Refactor: Initialize members in declaration order; prefer initialization over assignment
parent
bf4a73e42e
commit
63520d562a
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@ -152,7 +152,7 @@ namespace {
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// ------------------------------------------------------------------------------------------------
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// Constructor for a specific scene to export
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StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
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StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mProperties(pProperties), mIOSystem(pIOSystem), mFile(file), mPath(path), mScene(pScene), endstr(";\n")
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{
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CollectTrafos(pScene->mRootNode, trafos);
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CollectMeshes(pScene->mRootNode, meshes);
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@ -160,11 +160,6 @@ StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mScene = pScene;
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// set up strings
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endstr = ";\n";
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// start writing
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WriteFile();
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}
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