Kim Kulling
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4e0c4d7bb7
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Update PbrtExporter.h
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2021-01-20 21:11:14 +01:00 |
Matt Pharr
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ff8d50c8d0
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Fix MSVC compiler warnings
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2021-01-12 08:23:53 -08:00 |
Matt Pharr
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09c5564d5b
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More compiler warnings
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2021-01-12 08:16:08 -08:00 |
Matt Pharr
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1fd8646b7a
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Fix compiler warnings
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2021-01-12 08:03:16 -08:00 |
Matt Pharr
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2bc074e35a
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Additional PBRT exporter cleanups
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2021-01-11 19:42:23 -08:00 |
Matt Pharr
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938537c884
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Checkpoint improvements to pbrt exporter
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2021-01-08 16:57:22 -08:00 |
Trevor David Black
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a0aa067b5f
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Moved Texture writing into its own function
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2020-05-01 08:35:04 -07:00 |
Trevor David Black
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2c9d3bea64
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Printing out unique textures
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2020-04-30 14:01:09 -07:00 |
Trevor David Black
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3dc550a9b2
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Got a working geometry prototype, sponza renders correctly when camera and light is added
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2020-04-25 00:10:31 -07:00 |
Trevor David Black
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07065e2235
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Working first proof of concept. Renders ambient term in pbrt
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2020-04-22 13:38:06 -07:00 |
Trevor David Black
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cb88210c62
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Completed scene wide rendering output
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2020-04-20 12:23:22 -07:00 |
Trevor David Black
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1045fb7798
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Got 90 percent solution for exporting camera data
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2020-04-20 11:55:46 -07:00 |
Trevor David Black
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f9f2d617a2
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Added a very basic camera. Still work to do
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2020-04-17 10:42:13 -07:00 |
Trevor David Black
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3ad53ab630
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Printing file metadata
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2020-04-08 13:29:03 -07:00 |
Trevor David Black
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8c3b374486
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Pbrt file exporter hello world
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2020-04-06 12:12:37 -07:00 |