Kim Kulling
2bcf08370d
Merge branch 'master' into fix-gltf-vertex-colors
2021-01-21 11:54:02 +01:00
Maki
6d13fd6aa2
Fix glTF vertex colors with types other than float
2021-01-15 02:56:45 +00:00
Max Vollmer
d49aed4585
* Check that buffer view has buffer
...
* Handle integer overflow when calculating byte length
* Minor code cleanup for exception messages
2021-01-11 08:45:47 +00:00
Danny-Kint
07aace0fdd
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-31 07:08:31 +01:00
Danny-Kint
07b59f539d
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-28 08:48:54 +01:00
Maki
ca653e0c6a
Fix glTF from memory loading .bin with a custom IOHandler
2020-12-28 07:18:50 +00:00
Kim Kulling
3f5238d7c1
Merge branch 'master' into gltf2_fixes
2020-12-24 16:48:36 +01:00
Danny-Kint
dbffe25c9d
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-23 11:33:04 +01:00
Danny Kabrane
383c97e380
Add KHR_materials_transmission during export
2020-12-23 10:43:21 +01:00
Danny Kabrane
2b097c1e73
Add KHR_materials_transmission during import
2020-12-23 10:43:01 +01:00
Danny Kabrane
197bf1e617
Add KHR_materials_clearcoat during export
2020-12-23 09:56:15 +01:00
Danny Kabrane
f8c63d874b
support KHR_materials_clearcoat during import
2020-12-23 08:12:09 +01:00
Danny Kabrane
aa9d6ce7b7
add support for khr_materials_sheen during export
2020-12-21 14:34:16 +01:00
Danny Kabrane
0fdda99ea1
add underscore (MATERIAL_SHEEN instead of MATERIALSHEEN)
2020-12-21 14:33:35 +01:00
Danny Kabrane
63b0a97369
import KHR_materials_sheen
2020-12-20 07:59:12 +01:00
Max Vollmer
a15adc9fbc
Fixed copypaste error
2020-12-14 17:01:42 +00:00
Max Vollmer
1db51503d8
Throw instead of assert on invalid file input
2020-12-14 16:44:56 +00:00
Max Vollmer
5436e16802
* Fix memory leak in GLTF2 Importer that occurs when an exception gets thrown while constructing a scene
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* Fix crash in GLTF2 Importer when a scene with dangling/uninitialized pointers gets deleted after an exception was thrown
* Fix crash in GLTF2 Importer when channel sampler is not set (negative index)
2020-12-14 16:37:02 +00:00
Jean-Louis Boudrand
d18fce3f06
Fix https://github.com/assimp/assimp/issues/3054
...
Corrected the animation of each bone of an animation were exported in different animations (+tabs fixes)
2020-12-13 17:02:50 +01:00
Jean-Louis Boudrand
8701a86c9d
Fixed a crash of the Gltf 2 exporter in the case of an animation without a translation, rotation or scale animation key.
2020-12-10 23:47:54 +01:00
Kim Kulling
816bbc852c
Merge branch 'master' into master
2020-12-08 19:54:04 +01:00
FRICOTEAUX
b47c5c8c27
glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit e8d2b84
on 08/03/2020 "clean all warnings for vs-2019")
2020-11-30 20:11:41 +01:00
Max Vollmer
7d72c78c8e
Some improvements
2020-11-30 15:20:51 +00:00
Max Vollmer
6ed1488e6e
* Improved error messages
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* Throw instead of asserts on invalid file input
2020-11-30 15:04:06 +00:00
Kim Kulling
4590f06756
Merge branch 'master' into master
2020-11-25 16:57:49 +01:00
Evangel
98e42e22b8
Added check around setting pScene->mName from asset.scene.
2020-11-22 15:49:41 +10:00
Evangel
30584c1ec1
Replaced name with scene_name to avoid shadowing.
2020-11-22 15:36:08 +10:00
Evangel
67abcb10ba
Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes.
2020-11-22 15:33:31 +10:00
Kim Kulling
d10bf9a0d3
Merge branch 'master' into master
2020-11-18 21:30:58 +01:00
Inho Lee
e3083c21f0
glTF2: import correct animation values for CUBICSPLINE
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CUBICSPLINE interpolation has tangent values with the animation data.
Current import don't care this interpolation type but it will help not
to fetch tangent values instead of animation data.
Note: Assimp cannot support interpolation types yet.
2020-11-17 17:21:07 +01:00
Kim Kulling
c4ba5eeeea
Merge branch 'master' into issue_3500
2020-11-16 21:52:14 +01:00
Jean-François Verdon
09ca11d063
Fixing issue 3500, invalid outer cone angle readed from gltf2 file on machines which defines M_PI as a double value
2020-11-16 09:19:13 +01:00
Inho Lee
8845d7eed3
Prevent to generate redundant morph targets for glTF2
2020-11-11 20:49:22 +01:00
Malcolm Tyrrell
0f246edb97
Prevent GetValue from corrupting memory
2020-11-06 13:43:16 +00:00
Malcolm Tyrrell
34e3e6293a
Style
2020-11-06 09:57:48 +00:00
Malcolm Tyrrell
0af05e7a60
Better message
2020-11-05 15:10:52 +00:00
Malcolm Tyrrell
01b2088dd3
A missing bufferview was causing a crash.
2020-11-05 15:02:41 +00:00
Max Vollmer
4006bb71f4
Fixes for crashes in GLTF2 Importer
2020-10-23 12:01:43 +01:00
Inho Lee
ad7f8910e9
Rollback the method to handle empty bones for GLTF2
...
A patch made the assimp to ignore empty bones.
However, some assets can have bones which don't have weights
but are connected to other bones.
2020-10-16 17:09:17 +02:00
Kim Kulling
c0e58c1895
Merge branch 'master' into gltfBufferViewSizeFix
2020-09-22 20:02:16 +02:00
Max Vollmer (Microsoft Havok)
9c1edaee96
Merge branch 'master' into gltfBufferViewSizeFix
2020-09-16 10:08:47 +01:00
Kim Kulling
9e2c4e0cf4
Merge branch 'master' into rbsheth_hunter_rapidjson
2020-09-14 09:00:11 +02:00
Max Vollmer
615ffdf93f
What: Throw instead of assert when input file is invalid.
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Why: Assimp shouldn't crash on invalid files. Asserts are disabled on Release builds.
2020-09-10 10:47:58 +01:00
Rahul Sheth
59c8b4ed84
Move RapidJSON definitions to CMake
2020-08-27 16:51:06 -04:00
Malcolm Tyrrell
0f6127e90e
No need to build strings.
2020-08-18 18:21:20 +01:00
Malcolm Tyrrell
b7c789da67
Stop concatenating std::strings. Use formatter.
2020-08-18 17:35:08 +01:00
Rahul Sheth
ad18e365e5
Fixing more warnings
2020-07-24 16:33:36 -04:00
Kim Kulling
c7a9ef30cc
Merge branch 'master' into fix-mingw-priumax
2020-07-24 11:14:15 +02:00
Kim Kulling
0f442b1ff2
Merge branch 'master' into gltfIndexOutOfRangeFix
2020-07-23 11:27:34 +02:00
Kim Kulling
b2e53783de
Merge branch 'master' into fix-mingw-priumax
2020-07-17 12:07:46 +02:00