diff --git a/tools/assimp_qt_viewer/glview.cpp b/tools/assimp_qt_viewer/glview.cpp index c67420c06..85dbbbae1 100644 --- a/tools/assimp_qt_viewer/glview.cpp +++ b/tools/assimp_qt_viewer/glview.cpp @@ -440,7 +440,6 @@ void CGLView::BBox_GetFromVertices(const aiVector3D* pVertices, const size_t pVe const ai_real y = pVertices[idx_vert].y; const ai_real z = pVertices[idx_vert].z; - printf("vert[%lu]=%g,%g,%g\r\n", idx_vert, x, y, z);///TODO: dbg // search minimal... AssignIfLesser(&pBBox.Minimum.x, x); AssignIfLesser(&pBBox.Minimum.y, y); @@ -470,22 +469,12 @@ void CGLView::LogError(const QString& pMessage) /************************** Draw functions **************************/ /********************************************************************/ -static void print_matrix(const aiMatrix4x4 pMatrix)///TODO: dbg -{ - printf("Matrix:\r\n"); - printf("\t%g,%g,%g%g\r\n", pMatrix.a1, pMatrix.a2, pMatrix.a3, pMatrix.a4); - printf("\t%g,%g,%g%g\r\n", pMatrix.b1, pMatrix.b2, pMatrix.b3, pMatrix.b4); - printf("\t%g,%g,%g%g\r\n", pMatrix.c1, pMatrix.c2, pMatrix.c3, pMatrix.c4); - printf("\t%g,%g,%g%g\r\n", pMatrix.d1, pMatrix.d2, pMatrix.d3, pMatrix.d4); -} - void CGLView::Draw_Node(const aiNode* pNode) { aiMatrix4x4 mat_node = pNode->mTransformation; // Apply node transformation matrix. mat_node.Transpose(); - print_matrix(mat_node); glPushMatrix(); #if ASSIMP_DOUBLE_PRECISION glMultMatrixd((GLdouble*)mat_node[0]);