Fixed a bug that caused the viewer to render "random" polygons in some special cases.
ASE: Added parsing support for *GROUP nodes. Improved light & camera handling (still WIP). Fixed a bug that was caused by a recent change. Improved logging.
Updated PretransformVertices. The step works now (and supports line and point meshes). Important: The position of the step in the pipeline has changed. No unit test yet.
Minor fixes to SortByPType. Added a config option that allows users to specify which primitive types they don't need.
Added WIP version of an Irrlicht Scene Loader (.irr).
Added a small helper class ("BatchLoader") to make it easy for loaders to load subsequent meshes from external files (needed for irr and lws).
Added test models for IRR. Added dwarf.x from the Irrlicht repository (readme included) to the test X files.
[Current TODO: Fix bugs in: AC, 3DS, LWO. Finish MDR and OG. Implement: IRR, LWS. Write some more ut's ... ]
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@197 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added irrmesh (Irrlicht Mesh Format) loader to Assimp. Works quite stable, but no lightmapping support yet.
Removed tinyxml, replaced it with irrxml instead. Added an IOStreamToIrrXML wrapper.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@194 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Moved the code to find degenerated primitives to a separate step that is not anymore active by default.
The FindInvalidData-Step isn't active by default now. It hast a flag and must be explicitly requested.
Added line and point handling code to the CalcTangentsStep - not yet tested.
Added support for the Sense 8 (WorldToolKit) NFF file format. The format uses the same file extension as the "Neutral File Format" (and is implemented in the same loader). Seems to work well, added test files for it.
Added itoa10 function - so we have itoa on all platforms.
Small optimizations in the SortByPType step.
Fixed the material validation: textured meshes without uv coords cause a warning now.
Fixed a minor isses with the OFF loader.
Added empty unit tests for the new steps - to be filled in the next days.
Added SceneCombiner.cpp. It contains utilities to join meshes and scenes. The latter will be needed by the LWS loader (LWS files contain references to external LWO files and the LWO loader is already to complicated that it would make sense to add an additional code path to it). Mesh joining is needed by some pp steps, but the code has not yet been moved to its new location.
Added WIP light & camera support to the ASE loader. Works for the moment, but there's much missing. ASE parser refactored, the code is still quite long but at least cleaner. Fixed a bug that caused ASE to import invalid texture coordinates.
Makefiles and VC8 solution are up-to-date. The rest isn't.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@192 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added some more essential includes to AssimpPCH.hAdded support for line and point meshes to most steps - I did nto yet adapt all unit tests, so meshes with mixed primitive types are not absolutely safe at the moment.
Added camera and light support to the PretransformVert step. Fixed some small inaccuracies and fixed a bug reported by Mark Sibly causing all transformations to be invalid. However the step is nto yet completely correct, there are still some small artifacts.
Updated light and camera data structures, added temporary validation code for the
Renamed AI_SCENE_FLAGS_ANIM_SKELETON_ONLY to a more generic AI_SCENE_FLAGS_INCOMPLETE flag.
Fixed bug in the OFF loader causing meshes with polygons to crash
Added line support to the DXF loader - seems to fail for the moment cause of SortByPType.
Added support for lights and cameras to NFF, implemented another NFF format subtype (file starts with 'nff'). Implemented NFF 'tpp' chunk and a corresponding texture extension.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@185 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added AC-loader, WIP version.
PLY loader is now able to load models from blender, test model added. Refactoring.
Added FindInvalidData step.
Added support for precompiled headers, the release builds in VC8 are configued to use PCH now.
Added separate makefile for mingw, no -FPic warning anymore, -clear works now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@176 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added hacky support for pre-shader graphics cards. Seems to work, but I'll not know for sure until I acutally test it on such a crippled hardware.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@174 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
WIP version of the OptimizeGraph-Step.
Added hashes to some string routines (speedup).
Improved property system for float and strings.
Refactoring code for computing normals from smoothinggroups.
Implemented C-ASSIMP.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@116 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
added pretransformvertices postprocess step
bugfixes in the 3ds material system. transparency is now displayed correctly
Node view in the viewer display the local transformation matrix now
Fixed wrong directory name. "unused" renamed to "extra"
---> all is WIP ...
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@50 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- jAssimp API WIP. assimp.Mesh interface finished, including JNI implementations. Maybe a few more native functions than necessary, but I want to keep the native parts as simple as possible
- Updates to the documentation
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@37 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- 2/3 of the viewer code are no wrapped in helper classes
- ByteSwap.h header added
- Bugfix in the 3DS loader: Texture blend mode was read incorrectly
- Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now
- Added new helper functions to MaterialHelper
- Added aiMaterialGetTexture() function to allow easy access to all properties of a texture
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f