sparce accessor exporter
parent
578dc09810
commit
f6720271cb
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@ -367,6 +367,7 @@ struct Object {
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//! An accessor provides a typed view into a BufferView or a subset of a BufferView
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//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
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struct Accessor : public Object {
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struct Sparse; //wangyi 0506
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Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
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size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
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ComponentType componentType; //!< The datatype of components in the attribute. (required)
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@ -374,6 +375,7 @@ struct Accessor : public Object {
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AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
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std::vector<double> max; //!< Maximum value of each component in this attribute.
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std::vector<double> min; //!< Minimum value of each component in this attribute.
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std::unique_ptr<Sparse> sparse; //wangyi 0506
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unsigned int GetNumComponents();
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unsigned int GetBytesPerComponent();
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@ -385,6 +387,10 @@ struct Accessor : public Object {
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void ExtractData(T *&outData);
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void WriteData(size_t count, const void *src_buffer, size_t src_stride);
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//wangyi 0506
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void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
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void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
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//! Helper class to iterate the data
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class Indexer {
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@ -423,6 +429,22 @@ struct Accessor : public Object {
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Accessor() {}
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void Read(Value &obj, Asset &r);
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//wangyi 0506
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//sparse
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struct Sparse {
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size_t count;
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ComponentType indicesType;
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Ref<BufferView> indices;
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size_t indicesByteOffset;
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Ref<BufferView> values;
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size_t valuesByteOffset;
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std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it.
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void PopulateData(size_t numBytes, uint8_t *bytes);
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void PatchData(unsigned int elementSize);
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};
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};
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//! A buffer points to binary geometry, animation, or skins.
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@ -555,6 +577,8 @@ struct BufferView : public Object {
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BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
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void Read(Value &obj, Asset &r);
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//wangyi 0506
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uint8_t *GetPointer(size_t accOffset);
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};
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struct Camera : public Object {
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@ -550,10 +550,67 @@ inline void BufferView::Read(Value &obj, Asset &r) {
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byteStride = MemberOrDefault(obj, "byteStride", 0u);
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}
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//wangyi 0506
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inline uint8_t *BufferView::GetPointer(size_t accOffset) {
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if (!buffer) return 0;
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uint8_t *basePtr = buffer->GetPointer();
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if (!basePtr) return 0;
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size_t offset = accOffset + byteOffset;
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if (buffer->EncodedRegion_Current != nullptr) {
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const size_t begin = buffer->EncodedRegion_Current->Offset;
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const size_t end = begin + buffer->EncodedRegion_Current->DecodedData_Length;
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if ((offset >= begin) && (offset < end))
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return &buffer->EncodedRegion_Current->DecodedData[offset - begin];
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}
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return basePtr + offset;
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}
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//
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// struct Accessor
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//
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//wangyi 0506
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inline void Accessor::Sparse::PopulateData(size_t numBytes, uint8_t *bytes) {
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if (bytes) {
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data.assign(bytes, bytes + numBytes);
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} else {
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data.resize(numBytes, 0x00);
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}
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}
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inline void Accessor::Sparse::PatchData(unsigned int elementSize) {
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uint8_t *pIndices = indices->GetPointer(indicesByteOffset);
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const unsigned int indexSize = int(ComponentTypeSize(indicesType));
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uint8_t *indicesEnd = pIndices + count * indexSize;
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uint8_t *pValues = values->GetPointer(valuesByteOffset);
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while (pIndices != indicesEnd) {
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size_t offset;
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switch (indicesType) {
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case ComponentType_UNSIGNED_BYTE:
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offset = *pIndices;
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break;
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case ComponentType_UNSIGNED_SHORT:
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offset = *reinterpret_cast<uint16_t *>(pIndices);
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break;
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case ComponentType_UNSIGNED_INT:
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offset = *reinterpret_cast<uint32_t *>(pIndices);
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break;
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default:
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// have fun with float and negative values from signed types as indices.
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throw DeadlyImportError("Unsupported component type in index.");
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}
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offset *= elementSize;
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std::memcpy(data.data() + offset, pValues, elementSize);
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pValues += elementSize;
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pIndices += indexSize;
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}
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}
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// wangyi 0506
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inline void Accessor::Read(Value &obj, Asset &r) {
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if (Value *bufferViewVal = FindUInt(obj, "bufferView")) {
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@ -566,6 +623,43 @@ inline void Accessor::Read(Value &obj, Asset &r) {
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const char *typestr;
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type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR;
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//wangyi 0506
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if (Value *sparseValue = FindObject(obj, "sparse")) {
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sparse.reset(new Sparse);
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// count
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ReadMember(*sparseValue, "count", sparse->count);
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// indices
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if (Value *indicesValue = FindObject(*sparseValue, "indices")) {
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//indices bufferView
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Value *indiceViewID = FindUInt(*indicesValue, "bufferView");
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sparse->indices = r.bufferViews.Retrieve(indiceViewID->GetUint());
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//indices byteOffset
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sparse->indicesByteOffset = MemberOrDefault(*indicesValue, "byteOffset", size_t(0));
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//indices componentType
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sparse->indicesType = MemberOrDefault(*indicesValue, "componentType", ComponentType_BYTE);
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//sparse->indices->Read(*indicesValue, r);
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}
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// value
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if (Value *valuesValue = FindObject(*sparseValue, "values")) {
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//value bufferView
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Value *valueViewID = FindUInt(*valuesValue, "bufferView");
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sparse->values = r.bufferViews.Retrieve(valueViewID->GetUint());
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//value byteOffset
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sparse->valuesByteOffset = MemberOrDefault(*valuesValue, "byteOffset", size_t(0));
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//sparse->values->Read(*valuesValue, r);
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}
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// indicesType
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sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT);
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const unsigned int elementSize = GetElementSize();
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const size_t dataSize = count * elementSize;
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sparse->PopulateData(dataSize, bufferView ? bufferView->GetPointer(byteOffset) : 0);
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sparse->PatchData(elementSize);
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}
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}
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inline unsigned int Accessor::GetNumComponents() {
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@ -580,7 +674,11 @@ inline unsigned int Accessor::GetElementSize() {
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return GetNumComponents() * GetBytesPerComponent();
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}
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// wangyi 0506
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inline uint8_t *Accessor::GetPointer() {
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if (sparse)
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return sparse->data.data();
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if (!bufferView || !bufferView->buffer) return 0;
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uint8_t *basePtr = bufferView->buffer->GetPointer();
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if (!basePtr) return 0;
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@ -635,7 +733,8 @@ void Accessor::ExtractData(T *&outData)
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const size_t targetElemSize = sizeof(T);
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ai_assert(elemSize <= targetElemSize);
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ai_assert(count * stride <= bufferView->byteLength);
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//wangyi 0506
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ai_assert(count * stride <= (bufferView ? bufferView->byteLength : sparse->data.size()));
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outData = new T[count];
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if (stride == elemSize && targetElemSize == elemSize) {
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@ -660,6 +759,35 @@ inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t sr
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CopyData(_count, src, src_stride, dst, dst_stride);
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}
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//wangyi 0506
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inline void Accessor::WriteSparseValues(size_t _count, const void *src_data, size_t src_dataStride) {
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if (!sparse)
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return;
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// values
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uint8_t *value_buffer_ptr = sparse->values->buffer->GetPointer();
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size_t value_offset = sparse->valuesByteOffset + sparse->values->byteOffset;
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size_t value_dst_stride = GetNumComponents() * GetBytesPerComponent();
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const uint8_t *value_src = reinterpret_cast<const uint8_t *>(src_data);
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uint8_t *value_dst = reinterpret_cast<uint8_t *>(value_buffer_ptr + value_offset);
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ai_assert(value_dst + _count * value_dst_stride <= value_buffer_ptr + sparse->values->buffer->byteLength);
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CopyData(_count, value_src, src_dataStride, value_dst, value_dst_stride);
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}
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//wangyi 0506
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inline void Accessor::WriteSparseIndices(size_t _count, const void *src_idx, size_t src_idxStride) {
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if (!sparse)
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return;
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// indices
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uint8_t *indices_buffer_ptr = sparse->indices->buffer->GetPointer();
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size_t indices_offset = sparse->indicesByteOffset + sparse->indices->byteOffset;
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size_t indices_dst_stride = 1 * sizeof(unsigned short);
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const uint8_t *indices_src = reinterpret_cast<const uint8_t *>(src_idx);
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uint8_t *indices_dst = reinterpret_cast<uint8_t *>(indices_buffer_ptr + indices_offset);
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ai_assert(indices_dst + _count * indices_dst_stride <= indices_buffer_ptr + sparse->indices->buffer->byteLength);
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CopyData(_count, indices_src, src_idxStride, indices_dst, indices_dst_stride);
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}
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inline Accessor::Indexer::Indexer(Accessor &acc) :
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accessor(acc), data(acc.GetPointer()), elemSize(acc.GetElementSize()), stride(acc.bufferView && acc.bufferView->byteStride ? acc.bufferView->byteStride : elemSize) {
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}
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@ -107,13 +107,10 @@ namespace glTF2 {
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inline void Write(Value& obj, Accessor& a, AssetWriter& w)
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{
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//wangyi 0506
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if (a.bufferView) {
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obj.AddMember("bufferView", a.bufferView->index, w.mAl);
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obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
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obj.AddMember("componentType", int(a.componentType), w.mAl);
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obj.AddMember("count", (unsigned int)a.count, w.mAl);
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obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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Value vTmpMax, vTmpMin;
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if (a.componentType == ComponentType_FLOAT) {
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obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
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@ -124,6 +121,37 @@ namespace glTF2 {
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}
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}
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obj.AddMember("componentType", int(a.componentType), w.mAl);
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obj.AddMember("count", (unsigned int)a.count, w.mAl);
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obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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// wangyi 0506
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if (a.sparse) {
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Value sparseValue;
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sparseValue.SetObject();
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//count
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sparseValue.AddMember("count", (unsigned int)a.sparse->count, w.mAl);
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//indices
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Value indices;
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indices.SetObject();
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indices.AddMember("bufferView", a.sparse->indices->index, w.mAl);
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indices.AddMember("byteOffset", (unsigned int)a.sparse->indicesByteOffset, w.mAl);
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indices.AddMember("componentType", int(a.sparse->indicesType), w.mAl);
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sparseValue.AddMember("indices", indices, w.mAl);
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//values
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Value values;
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values.SetObject();
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values.AddMember("bufferView", a.sparse->values->index, w.mAl);
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values.AddMember("byteOffset", (unsigned int)a.sparse->valuesByteOffset, w.mAl);
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sparseValue.AddMember("values", values, w.mAl);
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obj.AddMember("sparse", sparseValue, w.mAl);
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}
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}
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inline void Write(Value& obj, Animation& a, AssetWriter& w)
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{
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/****************** Channels *******************/
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@ -207,6 +207,152 @@ inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* da
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}
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}
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// wangyi 0506
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// compute the (data-dataBase), store the non-zero data items
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template <typename T>
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size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&outputNZDiff, void *&outputNZIdx) {
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std::vector<T> vNZDiff;
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std::vector<unsigned short> vNZIdx;
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size_t totalComps = count * numCompsIn;
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T *bufferData_ptr = static_cast<T *>(data);
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T *bufferData_end = bufferData_ptr + totalComps;
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T *bufferBase_ptr = static_cast<T *>(dataBase);
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// Search and set extreme values.
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for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
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bool bNonZero = false;
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//for the data, check any component Non Zero
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for (unsigned int j = 0; j < numCompsOut; j++) {
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double valueData = bufferData_ptr[j];
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double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
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if ((valueData - valueBase) != 0) {
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bNonZero = true;
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break;
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}
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}
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//all zeros, continue
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if (!bNonZero)
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continue;
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//non zero, store the data
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for (unsigned int j = 0; j < numCompsOut; j++) {
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T valueData = bufferData_ptr[j];
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T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
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vNZDiff.push_back(valueData - valueBase);
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}
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vNZIdx.push_back(idx);
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}
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//process data
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outputNZDiff = new T[vNZDiff.size()];
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memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
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outputNZIdx = new unsigned short[vNZIdx.size()];
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memcpy(outputNZIdx, vNZIdx.data(), vNZIdx.size() * sizeof(unsigned short));
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return vNZIdx.size();
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}
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inline size_t NZDiff(ComponentType compType, void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&nzDiff, void *&nzIdx) {
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switch (compType) {
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case ComponentType_SHORT:
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return NZDiff<short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_UNSIGNED_SHORT:
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return NZDiff<unsigned short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_UNSIGNED_INT:
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return NZDiff<unsigned int>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_FLOAT:
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return NZDiff<float>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_BYTE:
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return NZDiff<int8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_UNSIGNED_BYTE:
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return NZDiff<uint8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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}
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return 0;
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}
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// wangyi 0506
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inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
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size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE, void *dataBase = 0) {
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if (!count || !data) {
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return Ref<Accessor>();
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}
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unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
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unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
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unsigned int bytesPerComp = ComponentTypeSize(compType);
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// accessor
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Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
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// if there is a basic data vector
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if (dataBase) {
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size_t base_offset = buffer->byteLength;
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size_t base_padding = base_offset % bytesPerComp;
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base_offset += base_padding;
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size_t base_length = count * numCompsOut * bytesPerComp;
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buffer->Grow(base_length + base_padding);
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Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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bv->buffer = buffer;
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bv->byteOffset = base_offset;
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bv->byteLength = base_length; //! The target that the WebGL buffer should be bound to.
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bv->byteStride = 0;
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bv->target = target;
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acc->bufferView = bv;
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acc->WriteData(count, dataBase, numCompsIn * bytesPerComp);
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}
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acc->byteOffset = 0;
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acc->componentType = compType;
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acc->count = count;
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acc->type = typeOut;
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if (data) {
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void *nzDiff = 0, *nzIdx = 0;
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size_t nzCount = NZDiff(compType, data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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acc->sparse.reset(new Accessor::Sparse);
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acc->sparse->count = nzCount;
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//indices
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unsigned int bytesPerIdx = sizeof(unsigned short);
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size_t indices_offset = buffer->byteLength;
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size_t indices_padding = indices_offset % bytesPerIdx;
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indices_offset += indices_padding;
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size_t indices_length = nzCount * 1 * bytesPerIdx;
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buffer->Grow(indices_length + indices_padding);
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Ref<BufferView> indicesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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indicesBV->buffer = buffer;
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indicesBV->byteOffset = indices_offset;
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indicesBV->byteLength = indices_length;
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indicesBV->byteStride = 0;
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acc->sparse->indices = indicesBV;
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acc->sparse->indicesType = ComponentType_UNSIGNED_SHORT;
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acc->sparse->indicesByteOffset = 0;
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acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
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//values
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size_t values_offset = buffer->byteLength;
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size_t values_padding = values_offset % bytesPerComp;
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values_offset += values_padding;
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size_t values_length = nzCount * numCompsOut * bytesPerComp;
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buffer->Grow(values_length + values_padding);
|
||||
|
||||
Ref<BufferView> valuesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
|
||||
valuesBV->buffer = buffer;
|
||||
valuesBV->byteOffset = values_offset;
|
||||
valuesBV->byteLength = values_length;
|
||||
valuesBV->byteStride = 0;
|
||||
acc->sparse->values = valuesBV;
|
||||
acc->sparse->valuesByteOffset = 0;
|
||||
acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
|
||||
|
||||
//clear
|
||||
delete[] nzDiff;
|
||||
delete[] nzIdx;
|
||||
}
|
||||
return acc;
|
||||
}
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE)
|
||||
{
|
||||
|
@ -828,7 +974,11 @@ void glTF2Exporter::ExportMeshes()
|
|||
for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
|
||||
pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
|
||||
}
|
||||
Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
|
||||
/*Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
|
||||
pAnimMesh->mNumVertices, pPositionDiff,
|
||||
AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);*/
|
||||
//wangyi 0506
|
||||
Ref<Accessor> vec = ExportDataSparse(*mAsset, meshId, b,
|
||||
pAnimMesh->mNumVertices, pPositionDiff,
|
||||
AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
if (vec) {
|
||||
|
@ -843,6 +993,10 @@ void glTF2Exporter::ExportMeshes()
|
|||
for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
|
||||
pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
|
||||
}
|
||||
/*Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
|
||||
pAnimMesh->mNumVertices, pNormalDiff,
|
||||
AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);*/
|
||||
//wangyi 0506
|
||||
Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
|
||||
pAnimMesh->mNumVertices, pNormalDiff,
|
||||
AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
|
|
Loading…
Reference in New Issue