Alexander Gessler
7abfcd1a4d
Merge pull request #300 from eyethereal/fix-obj-exporter-vertex-references
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Fixed vertex reference output format in face element for OBJ exporter
2014-06-21 18:55:51 +02:00
Alexander Gessler
1207f84f7b
Merge pull request #298 from Madrich/master
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Collada fixes, adding XFile Exporter
2014-06-21 18:54:11 +02:00
Madrich
2c34f24497
Fix XFile define
2014-06-21 17:23:30 +02:00
Kim Kulling
9fbc9c4fb7
Merge pull request #301 from eyethereal/obj-exporter-no-name-no-group
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OBJ Exporter: No "g" lines with empty names
2014-06-21 15:21:27 +02:00
Nathan Morse
77faf04aa3
OBJ Exporter: No "g" lines with empty names
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In the OBJ spec ( http://www.martinreddy.net/gfx/3d/OBJ.spec ), in the section labeled "Grouping" -> "Syntax", the structure of the "g" group statement is defined. Though this statement allows multiple names on a single line, it is unclear whether there must be at least one name on the line. However, the examples don't show any "g" group statements with no names. So, let's be conservative and not write out a "g" group statement that doesn't have a name. These empty "g" statements were prompting an error message from the three.js OBJ loader code.
2014-06-20 16:06:04 -07:00
Nathan Morse
d10d20f62f
Update ObjExporter.cpp
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In the OBJ spec ( http://www.martinreddy.net/gfx/3d/OBJ.spec ), in the section labeled "Referencing groups of vertices", there is no support for allowing a trailing slash with no valid vertex normal reference at the end. This commit modifies the vertex reference output code to prevent this behavior, as it has been causing compatibility issues with other software that parse OBJ files.
2014-06-20 15:08:29 -07:00
Madrich
1cb01c54a3
Fix IOSFixed
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Fix Author/AuthoringTool in Collada by MetaData
2014-06-20 00:08:11 +02:00
Alexander Gessler
be5fc42e16
Fix memory corruption in the aiGetExportFormatDescription() API. Clarify Exporter doc.
2014-06-17 16:10:55 +02:00
Alexander Gessler
75fd29ac19
SceneCombiner: implement proper copying of meta data. This entire module will need to be revamped in future as it is highly likely to cause further regressions as assimp data structures are modified.
2014-06-17 15:18:10 +02:00
Alexander Gessler
d044ce7a62
FBXConverter: avoid creating an empty metadata slot (UDP3DSMAX was erased from list _after_ its size was taken)/
2014-06-17 14:31:14 +02:00
Alexander Gessler
244f981f6a
ObjExporter: cleanup code. Fix bug writing normal: normals would not be transformed by world transform.
2014-06-17 14:15:48 +02:00
Gregory Jaegy
5efc0207f3
Merge branch 'master' of https://github.com/assimp/assimp
2014-06-13 10:59:16 +02:00
Gregory Jaegy
16ae05eeeb
obj loader: added multiline support
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collada loaded: bug fixed when importing several files, whith one containing animation
2014-06-13 10:56:10 +02:00
Madrich
edc7a950c4
ReFix the stuff before
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Fix XFileExporter Normal
Fix Collada (Triangle->Poly)
2014-06-11 00:41:18 +02:00
EdgarsT
8549e4b1b1
fixed OgreImporter compilation error with boost scoped_ptr
2014-06-10 19:58:02 +03:00
Madrich
272a59cd36
Fix convertToLH for uv coordinates
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Fix Collada export
Fix XFile export
2014-06-10 13:14:41 +02:00
Madrich
c4021fbaaf
Fix Collada export validated by Schema
2014-06-09 15:17:45 +02:00
Madrich
77cec96d74
Fix collada
2014-06-07 21:17:31 +02:00
Madrich
ec2ce90654
Add Scene Author + AuthorTool
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Add XFileExporter
Add Collada Triangle+Line export
Fix Obj Comment
2014-06-06 01:56:54 +02:00
Alexander Gessler
1403cabb71
FBXParser: fix compiler warning on double -> float.
2014-06-01 17:34:11 +02:00
Madrich
9ddd459fe8
Extend Collada Exporter using lines and triangles
2014-05-31 12:50:11 +02:00
Jonne Nauha
fe87b09246
Move pstdint.h for <= VC9 under include. Apps that include the Assimp headers need to have this available, as its pulled in by metadata.h. Fixes #290 .
2014-05-30 01:57:21 +03:00
arkeon
b2ac7b878f
Correction on FBX material texture UV index
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(keep the previous method for "allMaterials" option, this should be change too since the materials indexes used are not the good ones, or just remove the object / material test
2014-05-27 09:11:27 +02:00
Alexander Gessler
62554a055d
Merge pull request #285 from jdduke/blend_fix_mirror_winding
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Properly orient mirrored blend mesh faces
2014-05-25 01:34:52 +02:00
Jared Duke
d9b65f9bd8
Properly orient mirrored blend mesh faces
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If the mirrored axis count is odd, the face orientation has logically
been inverted. In such cases, the winding order should be inverted as
well, easing the burden on applications sensitive to index ordering
(e.g., one-sided renderers) to detect and fix such issues after import.
Add this functionality for .blend meshes.
2014-05-24 08:49:33 -07:00
Alexander Gessler
1b6b238f09
FBX: fix handling of string metadata. Before, we would accidentially confuse aiString and std::string and trigger a debug assertion.
2014-05-22 16:22:38 +02:00
Alexander Gessler
becd298e77
FBX: use memcpy() instead of reinterpret_cast or union to populate a float from a blob, causing SIGBUS errors on Android due to memory alignment of the source blob not being a multiple of 4/8. This fixes #24 .
2014-05-22 16:17:42 +02:00
Jonne Nauha
8a5041ea11
Merge remote-tracking branch 'upstream/master' into ogre-binary
2014-05-21 04:55:09 +03:00
Jonne Nauha
43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
2014-05-21 04:37:45 +03:00
Jonne Nauha
f8e1dcb102
OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning.
2014-05-21 04:06:22 +03:00
Jonne Nauha
1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
2014-05-21 04:00:11 +03:00
Jonne Nauha
cf9b705829
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
2014-05-21 00:09:30 +03:00
Jonne Nauha
0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
2014-05-20 04:52:53 +03:00
Léo Terziman
311f5b47ca
Fixed bug during compilation with mingw & improved git revision support for automatic up to date revision number.
2014-05-19 14:36:24 +02:00
Jonne Nauha
75598f69b7
OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
2014-05-18 12:30:16 +03:00
Jonne Nauha
4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
2014-05-18 11:57:44 +03:00
Alexander Gessler
d531945888
Merge branch 'master' of github.com:assimp/assimp
2014-05-16 14:58:01 +02:00
Alexander Gessler
908b945f50
BoostWorkaround/shared_array and shared_ptr: fix checks for whether the boost originals are included already. Fixes #277
2014-05-16 14:57:33 +02:00
James Lupiani
427eaad642
Fixes #158 via anonymous user
2014-05-12 12:04:19 -05:00
Alexander Gessler
04f0075b63
Change default extension for binary STL exports from stlb to stl
2014-05-12 12:50:21 +02:00
Kim Kulling
f6925db3d8
update: add cmake_mimimum_required statement to each cmake file
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for consistency
2014-05-10 10:31:42 +02:00
Jonne Nauha
eea8099b05
RemoveRedundantMaterials: Fix crash bug when unreferenced materials were destroyed. The logic only rebuilt the material list if there were redundant materials being removed. This is a clear bug as it left freed aiMaterial ptrs into the list and did not fix the scene->numMaterials to be correct, even when deleting materials. This crashed later on in the ComputeUVMappingsProcess that accessed the freed ptr.
2014-05-09 01:33:30 +03:00
Léo Terziman
f8b79acb36
Fixed compilation errors on OgreImporter with Visual Studio 2012
2014-05-05 10:25:04 +02:00
Kim Kulling
1ec72cdddb
Release candidate 2 : 3.1
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 19:17:51 +02:00
Kim Kulling
392730be07
bugfix: export processes for unittests.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 16:02:52 +02:00
Jonne Nauha
9ad74e461e
OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
2014-05-03 00:20:17 +03:00
Jonne Nauha
22a4215c06
OgreImporter: Remove unnecessary comments.
2014-05-02 01:54:42 +03:00
Jonne Nauha
dcf6002bed
Try fix travis ci produced build errors on gcc and clang.
2014-05-02 01:38:13 +03:00
Jonne Nauha
409c2cf332
OgreImporter: One more function cleanup.
2014-05-02 00:56:35 +03:00
Jonne Nauha
283394d695
OgreImporter: Cleanup skeleton related code and code that populates the assimp scene. Tested skeleton/animation imports and it seems to work correctly now.
2014-05-02 00:28:14 +03:00