Merge pull request #1536 from assimp/Anatoscope-fix_trivial_warnings

Anatoscope fix trivial warnings
pull/1528/head^2
Kim Kulling 2017-11-04 09:31:43 +01:00 committed by GitHub
commit eeee744e21
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GPG Key ID: 4AEE18F83AFDEB23
45 changed files with 97 additions and 78 deletions

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@ -5,8 +5,7 @@
#
# License see LICENSE file
#
function generate()
{
function generate() {
OPTIONS="-DASSIMP_WERROR=ON"
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then

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@ -151,7 +151,7 @@ namespace {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
if(!outfile) {

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@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp
{
aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
{
aiColor4D tcol;

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@ -810,7 +810,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
}
};
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
AssbinExport exporter;
exporter.WriteBinaryDump( pFile, pIOSystem, pScene );

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@ -200,6 +200,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -274,6 +275,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -298,6 +300,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -423,6 +426,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -440,6 +444,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -462,6 +467,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -511,6 +517,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -532,6 +539,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -556,6 +564,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -583,6 +592,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -599,6 +609,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
/*uint32_t size =*/ Read<uint32_t>(stream);

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@ -631,7 +631,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
} // end of namespace AssxmlExport
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
IOStream * out = pIOSystem->Open( pFile, "wt" );
if (!out) return;

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@ -110,7 +110,7 @@ namespace Blender {
void operator= (const TempArray&) {
}
TempArray(const TempArray& arr) {
TempArray(const TempArray& /*arr*/) {
}
private:

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@ -68,7 +68,7 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));

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@ -2469,8 +2469,7 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
// don't overrun the boundaries of the index list
size_t maxIndexRequested = baseOffset + numOffsets - 1;
ai_assert(maxIndexRequested < indices.size());
ai_assert((baseOffset + numOffsets - 1) < indices.size());
// extract per-vertex channels using the global per-vertex offset
for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)

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@ -344,7 +344,7 @@ bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
return false;
}
void D3MFImporter::SetupProperties(const Importer *pImp)
void D3MFImporter::SetupProperties(const Importer */*pImp*/)
{
}

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@ -379,6 +379,7 @@ IOStream *D3MFZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// ------------------------------------------------------------------------------------------------
// Close a filestream.
void D3MFZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL);
// We don't do anything in case the file would be opened again in the future

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@ -241,7 +241,7 @@ bool Exporter::IsDefaultIOHandler() const {
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int, const ExportProperties* pProperties ) {
unsigned int, const ExportProperties* /*pProperties*/ ) {
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = NULL;

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@ -2429,6 +2429,7 @@ void Converter::ConvertAnimationStack( const AnimationStack& st )
anim->mTicksPerSecond = anim_fps;
}
#ifdef ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------
// sanity check whether the input is ok
static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves,
@ -2446,6 +2447,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
}
}
}
#endif // ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,

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@ -103,6 +103,7 @@ namespace {
T SafeParse(const char* data, const char* end) {
// Actual size validation happens during Tokenization so
// this is valid as an assertion.
(void)(end);
ai_assert(static_cast<size_t>(end - data) >= sizeof(T));
T result = static_cast<T>(0);
::memcpy(&result, data, sizeof(T));

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@ -1776,17 +1776,17 @@ public:
return reader->getParserFormat();
}
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const /*override*/ {
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int /*idx*/) const /*override*/ {
return nullptr;
}
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* name) const /*override*/ {
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* /*name*/) const /*override*/ {
return nullptr;
}
virtual void registerDecoder(const std::string &algorithmUri, std::unique_ptr<FIDecoder> decoder) /*override*/ {}
virtual void registerDecoder(const std::string &/*algorithmUri*/, std::unique_ptr<FIDecoder> /*decoder*/) /*override*/ {}
virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *vocabulary) /*override*/ {}
virtual void registerVocabulary(const std::string &/*vocabularyUri*/, const FIVocabulary */*vocabulary*/) /*override*/ {}
private:

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@ -169,8 +169,8 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------
template <typename T>
inline const char* ValidateArrayContents(const T* arr, unsigned int size,
const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
{
return NULL;
}

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@ -513,6 +513,7 @@ IfcFloat Curve::GetParametricRangeDelta() const {
// ------------------------------------------------------------------------------------------------
size_t Curve::EstimateSampleCount(IfcFloat a, IfcFloat b) const {
(void)(a); (void)(b);
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );

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@ -1045,7 +1045,7 @@ void IFC::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP {
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
template <> size_t GenericFill<NotImplemented>(const STEP::DB& /*db*/, const LIST& /*params*/, NotImplemented* /*in*/)
{
return 0;
}
@ -1253,7 +1253,7 @@ template <> size_t GenericFill<IfcPerformanceHistory>(const DB& db, const LIST&
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in)
template <> size_t GenericFill<IfcRepresentationItem>(const DB& /*db*/, const LIST& /*params*/, IfcRepresentationItem* /*in*/)
{
size_t base = 0;
return base;
@ -1715,7 +1715,7 @@ template <> size_t GenericFill<IfcPlateType>(const DB& db, const LIST& params, I
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in)
template <> size_t GenericFill<IfcObjectPlacement>(const DB& /*db*/, const LIST& /*params*/, IfcObjectPlacement* /*in*/)
{
size_t base = 0;
return base;

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@ -394,7 +394,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
angles[1] %= 360;
angles[2] %= 360;
if ((angles[0]*angles[1]) && (angles[1]*angles[2]))
if ( bool(angles[0]*angles[1]) && bool(angles[1]*angles[2]) )
{
FindSuitableMultiple(angles[0]);
FindSuitableMultiple(angles[1]);

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@ -107,7 +107,7 @@ const aiImporterDesc *MMDImporter::GetInfo() const { return &desc; }
// ------------------------------------------------------------------------------------------------
// MMD import implementation
void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene,
IOSystem *pIOHandler) {
IOSystem */*pIOHandler*/) {
// Read file by istream
std::filebuf fb;
if (!fb.open(file, std::ios::in | std::ios::binary)) {

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@ -471,7 +471,7 @@ namespace pmx
stream->read((char*) &this->is_near, sizeof(uint8_t));
}
void PmxSoftBody::Read(std::istream *stream, PmxSetting *setting)
void PmxSoftBody::Read(std::istream */*stream*/, PmxSetting */*setting*/)
{
// 未実装
std::cerr << "Not Implemented Exception" << std::endl;

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@ -302,7 +302,7 @@ namespace vmd
return result;
}
bool SaveToFile(const std::u16string& filename)
bool SaveToFile(const std::u16string& /*filename*/)
{
// TODO: How to adapt u16string to string?
/*

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@ -58,7 +58,7 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
// invoke the exporter
ObjExporter exporter(pFile, pScene);
@ -94,7 +94,7 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene)
, vp()
, vn()
, vt()
, vc()
, vc()
, mVpMap()
, mVnMap()
, mVtMap()
@ -193,7 +193,7 @@ void ObjExporter::WriteMaterialFile()
if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_TRANSPARENT,c)) {
mOutputMat << "Tf " << c.r << " " << c.g << " " << c.b << endl;
}
ai_real o;
if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) {
mOutputMat << "d " << o << endl;
@ -341,7 +341,7 @@ int ObjExporter::colIndexMap::getIndex( const aiColor4D& col ) {
colMap[ col ] = mNextIndex;
int ret = mNextIndex;
mNextIndex++;
return ret;
}

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@ -51,7 +51,7 @@ OpenGEXExporter::OpenGEXExporter() {
OpenGEXExporter::~OpenGEXExporter() {
}
bool OpenGEXExporter::exportScene( const char *filename, const aiScene* pScene ) {
bool OpenGEXExporter::exportScene( const char */*filename*/, const aiScene* /*pScene*/ ) {
return true;
}

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@ -431,7 +431,7 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node || nullptr == m_ctx ) {
return;
}
@ -467,7 +467,7 @@ void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No current node for name." );
return;
@ -512,7 +512,7 @@ static void getRefNames( DDLNode *node, std::vector<std::string> &names ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -536,7 +536,7 @@ void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -674,7 +674,7 @@ static void setMatrix( aiNode *node, DataArrayList *transformData ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -819,7 +819,7 @@ static void copyColor4DArray( size_t numItems, DataArrayList *vaList, aiColor4D
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -862,7 +862,7 @@ void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -1001,7 +1001,7 @@ void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pS
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node ) {
return;
}
@ -1040,7 +1040,7 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node ) {
return;
}
@ -1074,7 +1074,7 @@ void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pSc
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if ( nullptr == node ) {
return;
}
@ -1103,7 +1103,7 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScen
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if ( nullptr == node ) {
return;
}

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@ -65,7 +65,7 @@ template<> const char* type_of(double&) { return "double"; }
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
// invoke the exporter
PlyExporter exporter(pFile, pScene);
@ -83,7 +83,7 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
// invoke the exporter
PlyExporter exporter(pFile, pScene, true);

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@ -255,6 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// ------------------------------------------------------------------------------------------------
// Close a filestream.
void Q3BSPZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL);
// We don't do anything in case the file would be opened again in the future

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@ -163,7 +163,7 @@ static aiColor3D ReadColor(StreamReaderLE* stream)
return aiColor3D(r, g, b);
}
static void UnknownChunk(StreamReaderLE* stream, const SIBChunk& chunk)
static void UnknownChunk(StreamReaderLE* /*stream*/, const SIBChunk& chunk)
{
char temp[5] = {
static_cast<char>(( chunk.Tag>>24 ) & 0xff),

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@ -57,7 +57,7 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
// invoke the exporter
STLExporter exporter(pFile, pScene);
@ -74,7 +74,7 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
// invoke the exporter
STLExporter exporter(pFile, pScene, true);

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@ -692,7 +692,7 @@ bool found = false;
return true;
}
X3DExporter::X3DExporter(const char* pFileName, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
X3DExporter::X3DExporter(const char* pFileName, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
: mScene(pScene)
{
list<SAttribute> attr_list;

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@ -105,7 +105,7 @@ bool X3DImporter::ParseHelper_CheckRead_X3DMetadataObject()
return true;
}
void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName)
void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& /*pNodeName*/)
{
ParseHelper_Node_Enter(pParentElement);
MACRO_NODECHECK_METADATA(mReader->getNodeName());

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@ -403,7 +403,7 @@ namespace glTF2
virtual ~Object() {}
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
static const char* TranslateId(Asset& r, const char* id)
static const char* TranslateId(Asset& /*r*/, const char* id)
{ return id; }
};

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@ -288,7 +288,7 @@ inline Buffer::~Buffer()
for(SEncodedRegion* reg : EncodedRegion_List) delete reg;
}
inline const char* Buffer::TranslateId(Asset& r, const char* id)
inline const char* Buffer::TranslateId(Asset& /*r*/, const char* id)
{
return id;
}
@ -623,7 +623,7 @@ inline Image::Image()
}
inline void Image::Read(Value& obj, Asset& r)
inline void Image::Read(Value& obj, Asset& /*r*/)
{
if (!mDataLength) {
if (Value* uri = FindString(obj, "uri")) {
@ -668,7 +668,7 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
}
}
inline void Sampler::Read(Value& obj, Asset& r)
inline void Sampler::Read(Value& obj, Asset& /*r*/)
{
SetDefaults();
@ -886,7 +886,7 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
}
}
inline void Camera::Read(Value& obj, Asset& r)
inline void Camera::Read(Value& obj, Asset& /*r*/)
{
type = MemberOrDefault(obj, "type", Camera::Perspective);
@ -1087,7 +1087,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
#undef CHECK_EXT
}
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool absolute)
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool /*absolute*/)
{
#ifdef ASSIMP_API
return mIOSystem->Open(path, mode);

View File

@ -72,7 +72,7 @@ namespace glTF2 {
return val;
}
inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& al) {
inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& /*al*/) {
val.SetDouble(r);
return val;
@ -171,7 +171,7 @@ namespace glTF2 {
obj.AddMember("target", int(bv.target), w.mAl);
}
inline void Write(Value& obj, Camera& c, AssetWriter& w)
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
{
}
@ -432,7 +432,7 @@ namespace glTF2 {
}
}
inline void Write(Value& obj, Program& b, AssetWriter& w)
inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
{
}
@ -465,7 +465,7 @@ namespace glTF2 {
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
}
inline void Write(Value& obj, Shader& b, AssetWriter& w)
inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
{
}

View File

@ -80,7 +80,7 @@ namespace Assimp {
} // end of namespace Assimp
glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
const ExportProperties* pProperties, bool isBinary)
const ExportProperties* pProperties, bool /*isBinary*/)
: mFilename(filename)
, mIOSystem(pIOSystem)
, mProperties(pProperties)

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@ -159,21 +159,21 @@ static void CopyValue(const glTF2::mat4& v, aiMatrix4x4& o)
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
}
inline void SetMaterialColorProperty(Asset& r, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
inline void SetMaterialColorProperty(Asset& /*r*/, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
{
aiColor4D col;
CopyValue(prop, col);
mat->AddProperty(&col, 1, pKey, type, idx);
}
inline void SetMaterialColorProperty(Asset& r, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
inline void SetMaterialColorProperty(Asset& /*r*/, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
{
aiColor4D col;
CopyValue(prop, col);
mat->AddProperty(&col, 1, pKey, type, idx);
}
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
{
if (prop.texture && prop.texture->source) {
aiString uri(prop.texture->source->uri);
@ -296,6 +296,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
face.mIndices[2] = c;
}
#ifdef ASSIMP_BUILD_DEBUG
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
{
for (unsigned i = 0; i < nFaces; ++i) {
@ -307,6 +308,7 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
}
return true;
}
#endif // ASSIMP_BUILD_DEBUG
void glTF2Importer::ImportMeshes(glTF2::Asset& r)
{

View File

@ -393,7 +393,7 @@ namespace glTF
virtual ~Object() {}
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
static const char* TranslateId(Asset& r, const char* id)
static const char* TranslateId(Asset& /*r*/, const char* id)
{ return id; }
};

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@ -675,7 +675,7 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
}
}
inline void Sampler::Read(Value& obj, Asset& r)
inline void Sampler::Read(Value& obj, Asset& /*r*/)
{
SetDefaults();
@ -1093,7 +1093,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
}
#endif
inline void Camera::Read(Value& obj, Asset& r)
inline void Camera::Read(Value& obj, Asset& /*r*/)
{
type = MemberOrDefault(obj, "type", Camera::Perspective);
@ -1116,7 +1116,7 @@ inline void Camera::Read(Value& obj, Asset& r)
}
}
inline void Light::Read(Value& obj, Asset& r)
inline void Light::Read(Value& obj, Asset& /*r*/)
{
SetDefaults();
@ -1414,7 +1414,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
#undef CHECK_EXT
}
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool absolute)
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool /*absolute*/)
{
#ifdef ASSIMP_API
return mIOSystem->Open(path, mode);

View File

@ -187,7 +187,7 @@ namespace glTF {
obj.AddMember("target", int(bv.target), w.mAl);
}
inline void Write(Value& obj, Camera& c, AssetWriter& w)
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
{
}
@ -398,7 +398,7 @@ namespace glTF {
}
}
inline void Write(Value& obj, Program& b, AssetWriter& w)
inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
{
}
@ -424,7 +424,7 @@ namespace glTF {
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
}
inline void Write(Value& obj, Shader& b, AssetWriter& w)
inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
{
}
@ -452,7 +452,7 @@ namespace glTF {
}
inline void Write(Value& obj, Technique& b, AssetWriter& w)
inline void Write(Value& /*obj*/, Technique& /*b*/, AssetWriter& /*w*/)
{
}
@ -467,7 +467,7 @@ namespace glTF {
}
}
inline void Write(Value& obj, Light& b, AssetWriter& w)
inline void Write(Value& /*obj*/, Light& /*b*/, AssetWriter& /*w*/)
{
}

View File

@ -154,7 +154,7 @@ static void CopyValue(const glTF::mat4& v, aiMatrix4x4& o)
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
}
inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF::TexProperty prop, aiMaterial* mat,
inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx)
{
if (prop.texture) {
@ -234,6 +234,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
face.mIndices[2] = c;
}
#ifdef ASSIMP_BUILD_DEBUG
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
{
for (unsigned i = 0; i < nFaces; ++i) {
@ -245,6 +246,7 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
}
return true;
}
#endif // ASSIMP_BUILD_DEBUG
void glTFImporter::ImportMeshes(glTF::Asset& r)
{

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@ -125,7 +125,7 @@ namespace o3dgc
}
return true;
}
inline bool IsCase6(long degree, long numIndices, const long * const ops, const long * const indices)
inline bool IsCase6(long degree, long numIndices, const long * const ops, const long * const /*indices*/)
{
// ops: 0000000 indices:
if (numIndices!= 0)

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@ -191,7 +191,7 @@ Reference *DDLNode::getReferences() const {
return m_references;
}
void DDLNode::dump(IOStreamBase &stream) {
void DDLNode::dump(IOStreamBase &/*stream*/) {
// Todo!
}

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@ -294,7 +294,7 @@ Reference *Value::getRef() const {
return (Reference*) m_data;
}
void Value::dump( IOStreamBase &stream ) {
void Value::dump( IOStreamBase &/*stream*/ ) {
switch( m_type ) {
case ddl_none:
std::cout << "None" << std::endl;

View File

@ -41,7 +41,7 @@ struct Property;
template<class T>
inline
bool isEmbeddedCommentOpenTag( T *in, T *end ) {
bool isEmbeddedCommentOpenTag( T *in, T */*end*/ ) {
if ( in == '/' && in+1 == '*' ) {
return true;
}

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@ -171,7 +171,7 @@ public:
* Any IO handlers set via #SetIOHandler are ignored here.
* @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene. */
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* = NULL);
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
// -------------------------------------------------------------------