Kim Kulling
01231d0e60
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
ockeymm
7b6bf139cf
include memory.h to fix compile error
2023-10-01 16:11:20 +02:00
ockeymm
b2bfe6d253
Use unique_ptr to release old vertices data.
2023-10-01 16:11:20 +02:00
ockeymm
7a4d8ec412
Reduce memory consumption in JoinVerticesProcess::ProcessMesh() significantly
2023-10-01 16:11:20 +02:00
Kim Kulling
7877dab43a
Fix: Fix typo
2023-02-16 10:59:36 +01:00
Kim Kulling
bc8a122d88
Review finding: Use constexpr instead of macro
2023-02-16 09:28:35 +01:00
sunjc
fb146b7d39
fix typo, use a macro to avoid magic numbers.
2023-02-08 10:13:48 +08:00
sunjc
647f1e47fa
fix regression in join vertices post process.
2023-02-07 20:05:39 +08:00
AdamCichocki
5ed09b7ab6
usedVertexIndicesMask is now based on vector<boo> instead of vector<uint>
2023-01-23 16:39:06 +01:00
AdamCichocki
72b178b9fc
Optimized usedVertexIndices by using bitmask instead of unordered_set
2023-01-23 14:51:02 +01:00
Kim Kulling
303c30668f
Merge branch 'master' into trim-whitespace
2023-01-22 16:37:43 +01:00
Krishty
3d3e856925
Trim Trailing Whitespace
2023-01-16 09:12:35 +01:00
Daniel Rösner
74af523b3e
Generalize JoinVerticesProcess for multiple UV and color channels
2023-01-12 13:13:46 +01:00
Kim Kulling
2a667cc637
Merge branch 'master' into patch-1
2022-09-04 09:52:42 +02:00
Gargaj
a22aa75bca
fix vertices being joined duplicating weights
...
This bug causes weights to duplicate, i.e. one bone will have several (equal) weights assigned to the same vertex - which then has the potential to cause even bigger problems when combined with `LimitBoneWeightsProcess`.
2022-08-31 22:27:34 +02:00
Kim Kulling
f527e56f22
Merge branch 'master' into explicitly-default-dtors
2022-08-30 22:21:06 +02:00
J.G.Adams
9cd723e282
Wrong object is created here!
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If I'm not mistaken. Because this is originally push_back(aniMeshVertex) instead of push_back(v).
And the fact that aniMeshVertex is just getting created and destroyed for nothing.
It need to be replaced with this then? A Clang-tidy syntax to create the same aniMeshVertex.
I found this in pull request #4527 I think it may need to be reviewed too.
2022-08-26 19:12:11 -04:00
Aaron Gokaslan
e93fa6699a
Manually fix up 100 more instances where it should be defaulted
2022-08-25 12:20:13 -04:00
Kim Kulling
58af6ba9db
Fix compier warning
2022-05-14 09:59:07 +02:00
Kim Kulling
deb1698cbe
Fixed formattings.
2022-05-14 09:56:38 +02:00
motazmuhammad
36d730fc4e
add more comments
2022-05-13 20:10:19 +01:00
motazmuhammad
5d8b1649a4
Revert "use unordered_set to accelerate the vertix merging"
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This reverts commit 0ffb91fbf1
.
2022-05-13 19:59:16 +01:00
motazmuhammad
0ffb91fbf1
use unordered_set to accelerate the vertix merging
2022-05-13 18:14:49 +01:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
Malcolm Tyrrell
5cd3bdd5c2
No need to distinguish formatting log functions.
2021-05-13 10:25:27 +01:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Malcolm Tyrrell
e11d78596f
Use verbose debug logging in certain places
2020-05-15 17:26:17 +01:00
Marc-Antoine Lortie
4e7e47bd43
Updated copyright dates.
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Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".
Changed copyright end year to 2020 in LICENCE.rtf.
Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
Gordon MacPherson
4bc5e8c262
Stop JoinVerticiesProcess removing bones from mesh as per #2596
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 19:35:44 +01:00
Kim Kulling
57c46db042
Reorg of code.
2019-06-06 14:45:43 +02:00