[-] Trace print removed.
parent
02d2b6e0d8
commit
f29af1abc0
|
@ -440,7 +440,6 @@ void CGLView::BBox_GetFromVertices(const aiVector3D* pVertices, const size_t pVe
|
||||||
const ai_real y = pVertices[idx_vert].y;
|
const ai_real y = pVertices[idx_vert].y;
|
||||||
const ai_real z = pVertices[idx_vert].z;
|
const ai_real z = pVertices[idx_vert].z;
|
||||||
|
|
||||||
printf("vert[%lu]=%g,%g,%g\r\n", idx_vert, x, y, z);///TODO: dbg
|
|
||||||
// search minimal...
|
// search minimal...
|
||||||
AssignIfLesser(&pBBox.Minimum.x, x);
|
AssignIfLesser(&pBBox.Minimum.x, x);
|
||||||
AssignIfLesser(&pBBox.Minimum.y, y);
|
AssignIfLesser(&pBBox.Minimum.y, y);
|
||||||
|
@ -470,22 +469,12 @@ void CGLView::LogError(const QString& pMessage)
|
||||||
/************************** Draw functions **************************/
|
/************************** Draw functions **************************/
|
||||||
/********************************************************************/
|
/********************************************************************/
|
||||||
|
|
||||||
static void print_matrix(const aiMatrix4x4 pMatrix)///TODO: dbg
|
|
||||||
{
|
|
||||||
printf("Matrix:\r\n");
|
|
||||||
printf("\t%g,%g,%g%g\r\n", pMatrix.a1, pMatrix.a2, pMatrix.a3, pMatrix.a4);
|
|
||||||
printf("\t%g,%g,%g%g\r\n", pMatrix.b1, pMatrix.b2, pMatrix.b3, pMatrix.b4);
|
|
||||||
printf("\t%g,%g,%g%g\r\n", pMatrix.c1, pMatrix.c2, pMatrix.c3, pMatrix.c4);
|
|
||||||
printf("\t%g,%g,%g%g\r\n", pMatrix.d1, pMatrix.d2, pMatrix.d3, pMatrix.d4);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGLView::Draw_Node(const aiNode* pNode)
|
void CGLView::Draw_Node(const aiNode* pNode)
|
||||||
{
|
{
|
||||||
aiMatrix4x4 mat_node = pNode->mTransformation;
|
aiMatrix4x4 mat_node = pNode->mTransformation;
|
||||||
|
|
||||||
// Apply node transformation matrix.
|
// Apply node transformation matrix.
|
||||||
mat_node.Transpose();
|
mat_node.Transpose();
|
||||||
print_matrix(mat_node);
|
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
#if ASSIMP_DOUBLE_PRECISION
|
#if ASSIMP_DOUBLE_PRECISION
|
||||||
glMultMatrixd((GLdouble*)mat_node[0]);
|
glMultMatrixd((GLdouble*)mat_node[0]);
|
||||||
|
|
Loading…
Reference in New Issue