Commit Graph

20 Commits (20755f4200533b570d3a0178c74ed6bf6e05a743)

Author SHA1 Message Date
IOhannes m zmölnig 3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Eric Wasylishen ee8d1b0417 SimpleTexturedDirectx11: embedded texture loading fixes
- remove assumption that embedded texture names start with "*0", etc.
- rename ModelLoader::getTextureFromModel() to loadEmbeddedTexture()
- support loading uncompressed embedded textures

Fixes display of bullsquid.mdl from Half-Life (which has an
embdedded texture named "bottommap.bmp")
2021-04-24 14:13:51 -06:00
Biswapriyo Nath 8d8ba521e2 Check _MSC_VER for MSVC specific pragma directives.
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
kkulling 4e16716924 Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting 2020-05-05 10:17:52 +02:00
Marc-Antoine Lortie 105b2bdeaf Replaced NULL with nullptr for pointers in sample SimpleTexturedDirectx11. 2020-04-04 15:37:50 -04:00
Marc-Antoine Lortie 4bae1d2596 Fixed warning C4018: '<': signed/unsigned mismatch 2020-04-03 10:07:44 -04:00
Marc-Antoine Lortie e67ddd0ca1 Fixed /W4 compile warnings in sample SimpleTexturedDirectx11. 2020-04-03 09:43:01 -04:00
Aaron Franke 1529f9518f
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
Marc-Antoine Lortie dda083fa7b Added missing std namespace prefix to std types. 2020-03-08 10:50:18 -04:00
Kim Kulling b5d65bf94e
Update ModelLoader.cpp
Apply asimp-code-style.
2020-03-07 12:22:57 +01:00
Kim Kulling 31c6f0db92
Update Mesh.h
Apply code style.
2020-03-07 12:19:55 +01:00
Marc-Antoine Lortie aa8a6122ce Fixed SimpleTexturedDirectX11 sample.
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Kim Kulling 3a8cb442f3 closes https://github.com/assimp/assimp/issues/2681: add dx11-sample to cmake. 2019-11-15 20:52:13 +01:00
BuildTools a8a1ca9894 header paths adjusted for unit tests and samples 2018-01-05 23:12:40 -08:00
Kim Kulling ff83701a6f Sample: update dx11 texture loader. 2017-06-03 09:25:20 +02:00
Ias0601 db4b959868 Update ModelLoader.cpp 2017-06-01 21:12:48 +05:30
Ias0601 4456b7ca82 Update Mesh.h 2017-06-01 21:11:48 +05:30
Ias0601 863ae1d80d Add files via upload 2017-06-01 19:28:25 +05:30
Ias0601 629e80ee4a Create main.cpp 2017-06-01 19:25:25 +05:30