Add missing docs for the newer assimpcmd utilities.
(fix path to html workshop in doxygen scripts to make 'em work on my machine :-)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@642 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Change doc revision to 590.
- Rebuild CHM doc (online docs updated as well).
- Add TBD entry to LWO loader to remind me if I find enough time to fix that.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@591 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Please be quick to suspect this commit if the build should break on Windows/MSVC.
(Again, sorry for the large commit, but I didnt want to flood the commit log with my git-style tiny commits.)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@577 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Moving private members of Assimp::Importer to a pimpl, hopefully solving strange crashes with vc9 debug builds.
Updating assimp_cmd to reflect these changes.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@403 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- changing Assimp's coordinate system from RH z-up to RH y-up
- fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH
- converttolh moved to three separate steps -> flipuv, flipwinding, makelh
LWO
- fixing texture coordinate generation -> mapping axis is correct now
- fixing z-fighting bug
ASE
- fixing crash due to invalid normal setup
- fixing parenting bug
- code cleanup
IRR
- code cleanup
- fixing placement of externally loaded meshes
MDL
- fixing texture coordinate space
PLY
- cleanup
- two-sided maat property is now set
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f