Kim Kulling
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50c7301a38
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Update copyrights
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2022-01-10 21:13:43 +01:00 |
Aaron Gokaslan
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94c3abd841
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Apply various performance fixes from clang-tidy
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2021-06-22 12:27:15 -04:00 |
Kim Kulling
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9e8dbd0ca5
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Update copyrights to 2021.
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2021-02-28 12:17:54 +01:00 |
Kim Kulling
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4e0c4d7bb7
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Update PbrtExporter.h
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2021-01-20 21:11:14 +01:00 |
Matt Pharr
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2bc074e35a
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Additional PBRT exporter cleanups
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2021-01-11 19:42:23 -08:00 |
Matt Pharr
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938537c884
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Checkpoint improvements to pbrt exporter
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2021-01-08 16:57:22 -08:00 |
Trevor David Black
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a0aa067b5f
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Moved Texture writing into its own function
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2020-05-01 08:35:04 -07:00 |
Trevor David Black
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2c9d3bea64
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Printing out unique textures
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2020-04-30 14:01:09 -07:00 |
Trevor David Black
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3dc550a9b2
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Got a working geometry prototype, sponza renders correctly when camera and light is added
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2020-04-25 00:10:31 -07:00 |
Trevor David Black
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07065e2235
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Working first proof of concept. Renders ambient term in pbrt
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2020-04-22 13:38:06 -07:00 |
Trevor David Black
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f9f2d617a2
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Added a very basic camera. Still work to do
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2020-04-17 10:42:13 -07:00 |
Trevor David Black
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3ad53ab630
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Printing file metadata
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2020-04-08 13:29:03 -07:00 |
Trevor David Black
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8c3b374486
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Pbrt file exporter hello world
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2020-04-06 12:12:37 -07:00 |