Merge pull request #1536 from assimp/Anatoscope-fix_trivial_warnings
Anatoscope fix trivial warningspull/1528/head^2
commit
eeee744e21
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@ -5,8 +5,7 @@
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#
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# License see LICENSE file
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#
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function generate()
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{
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function generate() {
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OPTIONS="-DASSIMP_WERROR=ON"
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if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
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@ -151,7 +151,7 @@ namespace {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
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void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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{
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std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
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if(!outfile) {
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@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp
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{
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aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
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aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
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{
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aiColor4D tcol;
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@ -810,7 +810,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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}
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};
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void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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{
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AssbinExport exporter;
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exporter.WriteBinaryDump( pFile, pIOSystem, pScene );
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@ -200,6 +200,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -274,6 +275,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -298,6 +300,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -423,6 +426,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -440,6 +444,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -462,6 +467,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -511,6 +517,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -532,6 +539,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -556,6 +564,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -583,6 +592,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -599,6 +609,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -631,7 +631,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
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} // end of namespace AssxmlExport
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void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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{
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IOStream * out = pIOSystem->Open( pFile, "wt" );
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if (!out) return;
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@ -110,7 +110,7 @@ namespace Blender {
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void operator= (const TempArray&) {
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}
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TempArray(const TempArray& arr) {
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TempArray(const TempArray& /*arr*/) {
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}
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private:
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@ -68,7 +68,7 @@ namespace Assimp
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
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void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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{
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std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
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std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
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@ -2469,8 +2469,7 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
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size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
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// don't overrun the boundaries of the index list
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size_t maxIndexRequested = baseOffset + numOffsets - 1;
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ai_assert(maxIndexRequested < indices.size());
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ai_assert((baseOffset + numOffsets - 1) < indices.size());
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// extract per-vertex channels using the global per-vertex offset
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for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
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@ -344,7 +344,7 @@ bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
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return false;
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}
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void D3MFImporter::SetupProperties(const Importer *pImp)
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void D3MFImporter::SetupProperties(const Importer */*pImp*/)
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{
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}
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@ -379,6 +379,7 @@ IOStream *D3MFZipArchive::Open(const char* pFile, const char* /*pMode*/) {
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// ------------------------------------------------------------------------------------------------
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// Close a filestream.
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void D3MFZipArchive::Close(IOStream *pFile) {
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(void)(pFile);
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ai_assert(pFile != NULL);
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// We don't do anything in case the file would be opened again in the future
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@ -241,7 +241,7 @@ bool Exporter::IsDefaultIOHandler() const {
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
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unsigned int, const ExportProperties* pProperties ) {
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unsigned int, const ExportProperties* /*pProperties*/ ) {
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if (pimpl->blob) {
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delete pimpl->blob;
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pimpl->blob = NULL;
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@ -2429,6 +2429,7 @@ void Converter::ConvertAnimationStack( const AnimationStack& st )
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anim->mTicksPerSecond = anim_fps;
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}
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#ifdef ASSIMP_BUILD_DEBUG
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// ------------------------------------------------------------------------------------------------
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// sanity check whether the input is ok
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static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves,
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@ -2446,6 +2447,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
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}
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}
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}
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#endif // ASSIMP_BUILD_DEBUG
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// ------------------------------------------------------------------------------------------------
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void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
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@ -103,6 +103,7 @@ namespace {
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T SafeParse(const char* data, const char* end) {
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// Actual size validation happens during Tokenization so
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// this is valid as an assertion.
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(void)(end);
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ai_assert(static_cast<size_t>(end - data) >= sizeof(T));
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T result = static_cast<T>(0);
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::memcpy(&result, data, sizeof(T));
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@ -1776,17 +1776,17 @@ public:
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return reader->getParserFormat();
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}
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virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const /*override*/ {
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virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int /*idx*/) const /*override*/ {
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return nullptr;
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}
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virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* name) const /*override*/ {
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virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* /*name*/) const /*override*/ {
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return nullptr;
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}
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virtual void registerDecoder(const std::string &algorithmUri, std::unique_ptr<FIDecoder> decoder) /*override*/ {}
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virtual void registerDecoder(const std::string &/*algorithmUri*/, std::unique_ptr<FIDecoder> /*decoder*/) /*override*/ {}
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virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *vocabulary) /*override*/ {}
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virtual void registerVocabulary(const std::string &/*vocabularyUri*/, const FIVocabulary */*vocabulary*/) /*override*/ {}
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private:
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@ -169,8 +169,8 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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inline const char* ValidateArrayContents(const T* arr, unsigned int size,
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const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
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inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
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const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
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{
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return NULL;
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}
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@ -513,6 +513,7 @@ IfcFloat Curve::GetParametricRangeDelta() const {
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// ------------------------------------------------------------------------------------------------
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size_t Curve::EstimateSampleCount(IfcFloat a, IfcFloat b) const {
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(void)(a); (void)(b);
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ai_assert( InRange( a ) );
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ai_assert( InRange( b ) );
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@ -1045,7 +1045,7 @@ void IFC::GetSchema(EXPRESS::ConversionSchema& out)
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namespace STEP {
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// -----------------------------------------------------------------------------------------------------------
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template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
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template <> size_t GenericFill<NotImplemented>(const STEP::DB& /*db*/, const LIST& /*params*/, NotImplemented* /*in*/)
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{
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return 0;
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}
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@ -1253,7 +1253,7 @@ template <> size_t GenericFill<IfcPerformanceHistory>(const DB& db, const LIST&
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return base;
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}
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// -----------------------------------------------------------------------------------------------------------
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template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in)
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template <> size_t GenericFill<IfcRepresentationItem>(const DB& /*db*/, const LIST& /*params*/, IfcRepresentationItem* /*in*/)
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{
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size_t base = 0;
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return base;
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@ -1715,7 +1715,7 @@ template <> size_t GenericFill<IfcPlateType>(const DB& db, const LIST& params, I
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return base;
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}
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// -----------------------------------------------------------------------------------------------------------
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template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in)
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template <> size_t GenericFill<IfcObjectPlacement>(const DB& /*db*/, const LIST& /*params*/, IfcObjectPlacement* /*in*/)
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{
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size_t base = 0;
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return base;
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@ -394,7 +394,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
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angles[1] %= 360;
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angles[2] %= 360;
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if ((angles[0]*angles[1]) && (angles[1]*angles[2]))
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if ( bool(angles[0]*angles[1]) && bool(angles[1]*angles[2]) )
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{
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FindSuitableMultiple(angles[0]);
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FindSuitableMultiple(angles[1]);
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@ -107,7 +107,7 @@ const aiImporterDesc *MMDImporter::GetInfo() const { return &desc; }
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// ------------------------------------------------------------------------------------------------
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// MMD import implementation
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void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene,
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IOSystem *pIOHandler) {
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IOSystem */*pIOHandler*/) {
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// Read file by istream
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std::filebuf fb;
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if (!fb.open(file, std::ios::in | std::ios::binary)) {
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@ -471,7 +471,7 @@ namespace pmx
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stream->read((char*) &this->is_near, sizeof(uint8_t));
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}
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void PmxSoftBody::Read(std::istream *stream, PmxSetting *setting)
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void PmxSoftBody::Read(std::istream */*stream*/, PmxSetting */*setting*/)
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{
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// 未実装
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std::cerr << "Not Implemented Exception" << std::endl;
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@ -302,7 +302,7 @@ namespace vmd
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return result;
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}
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bool SaveToFile(const std::u16string& filename)
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bool SaveToFile(const std::u16string& /*filename*/)
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{
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// TODO: How to adapt u16string to string?
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/*
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|
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@ -58,7 +58,7 @@ namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
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void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
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void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
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// invoke the exporter
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ObjExporter exporter(pFile, pScene);
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@ -94,7 +94,7 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene)
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, vp()
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, vn()
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, vt()
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, vc()
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, vc()
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, mVpMap()
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, mVnMap()
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, mVtMap()
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@ -193,7 +193,7 @@ void ObjExporter::WriteMaterialFile()
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if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_TRANSPARENT,c)) {
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mOutputMat << "Tf " << c.r << " " << c.g << " " << c.b << endl;
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}
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ai_real o;
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if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) {
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mOutputMat << "d " << o << endl;
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@ -341,7 +341,7 @@ int ObjExporter::colIndexMap::getIndex( const aiColor4D& col ) {
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colMap[ col ] = mNextIndex;
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int ret = mNextIndex;
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mNextIndex++;
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return ret;
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}
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@ -51,7 +51,7 @@ OpenGEXExporter::OpenGEXExporter() {
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OpenGEXExporter::~OpenGEXExporter() {
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}
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bool OpenGEXExporter::exportScene( const char *filename, const aiScene* pScene ) {
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bool OpenGEXExporter::exportScene( const char */*filename*/, const aiScene* /*pScene*/ ) {
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return true;
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}
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|
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@ -431,7 +431,7 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
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}
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
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void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene */*pScene*/ ) {
|
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if( nullptr == node || nullptr == m_ctx ) {
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return;
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}
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|
@ -467,7 +467,7 @@ void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
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}
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||||
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||||
//------------------------------------------------------------------------------------------------
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||||
void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
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void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if( nullptr == m_currentNode ) {
|
||||
throw DeadlyImportError( "No current node for name." );
|
||||
return;
|
||||
|
@ -512,7 +512,7 @@ static void getRefNames( DDLNode *node, std::vector<std::string> &names ) {
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if( nullptr == m_currentNode ) {
|
||||
throw DeadlyImportError( "No parent node for name." );
|
||||
return;
|
||||
|
@ -536,7 +536,7 @@ void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if( nullptr == m_currentNode ) {
|
||||
throw DeadlyImportError( "No parent node for name." );
|
||||
return;
|
||||
|
@ -674,7 +674,7 @@ static void setMatrix( aiNode *node, DataArrayList *transformData ) {
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if( nullptr == m_currentNode ) {
|
||||
throw DeadlyImportError( "No parent node for name." );
|
||||
return;
|
||||
|
@ -819,7 +819,7 @@ static void copyColor4DArray( size_t numItems, DataArrayList *vaList, aiColor4D
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if( nullptr == node ) {
|
||||
throw DeadlyImportError( "No parent node for name." );
|
||||
return;
|
||||
|
@ -862,7 +862,7 @@ void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if( nullptr == node ) {
|
||||
throw DeadlyImportError( "No parent node for name." );
|
||||
return;
|
||||
|
@ -1001,7 +1001,7 @@ void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pS
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if( nullptr == node ) {
|
||||
return;
|
||||
}
|
||||
|
@ -1040,7 +1040,7 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if( nullptr == node ) {
|
||||
return;
|
||||
}
|
||||
|
@ -1074,7 +1074,7 @@ void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pSc
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if ( nullptr == node ) {
|
||||
return;
|
||||
}
|
||||
|
@ -1103,7 +1103,7 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScen
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
|
||||
if ( nullptr == node ) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ template<> const char* type_of(double&) { return "double"; }
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
|
||||
void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
// invoke the exporter
|
||||
PlyExporter exporter(pFile, pScene);
|
||||
|
@ -83,7 +83,7 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
|
|||
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
|
||||
}
|
||||
|
||||
void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
// invoke the exporter
|
||||
PlyExporter exporter(pFile, pScene, true);
|
||||
|
|
|
@ -255,6 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Close a filestream.
|
||||
void Q3BSPZipArchive::Close(IOStream *pFile) {
|
||||
(void)(pFile);
|
||||
ai_assert(pFile != NULL);
|
||||
|
||||
// We don't do anything in case the file would be opened again in the future
|
||||
|
|
|
@ -163,7 +163,7 @@ static aiColor3D ReadColor(StreamReaderLE* stream)
|
|||
return aiColor3D(r, g, b);
|
||||
}
|
||||
|
||||
static void UnknownChunk(StreamReaderLE* stream, const SIBChunk& chunk)
|
||||
static void UnknownChunk(StreamReaderLE* /*stream*/, const SIBChunk& chunk)
|
||||
{
|
||||
char temp[5] = {
|
||||
static_cast<char>(( chunk.Tag>>24 ) & 0xff),
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace Assimp {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
// invoke the exporter
|
||||
STLExporter exporter(pFile, pScene);
|
||||
|
@ -74,7 +74,7 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
|
|||
|
||||
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
|
||||
}
|
||||
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
// invoke the exporter
|
||||
STLExporter exporter(pFile, pScene, true);
|
||||
|
|
|
@ -692,7 +692,7 @@ bool found = false;
|
|||
return true;
|
||||
}
|
||||
|
||||
X3DExporter::X3DExporter(const char* pFileName, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
X3DExporter::X3DExporter(const char* pFileName, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
: mScene(pScene)
|
||||
{
|
||||
list<SAttribute> attr_list;
|
||||
|
|
|
@ -105,7 +105,7 @@ bool X3DImporter::ParseHelper_CheckRead_X3DMetadataObject()
|
|||
return true;
|
||||
}
|
||||
|
||||
void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName)
|
||||
void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& /*pNodeName*/)
|
||||
{
|
||||
ParseHelper_Node_Enter(pParentElement);
|
||||
MACRO_NODECHECK_METADATA(mReader->getNodeName());
|
||||
|
|
|
@ -403,7 +403,7 @@ namespace glTF2
|
|||
virtual ~Object() {}
|
||||
|
||||
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
|
||||
static const char* TranslateId(Asset& r, const char* id)
|
||||
static const char* TranslateId(Asset& /*r*/, const char* id)
|
||||
{ return id; }
|
||||
};
|
||||
|
||||
|
|
|
@ -288,7 +288,7 @@ inline Buffer::~Buffer()
|
|||
for(SEncodedRegion* reg : EncodedRegion_List) delete reg;
|
||||
}
|
||||
|
||||
inline const char* Buffer::TranslateId(Asset& r, const char* id)
|
||||
inline const char* Buffer::TranslateId(Asset& /*r*/, const char* id)
|
||||
{
|
||||
return id;
|
||||
}
|
||||
|
@ -623,7 +623,7 @@ inline Image::Image()
|
|||
|
||||
}
|
||||
|
||||
inline void Image::Read(Value& obj, Asset& r)
|
||||
inline void Image::Read(Value& obj, Asset& /*r*/)
|
||||
{
|
||||
if (!mDataLength) {
|
||||
if (Value* uri = FindString(obj, "uri")) {
|
||||
|
@ -668,7 +668,7 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
inline void Sampler::Read(Value& obj, Asset& r)
|
||||
inline void Sampler::Read(Value& obj, Asset& /*r*/)
|
||||
{
|
||||
SetDefaults();
|
||||
|
||||
|
@ -886,7 +886,7 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
|
|||
}
|
||||
}
|
||||
|
||||
inline void Camera::Read(Value& obj, Asset& r)
|
||||
inline void Camera::Read(Value& obj, Asset& /*r*/)
|
||||
{
|
||||
type = MemberOrDefault(obj, "type", Camera::Perspective);
|
||||
|
||||
|
@ -1087,7 +1087,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
|
|||
#undef CHECK_EXT
|
||||
}
|
||||
|
||||
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool absolute)
|
||||
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool /*absolute*/)
|
||||
{
|
||||
#ifdef ASSIMP_API
|
||||
return mIOSystem->Open(path, mode);
|
||||
|
|
|
@ -72,7 +72,7 @@ namespace glTF2 {
|
|||
return val;
|
||||
}
|
||||
|
||||
inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& al) {
|
||||
inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& /*al*/) {
|
||||
val.SetDouble(r);
|
||||
|
||||
return val;
|
||||
|
@ -171,7 +171,7 @@ namespace glTF2 {
|
|||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Camera& c, AssetWriter& w)
|
||||
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -432,7 +432,7 @@ namespace glTF2 {
|
|||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Program& b, AssetWriter& w)
|
||||
inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -465,7 +465,7 @@ namespace glTF2 {
|
|||
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Shader& b, AssetWriter& w)
|
||||
inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -80,7 +80,7 @@ namespace Assimp {
|
|||
} // end of namespace Assimp
|
||||
|
||||
glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool isBinary)
|
||||
const ExportProperties* pProperties, bool /*isBinary*/)
|
||||
: mFilename(filename)
|
||||
, mIOSystem(pIOSystem)
|
||||
, mProperties(pProperties)
|
||||
|
|
|
@ -159,21 +159,21 @@ static void CopyValue(const glTF2::mat4& v, aiMatrix4x4& o)
|
|||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(Asset& r, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
aiColor4D col;
|
||||
CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(Asset& r, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
aiColor4D col;
|
||||
CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
||||
{
|
||||
if (prop.texture && prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
@ -296,6 +296,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
|
|||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
|
||||
{
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
|
@ -307,6 +308,7 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
|
|||
}
|
||||
return true;
|
||||
}
|
||||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||
{
|
||||
|
|
|
@ -393,7 +393,7 @@ namespace glTF
|
|||
virtual ~Object() {}
|
||||
|
||||
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
|
||||
static const char* TranslateId(Asset& r, const char* id)
|
||||
static const char* TranslateId(Asset& /*r*/, const char* id)
|
||||
{ return id; }
|
||||
};
|
||||
|
||||
|
|
|
@ -675,7 +675,7 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
inline void Sampler::Read(Value& obj, Asset& r)
|
||||
inline void Sampler::Read(Value& obj, Asset& /*r*/)
|
||||
{
|
||||
SetDefaults();
|
||||
|
||||
|
@ -1093,7 +1093,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
|
|||
}
|
||||
#endif
|
||||
|
||||
inline void Camera::Read(Value& obj, Asset& r)
|
||||
inline void Camera::Read(Value& obj, Asset& /*r*/)
|
||||
{
|
||||
type = MemberOrDefault(obj, "type", Camera::Perspective);
|
||||
|
||||
|
@ -1116,7 +1116,7 @@ inline void Camera::Read(Value& obj, Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
inline void Light::Read(Value& obj, Asset& r)
|
||||
inline void Light::Read(Value& obj, Asset& /*r*/)
|
||||
{
|
||||
SetDefaults();
|
||||
|
||||
|
@ -1414,7 +1414,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
|
|||
#undef CHECK_EXT
|
||||
}
|
||||
|
||||
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool absolute)
|
||||
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool /*absolute*/)
|
||||
{
|
||||
#ifdef ASSIMP_API
|
||||
return mIOSystem->Open(path, mode);
|
||||
|
|
|
@ -187,7 +187,7 @@ namespace glTF {
|
|||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Camera& c, AssetWriter& w)
|
||||
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -398,7 +398,7 @@ namespace glTF {
|
|||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Program& b, AssetWriter& w)
|
||||
inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -424,7 +424,7 @@ namespace glTF {
|
|||
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Shader& b, AssetWriter& w)
|
||||
inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -452,7 +452,7 @@ namespace glTF {
|
|||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Technique& b, AssetWriter& w)
|
||||
inline void Write(Value& /*obj*/, Technique& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -467,7 +467,7 @@ namespace glTF {
|
|||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Light& b, AssetWriter& w)
|
||||
inline void Write(Value& /*obj*/, Light& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -154,7 +154,7 @@ static void CopyValue(const glTF::mat4& v, aiMatrix4x4& o)
|
|||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF::TexProperty prop, aiMaterial* mat,
|
||||
inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
|
||||
aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
if (prop.texture) {
|
||||
|
@ -234,6 +234,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
|
|||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
|
||||
{
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
|
@ -245,6 +246,7 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
|
|||
}
|
||||
return true;
|
||||
}
|
||||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
void glTFImporter::ImportMeshes(glTF::Asset& r)
|
||||
{
|
||||
|
|
|
@ -125,7 +125,7 @@ namespace o3dgc
|
|||
}
|
||||
return true;
|
||||
}
|
||||
inline bool IsCase6(long degree, long numIndices, const long * const ops, const long * const indices)
|
||||
inline bool IsCase6(long degree, long numIndices, const long * const ops, const long * const /*indices*/)
|
||||
{
|
||||
// ops: 0000000 indices:
|
||||
if (numIndices!= 0)
|
||||
|
|
|
@ -191,7 +191,7 @@ Reference *DDLNode::getReferences() const {
|
|||
return m_references;
|
||||
}
|
||||
|
||||
void DDLNode::dump(IOStreamBase &stream) {
|
||||
void DDLNode::dump(IOStreamBase &/*stream*/) {
|
||||
// Todo!
|
||||
}
|
||||
|
||||
|
|
|
@ -294,7 +294,7 @@ Reference *Value::getRef() const {
|
|||
return (Reference*) m_data;
|
||||
}
|
||||
|
||||
void Value::dump( IOStreamBase &stream ) {
|
||||
void Value::dump( IOStreamBase &/*stream*/ ) {
|
||||
switch( m_type ) {
|
||||
case ddl_none:
|
||||
std::cout << "None" << std::endl;
|
||||
|
|
|
@ -41,7 +41,7 @@ struct Property;
|
|||
|
||||
template<class T>
|
||||
inline
|
||||
bool isEmbeddedCommentOpenTag( T *in, T *end ) {
|
||||
bool isEmbeddedCommentOpenTag( T *in, T */*end*/ ) {
|
||||
if ( in == '/' && in+1 == '*' ) {
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -171,7 +171,7 @@ public:
|
|||
* Any IO handlers set via #SetIOHandler are ignored here.
|
||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||
* imported scene. */
|
||||
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
||||
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* = NULL);
|
||||
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue