Merge branch 'master' of github.com:assimp/assimp

pull/140/head
acgessler 2013-10-01 17:56:12 +02:00
commit fdbfa572ab
5 changed files with 118 additions and 16 deletions

View File

@ -235,9 +235,13 @@ void ColladaExporter::WriteMaterials()
if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
name = "mat";
materials[a].name = std::string( "m") + boost::lexical_cast<std::string> (a) + name.C_Str();
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it )
if( !isalnum( *it) )
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
// isalnum on MSVC asserts for code points in [0,255]. Thus prevent unwanted promotion
// of char to signed int and take the unsigned char value.
if( !isalnum( static_cast<uint8_t>(*it) ) ) {
*it = '_';
}
}
ReadMaterialSurface( materials[a].ambient, mat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
if( !materials[a].ambient.texture.empty() ) numTextures++;

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@ -199,6 +199,7 @@ void ObjExporter :: WriteGeometryFile()
AddNode(pScene->mRootNode,mBase);
// write vertex positions
vpMap.getVectors(vp);
mOutput << "# " << vp.size() << " vertex positions" << endl;
BOOST_FOREACH(const aiVector3D& v, vp) {
mOutput << "v " << v.x << " " << v.y << " " << v.z << endl;
@ -206,6 +207,7 @@ void ObjExporter :: WriteGeometryFile()
mOutput << endl;
// write uv coordinates
vtMap.getVectors(vt);
mOutput << "# " << vt.size() << " UV coordinates" << endl;
BOOST_FOREACH(const aiVector3D& v, vt) {
mOutput << "vt " << v.x << " " << v.y << " " << v.z << endl;
@ -213,6 +215,7 @@ void ObjExporter :: WriteGeometryFile()
mOutput << endl;
// write vertex normals
vnMap.getVectors(vn);
mOutput << "# " << vn.size() << " vertex normals" << endl;
BOOST_FOREACH(const aiVector3D& v, vn) {
mOutput << "vn " << v.x << " " << v.y << " " << v.z << endl;
@ -252,6 +255,31 @@ void ObjExporter :: WriteGeometryFile()
}
}
int ObjExporter::vecIndexMap::getIndex(const aiVector3D& vec)
{
vecIndexMap::dataType::iterator vertIt = vecMap.find(vec);
if(vertIt != vecMap.end()){// vertex already exists, so reference it
return vertIt->second;
}
vecMap[vec] = mNextIndex;
int ret = mNextIndex;
mNextIndex++;
return ret;
}
void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs )
{
vecs.resize(vecMap.size());
for(vecIndexMap::dataType::iterator it = vecMap.begin(); it != vecMap.end(); it++){
vecs[it->second-1] = it->first;
}
}
// ------------------------------------------------------------------------------------------------
void ObjExporter :: AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat)
{
@ -262,6 +290,7 @@ void ObjExporter :: AddMesh(const aiString& name, const aiMesh* m, const aiMatri
mesh.matname = GetMaterialName(m->mMaterialIndex);
mesh.faces.resize(m->mNumFaces);
for(unsigned int i = 0; i < m->mNumFaces; ++i) {
const aiFace& f = m->mFaces[i];
@ -281,21 +310,22 @@ void ObjExporter :: AddMesh(const aiString& name, const aiMesh* m, const aiMatri
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
const unsigned int idx = f.mIndices[a];
// XXX need a way to check if this is an unique vertex or if we had it already,
// in which case we should instead reference the previous occurrence.
ai_assert(m->mVertices);
vp.push_back( mat * m->mVertices[idx] );
face.indices[a].vp = vp.size();
aiVector3D vert = mat * m->mVertices[idx];
face.indices[a].vp = vpMap.getIndex(vert);
if (m->mNormals) {
vn.push_back( m->mNormals[idx] );
face.indices[a].vn = vnMap.getIndex(m->mNormals[idx]);
}
else{
face.indices[a].vn = 0;
}
face.indices[a].vn = vn.size();
if (m->mTextureCoords[0]) {
vt.push_back( m->mTextureCoords[0][idx] );
face.indices[a].vt = vtMap.getIndex(m->mTextureCoords[0][idx]);
}
else{
face.indices[a].vt = 0;
}
face.indices[a].vt = vt.size();
}
}
}

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@ -112,6 +112,36 @@ private:
const aiScene* const pScene;
std::vector<aiVector3D> vp, vn, vt;
struct aiVectorCompare
{
bool operator() (const aiVector3D& a, const aiVector3D& b) const
{
if(a.x < b.x) return true;
if(a.x > b.x) return false;
if(a.y < b.y) return true;
if(a.y > b.y) return false;
if(a.z < b.z) return true;
return false;
}
};
class vecIndexMap
{
int mNextIndex;
typedef std::map<aiVector3D, int, aiVectorCompare> dataType;
dataType vecMap;
public:
vecIndexMap():mNextIndex(1)
{}
int getIndex(const aiVector3D& vec);
void getVectors( std::vector<aiVector3D>& vecs );
};
vecIndexMap vpMap, vnMap, vtMap;
std::vector<MeshInstance> meshes;
// this endl() doesn't flush() the stream

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@ -112,7 +112,7 @@ void ObjFileParser::parseFile()
case 'v': // Parse a vertex texture coordinate
{
++m_DataIt;
if (*m_DataIt == ' ')
if (*m_DataIt == ' ' || *m_DataIt == '\t')
{
// Read in vertex definition
getVector3(m_pModel->m_Vertices);
@ -290,6 +290,10 @@ void ObjFileParser::getFace(aiPrimitiveType type)
std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
bool hasNormal = false;
const int vSize = m_pModel->m_Vertices.size();
const int vtSize = m_pModel->m_TextureCoord.size();
const int vnSize = m_pModel->m_Normals.size();
const bool vt = (!m_pModel->m_TextureCoord.empty());
const bool vn = (!m_pModel->m_Normals.empty());
int iStep = 0, iPos = 0;
@ -323,7 +327,11 @@ void ObjFileParser::getFace(aiPrimitiveType type)
{
//OBJ USES 1 Base ARRAYS!!!!
const int iVal = atoi( pPtr );
// increment iStep position based off of the sign and # of digits
int tmp = iVal;
if (iVal < 0)
++iStep;
while ( ( tmp = tmp / 10 )!=0 )
++iStep;
@ -348,6 +356,27 @@ void ObjFileParser::getFace(aiPrimitiveType type)
reportErrorTokenInFace();
}
}
else if ( iVal < 0 )
{
// Store relatively index
if ( 0 == iPos )
{
pIndices->push_back( vSize + iVal );
}
else if ( 1 == iPos )
{
pTexID->push_back( vtSize + iVal );
}
else if ( 2 == iPos )
{
pNormalID->push_back( vnSize + iVal );
hasNormal = true;
}
else
{
reportErrorTokenInFace();
}
}
}
pPtr += iStep;
}

View File

@ -86,7 +86,12 @@ bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
if (IsBinarySTL(buffer, fileSize))
return false;
if (fileSize < 5)
const char* bufferEnd = buffer + fileSize;
if (!SkipSpaces(&buffer))
return false;
if (buffer + 5 >= bufferEnd)
return false;
return strncmp(buffer, "solid", 5) == 0;
@ -209,7 +214,11 @@ void STLImporter::LoadASCIIFile()
{
aiMesh* pMesh = pScene->mMeshes[0];
const char* sz = mBuffer + 5; // skip the "solid"
const char* sz = mBuffer;
SkipSpaces(&sz);
ai_assert(!IsLineEnd(sz));
sz += 5; // skip the "solid"
SkipSpaces(&sz);
const char* szMe = sz;
while (!::IsSpaceOrNewLine(*sz)) {