U-ORADEV\albihern
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7043551068
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Modifying files to let assimp build under cygwin.
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2015-04-20 17:36:47 -05:00 |
abma
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8c45a4dc3b
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Merge remote-tracking branch 'origin'
Conflicts:
code/C4DImporter.cpp
code/OgreImporter.h
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2015-04-16 01:03:00 +02:00 |
abma
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bf4913b5c9
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remove AssimpPCH.h: fixes #534
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2015-04-16 01:00:17 +02:00 |
Kim Kulling
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12efa14777
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add openddl_parser directly to assimp.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2015-03-19 11:37:58 +01:00 |
Kim Kulling
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2717d51f7e
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Merge remote-tracking branch 'origin/master' into opengex_support
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
Conflicts:
code/ParsingUtils.h
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2015-03-17 14:26:39 +01:00 |
ulf
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b71ded1ad0
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- manually merged C4D importer code from acgessler branch
- manually merged IFC bugfixes and improvements from schrompf branch
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2015-02-23 14:23:28 +01:00 |
OgreTransporter
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4e8f7fb802
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Fix Visual Studio prefixes
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2015-02-08 12:26:29 +01:00 |
Kim Kulling
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20b3ce6a40
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replace opengexparser by using openddl-parser.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2015-02-07 12:47:53 +01:00 |
Kim Kulling
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063b2733fc
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Merge branch 'master' into opengex_support
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2015-01-31 11:09:20 +01:00 |
Kim Kulling
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1ee4c06e4b
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add openddl-parser to contrib.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2015-01-31 11:07:48 +01:00 |
Ricardo Ortiz
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a94e668486
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Define CMAKE_DEBUG_POSTFIX and use it instead of ASSIMP_DEBUG_PREFIX
to have a consistent library name accross platforms.
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2015-01-23 14:19:29 -05:00 |
Kim Kulling
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f84589fec4
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Merge branch 'master' into opengex_support
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2014-10-24 15:24:32 +02:00 |
Filip Wasil
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88f6e8213b
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Android JNI asset extraction support (API 9+)
- installation fixes
Signed-off-by: Filip Wasil <filip.wasil@tieto.com>
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2014-10-07 17:05:14 +02:00 |
Filip Wasil
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7224476ee1
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Android JNI asset extraction support (API 9+)
Signed-off-by: Filip Wasil <filip.wasil@tieto.com>
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2014-10-07 16:33:43 +02:00 |
Kim Kulling
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ed9a466c30
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update:
- add OpenGEX parser sceleton
- add base datatypes for OpenGEX support.
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2014-09-04 19:41:14 +02:00 |
Gargaj
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2e9195819a
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start assxml exporter basics
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2014-08-28 15:17:53 +02:00 |
Kim Kulling
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8126dce94d
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update: add sceleton for OpenGEX importer.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2014-08-27 23:00:19 +02:00 |
acgessler
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33ffb0003e
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Collada Export: escape user-defined strings in XML output.
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2014-08-23 15:42:47 -07:00 |
abma
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aafc8d5f3f
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CMake: changed cached bools into "option"
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2014-08-17 23:10:06 +02:00 |
Gargaj
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ac5c1f9df1
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add to cmake
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2014-08-06 13:27:09 +02:00 |
Gargaj
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3d5e1b5cbc
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add basic framework (files, etc)
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2014-08-05 20:54:38 +02:00 |
Alexander Gessler
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6fde07f7e5
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Initial implementation of 3DS Exporter. Hierarchy exporting and smoothing groups missing.
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2014-07-23 18:27:22 +02:00 |
Madrich
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ec2ce90654
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Add Scene Author + AuthorTool
Add XFileExporter
Add Collada Triangle+Line export
Fix Obj Comment
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2014-06-06 01:56:54 +02:00 |
Jonne Nauha
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fe87b09246
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Move pstdint.h for <= VC9 under include. Apps that include the Assimp headers need to have this available, as its pulled in by metadata.h. Fixes #290.
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2014-05-30 01:57:21 +03:00 |
Jonne Nauha
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0b937c5a4b
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OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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2014-05-20 04:52:53 +03:00 |
Jonne Nauha
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4b16b182be
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OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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2014-05-18 11:57:44 +03:00 |
Kim Kulling
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f6925db3d8
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update: add cmake_mimimum_required statement to each cmake file
for consistency
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2014-05-10 10:31:42 +02:00 |
Jonne Nauha
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fcb97bb595
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OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
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2014-05-02 00:28:12 +03:00 |
Léo Terziman
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7c3a039349
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Merge remote-tracking branch 'official/master' into contrib
Conflicts:
include/assimp/matrix4x4.inl
include/assimp/vector2.h
include/assimp/vector3.h
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2014-04-22 14:32:59 +02:00 |
xantares
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0e62405406
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use standard BUILD_SHARED_LIB option. Install dll to <prefix>/bin (mingw)
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2014-04-21 21:36:33 +02:00 |
Léo Terziman
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8fad549649
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Merge remote-tracking branch 'official/master' into contrib
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2014-03-10 17:21:26 +01:00 |
Léo Terziman
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29e3b82238
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Fixed some header files in CMakeLists
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2014-03-10 17:20:14 +01:00 |
Kim Kulling
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34882177a9
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bugfix: install_name should be set to absolute path to installed library in macosx build #226
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2014-03-06 00:06:19 +01:00 |
Léo Terziman
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94f156f809
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In Collada: added support for exporting uncompressed embeded textures as bitmap
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2014-01-17 11:53:41 +01:00 |
Léo Terziman
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d28fc25c5c
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Merge commit 'cc3f8b82f9f6fb4b295a39a3f7ac55154145cc04' into contrib
Conflicts:
CMakeLists.txt
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2014-01-17 11:45:57 +01:00 |
Léo Terziman
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053df6907a
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Removed precompiled header because of a bug when switching configuration in visual studio
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2014-01-17 11:35:30 +01:00 |
Léo Terziman
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bfd3a206ea
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Improved CMakeLists.txt source groups
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2014-01-17 11:24:16 +01:00 |
acgessler
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fbb1a79248
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Update CMakeLists
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2013-11-22 13:57:50 +01:00 |
Alexander Gessler
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88da17a246
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Drop M3 Importer.
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2013-06-13 11:22:23 +02:00 |
Alexander Gessler
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4b748c2442
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- CMake: use precompiled headers when compiling for msvc. This makes compilation about 40% faster.
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2013-04-20 23:15:59 +02:00 |
Alexander Gessler
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94a012ae7a
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- add metadata.h to cmake.
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2013-03-29 13:37:55 +01:00 |
rdiankov
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16744d78d7
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fixed the broken cmake config files (assimp-cmake), adding version suffix libraries
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2013-02-26 14:02:35 +09:00 |
Alexander Gessler
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f7680f7f28
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- Ifc: refactor code, move opening generation and boolean clipping code to separate units.
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2013-02-07 09:51:33 +01:00 |
Alexander Gessler
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03c01685d3
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- STEP: support UTF16, UTF32 and Mac/Roman escape sequences.
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2013-01-24 19:51:46 +01:00 |
Alexander Gessler
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ef0dcaaea2
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- fbx: refactor, move DOM utility functions to separate unit.
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2012-08-10 23:02:38 +02:00 |
Alexander Gessler
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24ce9495fd
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- fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected.
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2012-08-09 02:08:12 +02:00 |
Alexander Gessler
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06acead438
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- fbx: read deformers (Skin and Cluster).
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2012-07-26 18:05:24 +02:00 |
Alexander Gessler
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b66dfc85e1
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- fbx: read NodeAttribute and Camera.
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2012-07-26 03:42:02 +02:00 |
Alexander Gessler
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776d8e339b
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Merge branch 'master' of https://github.com/assimp/assimp
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2012-07-24 03:30:47 +02:00 |
Alexander Gessler
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67c55990cd
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- fbx: initial code to read animations plus the accompanying DOM classes.
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2012-07-21 00:45:37 +02:00 |