Commit Graph

31 Commits (3ff7851ff9ad3004bb934fedaf657ffad0572573)

Author SHA1 Message Date
Kim Kulling 01231d0e60
Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
ockeymm 7b6bf139cf include memory.h to fix compile error 2023-10-01 16:11:20 +02:00
ockeymm b2bfe6d253 Use unique_ptr to release old vertices data. 2023-10-01 16:11:20 +02:00
ockeymm 7a4d8ec412 Reduce memory consumption in JoinVerticesProcess::ProcessMesh() significantly 2023-10-01 16:11:20 +02:00
Kim Kulling 7877dab43a
Fix: Fix typo 2023-02-16 10:59:36 +01:00
Kim Kulling bc8a122d88
Review finding: Use constexpr instead of macro 2023-02-16 09:28:35 +01:00
sunjc fb146b7d39 fix typo, use a macro to avoid magic numbers. 2023-02-08 10:13:48 +08:00
sunjc 647f1e47fa fix regression in join vertices post process. 2023-02-07 20:05:39 +08:00
AdamCichocki 5ed09b7ab6 usedVertexIndicesMask is now based on vector<boo> instead of vector<uint> 2023-01-23 16:39:06 +01:00
AdamCichocki 72b178b9fc Optimized usedVertexIndices by using bitmask instead of unordered_set 2023-01-23 14:51:02 +01:00
Kim Kulling 303c30668f
Merge branch 'master' into trim-whitespace 2023-01-22 16:37:43 +01:00
Krishty 3d3e856925 Trim Trailing Whitespace 2023-01-16 09:12:35 +01:00
Daniel Rösner 74af523b3e Generalize JoinVerticesProcess for multiple UV and color channels 2023-01-12 13:13:46 +01:00
Kim Kulling 2a667cc637
Merge branch 'master' into patch-1 2022-09-04 09:52:42 +02:00
Gargaj a22aa75bca
fix vertices being joined duplicating weights
This bug causes weights to duplicate, i.e. one bone will have several (equal) weights assigned to the same vertex - which then has the potential to cause even bigger problems when combined with `LimitBoneWeightsProcess`.
2022-08-31 22:27:34 +02:00
Kim Kulling f527e56f22
Merge branch 'master' into explicitly-default-dtors 2022-08-30 22:21:06 +02:00
J.G.Adams 9cd723e282
Wrong object is created here!
If I'm not mistaken. Because this is originally push_back(aniMeshVertex) instead of push_back(v).
And the fact that aniMeshVertex is just getting created and destroyed for nothing.
It need to be replaced with this then? A Clang-tidy syntax to create the same aniMeshVertex.

I found this in pull request #4527 I think it may need to be reviewed too.
2022-08-26 19:12:11 -04:00
Aaron Gokaslan e93fa6699a Manually fix up 100 more instances where it should be defaulted 2022-08-25 12:20:13 -04:00
Kim Kulling 58af6ba9db
Fix compier warning 2022-05-14 09:59:07 +02:00
Kim Kulling deb1698cbe
Fixed formattings. 2022-05-14 09:56:38 +02:00
motazmuhammad 36d730fc4e add more comments 2022-05-13 20:10:19 +01:00
motazmuhammad 5d8b1649a4 Revert "use unordered_set to accelerate the vertix merging"
This reverts commit 0ffb91fbf1.
2022-05-13 19:59:16 +01:00
motazmuhammad 0ffb91fbf1 use unordered_set to accelerate the vertix merging 2022-05-13 18:14:49 +01:00
Kim Kulling 50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Malcolm Tyrrell 5cd3bdd5c2 No need to distinguish formatting log functions. 2021-05-13 10:25:27 +01:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling 6205af4efb replace NULL and avoid ai_assert with more than 2 tests. 2020-06-23 21:05:42 +02:00
Malcolm Tyrrell e11d78596f Use verbose debug logging in certain places 2020-05-15 17:26:17 +01:00
Marc-Antoine Lortie 4e7e47bd43 Updated copyright dates.
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".

Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".

Changed copyright end year to 2020 in LICENCE.rtf.

Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
Gordon MacPherson 4bc5e8c262 Stop JoinVerticiesProcess removing bones from mesh as per #2596
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 19:35:44 +01:00
Kim Kulling 57c46db042 Reorg of code. 2019-06-06 14:45:43 +02:00