Fixed: Ensure variable is always initialized before use
parent
63520d562a
commit
fbf90a28ff
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@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "SceneCombiner.h"
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#include "SceneCombiner.h"
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#include "SplitLargeMeshes.h"
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#include "SplitLargeMeshes.h"
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#include "StringComparison.h"
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#include "StringComparison.h"
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#include "../include/assimp/IOSystem.hpp"
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#include "../include/assimp/IOSystem.hpp"
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#include "../include/assimp/DefaultLogger.hpp"
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#include "../include/assimp/DefaultLogger.hpp"
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#include "../include/assimp/Exporter.hpp"
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#include "../include/assimp/Exporter.hpp"
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#include <memory>
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#include <memory>
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using namespace Assimp;
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using namespace Assimp;
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@ -324,6 +324,7 @@ void Discreet3DSExporter::WriteMaterials()
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break;
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break;
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default:
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default:
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shading_mode_out = Discreet3DS::Flat;
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ai_assert(false);
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ai_assert(false);
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};
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};
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writer.PutU2(static_cast<uint16_t>(shading_mode_out));
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writer.PutU2(static_cast<uint16_t>(shading_mode_out));
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