Commit Graph

8660 Commits (2d43a2447530fe2abe30f9aaeae558212734c231)

Author SHA1 Message Date
Max Vollmer ec69e2bf59 Added unit test for recursive references in GLTF2 file 2020-03-12 09:10:48 +00:00
Max Vollmer a4bbd9b936 Added two unit tests for cases where Assimp returned a scene that didn't have a root node:
- NoScene tests that Assimp correctly fails importing an invalid GLTF2 file that doesn't have a scene.

- SceneWithoutNodes tests that Assimp correctly creates an empty root node for GLTF2 files with a scene that has no nodes.
2020-03-12 09:01:29 +00:00
Kim Kulling afccda95f2
Merge pull request #3060 from malortie/fix-directx-in-cmakelist
Minor changes in CMakeLists files.
2020-03-12 00:11:49 +01:00
Kim Kulling 7485e530b4
Merge branch 'master' into fix-directx-in-cmakelist 2020-03-11 21:23:45 +01:00
Kim Kulling 93610a8634
Merge pull request #3034 from maquefel/cmake_fix_native_path
cmake: double quotes around the <path>
2020-03-11 19:47:19 +01:00
kimkulling bb4eab3ff2 Merge branch 'enable_vs_warning_all' of https://github.com/assimp/assimp into enable_vs_warning_all 2020-03-11 17:42:28 +01:00
kimkulling 19b40397a9 fix misor findings. 2020-03-11 17:42:10 +01:00
Kim Kulling b4344cc7cf
Update CMakeLists.txt
Remove empty option.
2020-03-11 16:51:12 +01:00
Max Vollmer 3f75ef68ae Assimp guarantees in its docs that mRootNode is never NULL.
glTF2Importer::ImportNodes therefore must always create a root node, or throw an exception.

A GLTF2 file is invalid without a scene, so the importer should throw in that case. For GLTF2 files with a scene without nodes, it should create an empty root node.
2020-03-11 15:47:05 +00:00
Max Vollmer ad278055ae Added test file and test case for ASCII FBX files with invalid (out of bounds) float values 2020-03-11 12:46:13 +00:00
Max Vollmer 1bc7c710d6 Added a check to detect and prevent recursive references in GLTF2 files 2020-03-11 09:54:24 +00:00
Max Vollmer 84e060a816 Change: ExtractData throws exception instead of returning false if data is invalid.
Explanation: The return value of ExtractData is never checked anywhere in code. However if it returns false, outData remains uninitialized. All code using ExtractData assumes outData is initialized and proceeds to using it. I haven't encountered a real-life case where this goes wrong - but the simple fact that it can go wrong is a red flag. Instead of relying on every bit of code checking the return value and handling this properly, I think it makes much more sense to have ExtractData throw an exception. It obviously is an exceptional situation, and throwing makes sure that no code that doesn't explicitly handle such a scenario continues running and potentially causing harm.
2020-03-11 09:40:42 +00:00
kimkulling 69551e81ed Merge branch 'enable_vs_warning_all' of https://github.com/assimp/assimp into enable_vs_warning_all 2020-03-11 10:15:25 +01:00
kkulling f8757322be fix warnings 2020-03-11 09:43:55 +01:00
Kim Kulling 7e7555a91b fix compiler warnings in tools and test- 2020-03-11 00:43:44 +01:00
Kim Kulling 0a5419828a
Merge branch 'master' into cmake_fix_native_path 2020-03-10 22:16:38 +01:00
Kim Kulling 7e23773776
Merge pull request #3055 from malortie/fix-simpletextureddirectx11-sample2
Added missing std namespace prefix to std types.
2020-03-10 22:16:01 +01:00
Marc-Antoine Lortie ed62ed9e7c Minor changes in CMakeLists files.
- Fixed condition preventing ASSIMP_BUILD_ASSIMP_VIEW showing up on first time
- Set ASSIMP_BUILD_ASSIMP_VIEW to off by default.
- Removed unnecessary reference to DirectX 9 library.
2020-03-10 13:47:10 -04:00
Marc-Antoine Lortie 0904e4880b
Merge branch 'master' into fix-simpletextureddirectx11-sample2 2020-03-10 12:04:54 -04:00
Kim Kulling af59010583
Merge branch 'master' into cmake_fix_native_path 2020-03-10 16:29:44 +01:00
Kim Kulling 22ca2efa8f
Merge pull request #3033 from malortie/raise-cmake-minimum-version-to-3.0
Raised minimum CMake version to 3.0 for assimp_cmd and assimp_view.
2020-03-10 16:29:13 +01:00
Kim Kulling 1c6077aa4f
Merge branch 'master' into raise-cmake-minimum-version-to-3.0 2020-03-10 13:16:33 +01:00
Kim Kulling 02e5698a38 fix linker issues. 2020-03-09 22:49:32 +01:00
Kim Kulling c7628d0f92
Merge pull request #3058 from assimp/fix_zip_issue
Fix zip issue
2020-03-09 13:47:45 +01:00
Kim Kulling 9fae5fdabb
Merge branch 'master' into fix_zip_issue 2020-03-09 10:57:04 +01:00
kimkulling f3b6b78d4d small refactorings. 2020-03-09 10:55:32 +01:00
kimkulling bb3db0ebaf closes https://github.com/assimp/assimp/issues/2954: upgrade to latest greatest. 2020-03-09 10:51:26 +01:00
Kim Kulling 7b1187a917
Merge pull request #3057 from shawwn/2020-03-09/fix
Only try to initialize members whose name starts with 'm' followed by an uppercase character
2020-03-09 10:15:03 +01:00
Shawn Presser f305f10551 Only try to initialize members whose name starts with 'm' followed by an uppercase character 2020-03-09 00:05:17 -07:00
Kim Kulling e8d2b84017 clean all warnings for vs-2019 2020-03-08 21:24:01 +01:00
Kim Kulling 5866f3f98f
Merge branch 'master' into fix-simpletextureddirectx11-sample2 2020-03-08 18:48:26 +01:00
Kim Kulling 339f9387a7
Merge pull request #3056 from malortie/fix-matrix3x3-comparison-operators
Fixed wrong matrix type used in aiMatrix3x3t comparison operators.
2020-03-08 18:47:11 +01:00
Marc-Antoine Lortie 424f5e939f Fixed wrong matrix type used in comparaison operators. 2020-03-08 12:18:09 -04:00
Marc-Antoine Lortie dda083fa7b Added missing std namespace prefix to std types. 2020-03-08 10:50:18 -04:00
Kim Kulling a3ff03f193
Merge branch 'master' into raise-cmake-minimum-version-to-3.0 2020-03-08 09:06:09 +01:00
Kim Kulling 1e2c3c9c01
Merge pull request #3053 from malortie/fix-simpledirectx11-sample
Fixed SimpleTexturedDirectX11 sample.
2020-03-07 17:59:24 +01:00
Kim Kulling b5d65bf94e
Update ModelLoader.cpp
Apply asimp-code-style.
2020-03-07 12:22:57 +01:00
Kim Kulling 31c6f0db92
Update Mesh.h
Apply code style.
2020-03-07 12:19:55 +01:00
Marc-Antoine Lortie c620e9a2ac Fixed memory leak caused by glutMainLoop() not returning.
Fixed memory leak by allowing glutMainLoop() to return to allow for the scene and streams to be released.
2020-03-06 13:28:05 -05:00
Marc-Antoine Lortie 673a1dcea5
Merge branch 'master' into sample-simpleopengl-minor-improvements 2020-03-06 10:45:58 -05:00
Marc-Antoine Lortie aa8a6122ce Fixed SimpleTexturedDirectX11 sample.
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Kim Kulling 291d86c4e0
Merge branch 'master' into raise-cmake-minimum-version-to-3.0 2020-03-06 14:18:04 +01:00
Sebastian Matusik 8b9abc58e7 ifdef the exporters as specifying harsher linker flags than what's in default CMake causes linking issues. 2020-03-04 17:15:09 -08:00
Yingying Wang bb62249f0c fix gltf2 exporter memory crash 2020-03-04 14:52:26 -08:00
Kim Kulling 0201fc57dc
Merge pull request #3039 from Nimer-88/gltf2_broken_bones_count
Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0
2020-03-04 23:10:32 +01:00
Kim Kulling 0b227219b7
Merge branch 'master' into gltf2_broken_bones_count 2020-03-03 11:33:56 +01:00
Kim Kulling a254690ba0
Merge branch 'master' into raise-cmake-minimum-version-to-3.0 2020-03-02 20:44:07 +01:00
Kim Kulling 920535165d next fixed warnings 2020-03-01 13:15:45 +01:00
Kim Kulling 772774495c
Merge pull request #3040 from Nimer-88/split_by_bone_count_infinite_loop
Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop
2020-02-29 20:19:43 +01:00
Sebastian Matusik 710dbba52d Trimmed trailing whitespaces 2020-02-28 19:19:10 -08:00