Merge branch 'master' into floatwarnings
commit
fec39154ed
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@ -87,10 +87,6 @@ ASEImporter::ASEImporter() :
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ASEImporter::~ASEImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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@ -62,7 +62,7 @@ namespace Assimp {
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class ASEImporter : public BaseImporter {
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public:
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ASEImporter();
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~ASEImporter() override;
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~ASEImporter() override = default;
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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@ -1774,7 +1774,13 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
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// FIX: There needn't always be a value, sad but true
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while (true) {
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if (*filePtr < '9' && *filePtr >= '0') {
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uint32_t value = strtoul10(filePtr, &filePtr);
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if (value < 32) {
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out.iSmoothGroup |= (1 << strtoul10(filePtr, &filePtr));
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} else {
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const std::string message = std::string("Unable to set smooth group, value with ") + ai_to_string(value) + std::string(" out of range");
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LogWarning(message.c_str());
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}
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}
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SkipSpaces(&filePtr);
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if (',' != *filePtr) {
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -385,12 +384,10 @@ struct Dummy : public BaseNode {
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/** \brief Class to parse ASE files
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*/
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class Parser {
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private:
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Parser() AI_NO_EXCEPT {
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// empty
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}
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public:
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/// @brief No default constructor.
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Parser() = delete;
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// -------------------------------------------------------------------
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//! Construct a parser from a given input file which is
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//! guaranteed to be terminated with zero.
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@ -142,6 +142,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
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// If the information which primitive types are there in the
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// mesh is currently not available, compute it.
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if (!mesh->mPrimitiveTypes) {
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ai_assert(mesh->mFaces != nullptr);
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for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
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aiFace &face = mesh->mFaces[a];
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switch (face.mNumIndices) {
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