2018-01-10 09:26:49 -08:00
awefers
735eb33a2b
Merge branch 'master' into issue_1693
2018-01-10 09:26:33 -08:00