Max Vollmer (Microsoft Havok)
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806d81c919
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Merge branch 'master' into GLTF2_recursive_references_fix
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2020-03-31 09:54:01 +01:00 |
Kim Kulling
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51438bff87
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Merge branch 'master' into cmake_targets_determine_lib_path
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2020-03-31 10:31:31 +02:00 |
Alexey Medvedev
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3ef46b0edd
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Weights and bones count checks
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2020-03-30 16:56:33 -07:00 |
Kim Kulling
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e445eba674
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Merge branch 'kimkulling_dev' of https://github.com/assimp/assimp into kimkulling_dev
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2020-03-30 21:53:46 +02:00 |
Kim Kulling
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7f63a4b0d7
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add terragen importer unittest.
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2020-03-30 21:53:25 +02:00 |
Kim Kulling
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a57edf2e99
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Merge branch 'master' into kimkulling_dev
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2020-03-30 21:52:12 +02:00 |
Kim Kulling
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0d9bccbcca
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Merge pull request #3098 from assimp/kimkulling-patch-5
add windows build
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2020-03-30 21:51:51 +02:00 |
Alexey Medvedev
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5e93b9ea8b
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Fixed bone splitting with excessive amount of bones with 0 weight
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2020-03-30 12:42:32 -07:00 |
Kim Kulling
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bb046a3f80
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fix typo
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2020-03-30 21:41:03 +02:00 |
Kim Kulling
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c2cbac979e
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Select releyase config
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2020-03-30 21:10:23 +02:00 |
Kim Kulling
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6bae5e2a40
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Fix unittest execution
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2020-03-30 20:44:16 +02:00 |
Kim Kulling
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6973aea6da
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fix compiler warnings.
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2020-03-30 20:41:39 +02:00 |
Kim Kulling
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4c177ad72e
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fix possible warnings
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2020-03-30 20:33:43 +02:00 |
RichardTea
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d276044ad3
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Merge remote-tracking branch 'upstream/master'
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2020-03-30 13:38:54 +01:00 |
Ville Ruusutie
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419b0a1ddc
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Merge branch 'master' into optimized_bonelimits
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2020-03-29 21:48:38 +03:00 |
Kim Kulling
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22d6b761e6
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Merge branch 'master' into kimkulling_dev
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2020-03-29 18:42:43 +02:00 |
Kim Kulling
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cdc580b947
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add windows build
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2020-03-29 18:39:55 +02:00 |
Kim Kulling
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b6b3b39bb3
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Merge pull request #3096 from assimp/kimkulling-patch-3
Add mac
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2020-03-29 18:36:26 +02:00 |
Kim Kulling
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5bc2e84c90
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Add mac
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2020-03-29 17:55:28 +02:00 |
Kim Kulling
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d51b89f3ce
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trigger build
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2020-03-29 13:44:14 +02:00 |
Kim Kulling
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b1165cff28
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Merge branch 'master' into kimkulling_dev
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2020-03-29 12:07:20 +02:00 |
Ville Ruusutie
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222b145307
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Merge branch 'master' into optimized_bonelimits
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2020-03-29 12:54:07 +03:00 |
Kim Kulling
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4796ad3d5e
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Merge pull request #3086 from napina/fbx_rotation_fix
Fixed FBX simple anim pre/post rotation handling
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2020-03-29 10:55:55 +02:00 |
Kim Kulling
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9b83d74830
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apply code-conventions to unrealloader
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2020-03-28 09:48:55 +01:00 |
Kim Kulling
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27e1a20efe
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Update 3DSConverter.cpp
Trigger build.
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2020-03-27 20:46:32 +01:00 |
Kim Kulling
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3a206a424d
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Merge branch 'master' into kimkulling_dev
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2020-03-27 18:25:13 +01:00 |
Kim Kulling
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e543a58dfb
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Update m3d.h
fix more alignment errors.
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2020-03-27 18:23:22 +01:00 |
Kim Kulling
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2cfdbe2d50
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Update m3d.h
Fix alignment bug.
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2020-03-27 16:27:07 +01:00 |
Kim Kulling
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7a01061c3e
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Update m3d.h
Try to fix build error.
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2020-03-27 15:39:49 +01:00 |
Kim Kulling
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60750161d5
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Update m3d.h
replace assignment by memcpy.
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2020-03-27 15:28:32 +01:00 |
Ville Ruusutie
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855452831c
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Merge branch 'master' into fbx_rotation_fix
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2020-03-27 14:36:00 +02:00 |
Marc-Antoine Lortie
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f9a7d2abf1
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Added C API tests.
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2020-03-27 07:59:10 -04:00 |
Kim Kulling
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32c59643f2
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Update m3d.h
fix alignment issue.
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2020-03-27 11:38:38 +01:00 |
Kim Kulling
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80323b57bc
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Update UnrealLoader.cpp
Fix static code analysis findings.
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2020-03-27 11:30:40 +01:00 |
Ville Ruusutie
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7a2bc5f8f3
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Merge branch 'master' into optimized_bonelimits
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2020-03-27 07:12:25 +02:00 |
Kim Kulling
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bd5b7ecab9
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Merge pull request #3089 from malortie/add-missing-c-api-functions
Added missing functionalities to C API.
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2020-03-26 20:38:22 +01:00 |
Ville Ruusutie
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69176ad425
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Merge branch 'master' into optimized_bonelimits
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2020-03-26 21:28:47 +02:00 |
Ville Ruusutie
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7f521b4eb4
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Merge branch 'master' into fbx_rotation_fix
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2020-03-26 21:28:03 +02:00 |
Marc-Antoine Lortie
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609632c6a5
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Added missing functionalities to C API.
The C API functions that have been added are the following:
Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize
Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion
Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo
Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo
Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate
In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
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2020-03-26 13:08:40 -04:00 |
Kim Kulling
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96c7c567e6
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Merge branch 'master' into kimkulling_dev
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2020-03-26 11:56:45 +01:00 |
Max Vollmer (Microsoft Havok)
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3c9751ce0c
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Merge branch 'master' into GLTF2_recursive_references_fix
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2020-03-26 10:16:58 +00:00 |
Kim Kulling
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da8b174ecb
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Merge pull request #3069 from ms-maxvollmer/GLTF2_guarantee_rootnode_fix
GLTF2: Fixed behavior of glTF2Importer::ImportNodes
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2020-03-26 11:12:33 +01:00 |
kimkulling
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ccd13436da
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fix memory leak during export
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2020-03-25 16:37:43 +01:00 |
napina
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14b8d1242b
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Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code.
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2020-03-25 08:20:31 +02:00 |
napina
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b962af93fc
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Merge branch 'master' of https://github.com/assimp/assimp
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2020-03-24 21:35:22 +02:00 |
Max Vollmer (Microsoft Havok)
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ec17aff6d6
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Merge branch 'master' into GLTF2_invalid_buffer_fix
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2020-03-24 11:56:44 +00:00 |
Max Vollmer (Microsoft Havok)
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ef20cdc430
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Merge branch 'master' into GLTF2_guarantee_rootnode_fix
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2020-03-24 11:56:42 +00:00 |
Max Vollmer (Microsoft Havok)
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2820edee54
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Merge branch 'master' into GLTF2_recursive_references_fix
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2020-03-24 11:56:38 +00:00 |
Kim Kulling
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fb32072391
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Merge branch 'master' into cmake_targets_determine_lib_path
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2020-03-24 11:56:17 +01:00 |
Kim Kulling
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16725cc3f6
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Merge pull request #3075 from aimoonchen/fix_FBX_no_preservePivots_bug
fix FBX no preservePivots bug
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2020-03-24 11:55:44 +01:00 |