Kim Kulling
627cb93b0b
Merge branch 'master' into topic/fragmented_embedded_textures
2019-05-19 20:16:49 +02:00
Mike Samsonov
c84ac7a135
Fragmented FBX ASCII emdedded resource
2019-05-16 11:59:23 +01:00
Mike Samsonov
4e03a2c00d
Exception spam fix for FBXMaterial
2019-05-16 11:58:07 +01:00
Matias Lavik
015e960d0e
Merge branch 'master' into issue_1957
2019-04-06 22:22:05 +02:00
Matias Lavik
b3177a2a9a
issue 1957: Added support for reading embedded content (textures) in ASCII FBX. In ASCII FBX embedded content is encoded in Base64 and is surrounded by double quotation marks. The decoding functions are based on those used in the glTF importer.
2019-04-06 19:31:56 +02:00
Matias Lavik
898e59d8ee
Merge branch 'master' into issue_2043
2019-04-04 16:36:44 +02:00
Matias
20acce1c5e
Suggested fix for issue : If available, use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". This seems to be what 3DS Max and FBX SDK use.
2019-04-04 16:31:34 +02:00
Charlie Gettys
f15f37634d
BlenderDNA.h:
...
* Fix rethrow that would crash the program.
* QUESTION: am I throwing the right exception here.
COBLoader:
* catch exception by const ref
* fix equality checks using strncmp taht weren't actually checking equality
FBXMaterial: Catch exception by const ref (+ Debug log that it's done so)
FBXConverter: Rename local variables to avoid shadowing parameter
ImageExtractor: Remove duplicated/unreachable code
FBXConverter: Another shadowed variable fix
MD5Loader: 2 shadowed variables
IRRLoader: shadowed parameter
StepFileReader.cpp: Shadowed parameter
IRRLoader: remove empty else statement
STLExporter: Throw error instead of silently ignoring unimplemented option
Misc empty blocks removed or debug logging added
2019-03-30 16:08:25 -04:00
kimkulling
a06133ab52
Update copyrights.
2019-01-30 09:41:39 +01:00
Alexandre Avenel
2879e0d6ef
Fix typos on code using codespell
2018-05-13 16:35:03 +02:00
Tommy
9f02c8a97c
Fix default opacity of materials exported to FBX by Blender.
2018-03-07 09:15:08 +01:00
Kim Kulling
b049933d2f
update license dates.
2018-01-28 19:42:05 +01:00
BuildTools
66171de915
Successful lib build, unit testing still WIP
2018-01-05 16:18:33 -08:00
Tommy
47c422ea49
Fix non-ascii encoding in comments in FBXMaterial.cpp.
...
It looks like it was just saved with a wrong encoding,
as these 0xB4 characters were in place of "'".
Also converted tabs to spaces to match indent in the rest of the file.
2017-12-17 16:40:12 +01:00
rickomax
c86013b08d
Fixed many FBX bugs
...
Fixed a bug where FBX loader won´t load embedded textures that don´t have the Content data filled. Some FBX files only fill this data once, so any embedded texture with the same source filename, should use the pre-loaded data.
Fixed another bug where FBX Texture "Filename" field came different than on some files than the one defined by the code. One suggestion is load all properties by the case-insensitive function created.
Added the "AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES" flag to tell the importer to load embedded texture data from already loaded ones.
2017-07-15 00:27:33 -03:00
Kim Kulling
a2b8d66a86
Update license info.
2017-05-09 19:57:36 +02:00
roshan.c
27f81884f9
adding support to store all the layered textures
2016-08-15 09:58:53 -07:00
mensinda
18843fe5e1
Replaced BOOST_FOREACH with c++11 ranged for loops
2016-04-05 22:53:54 +02:00
Kim Kulling
1191d03405
Update license info.
2016-01-01 21:07:24 +01:00
Otger
f94bc8d66e
Initial support for FBX embedded textures
2015-11-23 19:49:54 +01:00
Richard
83de707587
Refactor: Expand tabs to 4 spaces
2015-06-28 16:04:15 -06:00
Richard
a96a595a7a
Refactor: Trim trailing whitespace
2015-06-28 16:01:32 -06:00
Kim Kulling
2bfc353fde
License info: update year info.
2015-06-28 21:48:25 +02:00
abma
bf4913b5c9
remove AssimpPCH.h: fixes #534
2015-04-16 01:00:17 +02:00
abma
6c5f9ecb06
fix most warnings with -pendantic
2014-08-18 02:09:06 +02:00
attila-barsi
ed9204ab1b
Initial version for FBX layered textures.
...
Fixed assert during parsing UDP3DSMAX.
2014-03-24 11:46:36 +01:00
Alexander Gessler
17629f1ff1
- fbx: work on resolving material links.
2012-07-04 15:07:57 +02:00
Alexander Gessler
a0c45f9190
- fbx: read texture -> material connections.
2012-07-03 19:42:14 +02:00
Alexander Gessler
effcaf066a
- fbx: Objects now carry their ID.
2012-07-03 19:36:38 +02:00
Alexander Gessler
fd451f7ba6
- fbx: read object-object and object-property connections.
2012-07-03 16:50:58 +02:00
Alexander Gessler
23914685f9
- fbx: read textures.
2012-07-03 14:59:40 +02:00
Alexander Gessler
97b69364ad
- fbx: refactor code for fetching property templates.
2012-07-03 14:40:45 +02:00
acgessler
131008cea1
- fbx: read materials.
2012-07-02 17:37:00 +02:00
acgessler
00f249b8dd
- fbx: add property system
2012-07-02 15:57:51 +02:00