Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Kim Kulling
a34b9d1c95
Fix review findings
2021-06-16 11:21:31 +02:00
Hill Ma
af748755e1
Fix issue #2873
2021-06-15 13:20:12 -07:00
Malcolm Tyrrell
4ec01cfdcd
Improve use of logging
2021-05-13 12:05:31 +01:00
Malcolm Tyrrell
5cd3bdd5c2
No need to distinguish formatting log functions.
2021-05-13 10:25:27 +01:00
Malcolm Tyrrell
89584c167a
Log debug
2021-05-13 09:56:42 +01:00
Malcolm Tyrrell
ca698c3e49
Log error
2021-05-13 09:36:42 +01:00
Kim Kulling
25cf5dd487
Merge branch 'master' into mRootNode_mTransformation
2021-05-06 21:40:03 +02:00
Kim Kulling
e120544978
Merge branch 'master' into fixGenNormals
2021-05-06 17:28:37 +02:00
Kim Kulling
0b92abe9b4
Merge branch 'master' into empty-string-style
2021-04-30 00:54:57 +02:00
Garux
3717e66fae
consider aiProcess_FlipWindingOrder in aiProcess_GenNormals & aiProcess_GenSmoothNormals
2021-04-29 20:52:06 +03:00
Garux
ebf5ef9a4b
consider pScene->mRootNode->mTransformation set by some importers while using AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION
2021-04-29 20:43:37 +03:00
Max Vollmer (Microsoft Havok)
44dc08f128
Remove GLTF tag, postprocessing is format independent
2021-04-21 16:20:58 +01:00
Max Vollmer (Microsoft Havok)
746d5cf964
* Throw instead of assert on invalid file input
...
* Check JSON object type before accessing members
* Ensure samplers input and output references are set before accessing them
2021-04-21 16:17:03 +01:00
Krishty
f761dc72f4
style fix - initializing and assigning empty std::string properly
...
std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.
With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Clement JACOB
e66232d8c3
Merge branch 'master' into feature/gltf_fb_ngon_encoding
2021-04-07 13:54:31 +02:00
Kim Kulling
cdb6a62cdb
Merge branch 'master' into issue_3678
2021-04-03 10:27:07 +02:00
Kim Kulling
da0543972b
Fix parsing for AMF-Files.
2021-04-03 10:25:03 +02:00
Clement Jacob
fc2c12ad6a
Fixing encoding when lines and points are encountered
2021-03-30 09:58:28 +02:00
Clement Jacob
fc0cf2ea8d
NGON encoding triangles only
2021-03-30 09:19:50 +02:00
Clement Jacob
2e90fed527
Refactoring and fixing remaining issues in triangulation process
2021-03-30 09:10:50 +02:00
Clement Jacob
596001c89c
Refactoring the extension
2021-03-30 09:10:50 +02:00
Clement Jacob
81019d5e58
Fixing quad encoding
2021-03-30 09:10:50 +02:00
Clement Jacob
6d1a0c6054
Adding quad proper handling
2021-03-30 09:10:50 +02:00
Clement Jacob
8e589221d7
[gltf2-exporter] Adding FB_ngon_encoding support
2021-03-30 09:10:50 +02:00
Kim Kulling
f5ed217409
Merge branch 'master' into msvc2019fix
2021-03-12 15:49:41 +01:00
Kim Kulling
6c89631581
closes https://github.com/assimp/assimp/issues/3678 : ensure lowercase
2021-03-09 21:08:28 +01:00
Andy Shaw
2576c8c3a6
Compile fix for MSVC 2019
...
Small is seen as a type with some options so this fixes the errors starting with:
code\PostProcessing\ComputeUVMappingProcess.cpp(125): error C2632: 'int' followed by 'char' is illegal
2021-03-04 08:04:19 +01:00
Kim Kulling
c669c8f1eb
Merge branch 'master' into update_copyrights
2021-02-28 12:18:41 +01:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
aa6f983920
Remove buggy assert
...
- Remove assertion test for empty nodestacks when no meshes are in the node. Just return from the function.
- closes https://github.com/assimp/assimp/issues/3664
2021-02-25 14:01:18 +01:00
Bart Sekura
5f50e42535
added missing return
2021-01-23 09:56:35 +09:00
Bart Sekura
f8c512acd7
changed morph anim error to warning when validating
2021-01-23 09:52:46 +09:00
Inho Lee
4e5b25cd81
Keep AnimMesh data during the SortByPTypeProcess
...
A Postprocessing step, SortByPTypeProcess, can rebuild Mesh data,
but it does not handle AnimMesh.
This patch helps to rebuild appropriate AnimMeshes for the Mesh.
2020-12-16 19:19:30 +01:00
Oleg Bogdanov
4d4a3c42f6
Fix for 3489 | Preserve morph targets when splitting by bone count
2020-11-28 10:01:50 -08:00
Malcolm Tyrrell
d9b90f714a
Fix typo
2020-11-16 11:06:39 +00:00
Kim Kulling
0d5e5790cb
Fix findings.
2020-11-14 12:44:49 +01:00
Malcolm Tyrrell
3deae8760c
Optimize FindDegenerates so it doesn't explode
2020-11-02 14:43:35 +00:00
Malcolm Tyrrell
b7c789da67
Stop concatenating std::strings. Use formatter.
2020-08-18 17:35:08 +01:00
Kim Kulling
b94183376c
Fix possible overflow in new.
2020-08-05 17:56:44 +02:00
Malcolm Tyrrell
51150cb3df
Ensure asserts are defined where expected.
2020-07-02 14:53:29 +01:00
Hill Ma
30f09e9fc0
Fix build when ASSIMP_DOUBLE_PRECISION is on.
...
Tested:
$ cmake -DASSIMP_DOUBLE_PRECISION=1 -DASSIMP_BUILD_MDL_IMPORTER=0 ..; make
The MDL importer is disabled due to the fact that there is some float-only code
in MDL. This also means bin/assimp and bin/unit would not link successfully with
the above build flags.
2020-06-28 17:36:21 -07:00
Kim Kulling
ba6af9ff98
Merge branch 'master' into FindInvalidData
2020-06-25 16:41:24 +02:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Ryan Styrczula
5717ea466f
FindInvalidDataProcess: Mark removed meshes as "out"
...
There's a code path where an input scene only has a single mesh.
In this case, if ProcessMesh returns 2, we delete the mesh and move on
with the postprocessing. UpdateMeshReferences is not called and so the
deleted mesh is left dangling in nodes.
In a later step (SplitMesh in my testing), it then tries to deference a
null pointer and we explode.
With `out = true`, we can now hit the DeadlyImportError instead of a
segfault.
2020-06-22 17:24:16 -04:00
Kota Iguchi
6acaaee80f
Check invalid vertex id for bone weight
2020-06-20 15:27:28 +09:00
Kim Kulling
ecfca1d5c5
Merge branch 'master' into verboseLogging
2020-05-21 18:30:52 +02:00
Ryan Styrczula
c4055d04b4
Fix double free caused in FindInvalidDataProcess
...
In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Malcolm Tyrrell
87a7662bee
More thinks using VERBOSE_DEBUG
2020-05-18 11:45:00 +01:00
Malcolm Tyrrell
90cdbd9d9a
Fix ups
2020-05-15 17:46:50 +01:00