rickomax
c86013b08d
Fixed many FBX bugs
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Fixed a bug where FBX loader won´t load embedded textures that don´t have the Content data filled. Some FBX files only fill this data once, so any embedded texture with the same source filename, should use the pre-loaded data.
Fixed another bug where FBX Texture "Filename" field came different than on some files than the one defined by the code. One suggestion is load all properties by the case-insensitive function created.
Added the "AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES" flag to tell the importer to load embedded texture data from already loaded ones.
2017-07-15 00:27:33 -03:00
Kim Kulling
a2b8d66a86
Update license info.
2017-05-09 19:57:36 +02:00
Kim Kulling
ef540f46a3
Remove unused headers.
2017-02-22 17:20:26 +01:00
Kim Kulling
dcfc696e86
FBX: woraround for issue 1089.
2016-12-02 11:32:34 +01:00
Jared Mulconry
2ac9b0ce45
Fixed build warnings on MSVC14 x64 in the FBX format sources.
2016-11-19 23:50:03 +11:00
Kim Kulling
7207e5117c
Use new include bracktes.
2016-06-06 22:04:29 +02:00
mensinda
cc0fce8568
Replaced boost::timer with std::chrono
2016-04-06 10:13:02 +02:00
mensinda
5dacda0a08
replaced boost smart pointers with c++11 smart pointers
2016-04-05 23:23:53 +02:00
Kim Kulling
53370d0d31
FBXImporter: some refactorings to increase readability.
2016-03-03 18:38:50 +01:00
Kim Kulling
3079b90622
Importer: when the right importer was found log this info.
2016-02-29 15:57:47 +01:00
Kim Kulling
1191d03405
Update license info.
2016-01-01 21:07:24 +01:00
Otger
f94bc8d66e
Initial support for FBX embedded textures
2015-11-23 19:49:54 +01:00
Richard
83de707587
Refactor: Expand tabs to 4 spaces
2015-06-28 16:04:15 -06:00
Richard
a96a595a7a
Refactor: Trim trailing whitespace
2015-06-28 16:01:32 -06:00
Kim Kulling
2bfc353fde
License info: update year info.
2015-06-28 21:48:25 +02:00
Marvin Pohl
ff145bfac5
Removed unused variable
2015-06-19 14:24:34 +01:00
Marvin Pohl
927c9cb3ce
Fixes random crash when loading fbx files
2015-06-19 14:04:30 +01:00
abma
bf4913b5c9
remove AssimpPCH.h: fixes #534
2015-04-16 01:00:17 +02:00
Kim Kulling
487c9449d2
bugfix: search for token checks for the given tokenlist against the lowercased info coming from the asset file. So we also have to used a lowercased token. Thanks to Robinson for the report.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-10-10 15:59:42 +02:00
Alexander Gessler
7e48c1cce9
FBX: fix memory leak, parsed TokenList never released. See #307 .
2014-07-13 14:11:58 +02:00
Alexander Gessler
3e86e1b857
- fbx: add import settings to public assimp config interface.
2012-08-11 16:41:44 +02:00
Alexander Gessler
729e98fef0
+ fbx: Parser::IsBinary(), Document::IsBinary()
2012-08-10 21:39:47 +02:00
Alexander Gessler
24ce9495fd
- fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected.
2012-08-09 02:08:12 +02:00
Alexander Gessler
d7270aa278
- fbx: skeleton for DOM -> aiScene converter.
2012-06-28 20:02:09 +02:00
Alexander Gessler
05bc8ab684
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
2012-06-28 19:16:14 +02:00
Alexander Gessler
25dfbdf58d
- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
2012-06-26 18:31:19 +02:00
Alexander Gessler
c9d9fcdfd1
- fbx: parser working now. Drop shared_ptr's in favour of raw pointers to reduce memory overhead (a pity - I want unique_ptr and move semantics in C++03).
2012-06-25 23:03:06 +02:00
acgessler
18b2aebcb1
- FBX importer: basic interface and importer skeleton. Start tokenizer and parser.
2012-06-23 03:36:55 +02:00