Krishty
|
816da9b677
|
merge and update all copies of stb_image.h
|
2021-05-05 23:15:41 +02:00 |
contriteobserver
|
111752cff0
|
workaround for ASSIMP_DOUBLE_PRECISION compile errors
changed float types to ai_real types as needed
addresses issue #3682
|
2021-02-28 14:45:39 -08:00 |
Kim Kulling
|
9e8dbd0ca5
|
Update copyrights to 2021.
|
2021-02-28 12:17:54 +01:00 |
Kim Kulling
|
4e0c4d7bb7
|
Update PbrtExporter.h
|
2021-01-20 21:11:14 +01:00 |
Matt Pharr
|
ff8d50c8d0
|
Fix MSVC compiler warnings
|
2021-01-12 08:23:53 -08:00 |
Matt Pharr
|
09c5564d5b
|
More compiler warnings
|
2021-01-12 08:16:08 -08:00 |
Matt Pharr
|
1fd8646b7a
|
Fix compiler warnings
|
2021-01-12 08:03:16 -08:00 |
Matt Pharr
|
2bc074e35a
|
Additional PBRT exporter cleanups
|
2021-01-11 19:42:23 -08:00 |
Matt Pharr
|
938537c884
|
Checkpoint improvements to pbrt exporter
|
2021-01-08 16:57:22 -08:00 |
Trevor David Black
|
a0aa067b5f
|
Moved Texture writing into its own function
|
2020-05-01 08:35:04 -07:00 |
Trevor David Black
|
2c9d3bea64
|
Printing out unique textures
|
2020-04-30 14:01:09 -07:00 |
Trevor David Black
|
3dc550a9b2
|
Got a working geometry prototype, sponza renders correctly when camera and light is added
|
2020-04-25 00:10:31 -07:00 |
Trevor David Black
|
07065e2235
|
Working first proof of concept. Renders ambient term in pbrt
|
2020-04-22 13:38:06 -07:00 |
Trevor David Black
|
cb88210c62
|
Completed scene wide rendering output
|
2020-04-20 12:23:22 -07:00 |
Trevor David Black
|
1045fb7798
|
Got 90 percent solution for exporting camera data
|
2020-04-20 11:55:46 -07:00 |
Trevor David Black
|
f9f2d617a2
|
Added a very basic camera. Still work to do
|
2020-04-17 10:42:13 -07:00 |
Trevor David Black
|
3ad53ab630
|
Printing file metadata
|
2020-04-08 13:29:03 -07:00 |
Trevor David Black
|
8c3b374486
|
Pbrt file exporter hello world
|
2020-04-06 12:12:37 -07:00 |