Added a workaround to the Collada parser to handle certain XML tags which irrxml doesn't handle well. Corrected formatting on the way.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@842 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2010-11-19 14:06:32 +00:00
parent fba2f78e06
commit ec6ef9f145
2 changed files with 46 additions and 41 deletions

View File

@ -644,14 +644,14 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
float weight = ReadFloat( weightsAcc, weights, vertexIndex, 0); float weight = ReadFloat( weightsAcc, weights, vertexIndex, 0);
// one day I gonna kill that XSI Collada exporter // one day I gonna kill that XSI Collada exporter
if( weight > 0.0f) if( weight > 0.0f)
{ {
aiVertexWeight w; aiVertexWeight w;
w.mVertexId = a - pStartVertex; w.mVertexId = a - pStartVertex;
w.mWeight = weight; w.mWeight = weight;
dstBones[jointIndex].push_back( w); dstBones[jointIndex].push_back( w);
} }
} }
} }
@ -690,41 +690,41 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
bone->mWeights = new aiVertexWeight[bone->mNumWeights]; bone->mWeights = new aiVertexWeight[bone->mNumWeights];
std::copy( dstBones[a].begin(), dstBones[a].end(), bone->mWeights); std::copy( dstBones[a].begin(), dstBones[a].end(), bone->mWeights);
// apply bind shape matrix to offset matrix // apply bind shape matrix to offset matrix
aiMatrix4x4 bindShapeMatrix; aiMatrix4x4 bindShapeMatrix;
bindShapeMatrix.a1 = pSrcController->mBindShapeMatrix[0]; bindShapeMatrix.a1 = pSrcController->mBindShapeMatrix[0];
bindShapeMatrix.a2 = pSrcController->mBindShapeMatrix[1]; bindShapeMatrix.a2 = pSrcController->mBindShapeMatrix[1];
bindShapeMatrix.a3 = pSrcController->mBindShapeMatrix[2]; bindShapeMatrix.a3 = pSrcController->mBindShapeMatrix[2];
bindShapeMatrix.a4 = pSrcController->mBindShapeMatrix[3]; bindShapeMatrix.a4 = pSrcController->mBindShapeMatrix[3];
bindShapeMatrix.b1 = pSrcController->mBindShapeMatrix[4]; bindShapeMatrix.b1 = pSrcController->mBindShapeMatrix[4];
bindShapeMatrix.b2 = pSrcController->mBindShapeMatrix[5]; bindShapeMatrix.b2 = pSrcController->mBindShapeMatrix[5];
bindShapeMatrix.b3 = pSrcController->mBindShapeMatrix[6]; bindShapeMatrix.b3 = pSrcController->mBindShapeMatrix[6];
bindShapeMatrix.b4 = pSrcController->mBindShapeMatrix[7]; bindShapeMatrix.b4 = pSrcController->mBindShapeMatrix[7];
bindShapeMatrix.c1 = pSrcController->mBindShapeMatrix[8]; bindShapeMatrix.c1 = pSrcController->mBindShapeMatrix[8];
bindShapeMatrix.c2 = pSrcController->mBindShapeMatrix[9]; bindShapeMatrix.c2 = pSrcController->mBindShapeMatrix[9];
bindShapeMatrix.c3 = pSrcController->mBindShapeMatrix[10]; bindShapeMatrix.c3 = pSrcController->mBindShapeMatrix[10];
bindShapeMatrix.c4 = pSrcController->mBindShapeMatrix[11]; bindShapeMatrix.c4 = pSrcController->mBindShapeMatrix[11];
bindShapeMatrix.d1 = pSrcController->mBindShapeMatrix[12]; bindShapeMatrix.d1 = pSrcController->mBindShapeMatrix[12];
bindShapeMatrix.d2 = pSrcController->mBindShapeMatrix[13]; bindShapeMatrix.d2 = pSrcController->mBindShapeMatrix[13];
bindShapeMatrix.d3 = pSrcController->mBindShapeMatrix[14]; bindShapeMatrix.d3 = pSrcController->mBindShapeMatrix[14];
bindShapeMatrix.d4 = pSrcController->mBindShapeMatrix[15]; bindShapeMatrix.d4 = pSrcController->mBindShapeMatrix[15];
bone->mOffsetMatrix *= bindShapeMatrix; bone->mOffsetMatrix *= bindShapeMatrix;
// HACK: (thom) Some exporters address the bone nodes by SID, others address them by ID or even name. // HACK: (thom) Some exporters address the bone nodes by SID, others address them by ID or even name.
// Therefore I added a little name replacement here: I search for the bone's node by either name, ID or SID, // Therefore I added a little name replacement here: I search for the bone's node by either name, ID or SID,
// and replace the bone's name by the node's name so that the user can use the standard // and replace the bone's name by the node's name so that the user can use the standard
// find-by-name method to associate nodes with bones. // find-by-name method to associate nodes with bones.
const Collada::Node* bnode = FindNode( pParser.mRootNode, bone->mName.data); const Collada::Node* bnode = FindNode( pParser.mRootNode, bone->mName.data);
if( !bnode) if( !bnode)
bnode = FindNodeBySID( pParser.mRootNode, bone->mName.data); bnode = FindNodeBySID( pParser.mRootNode, bone->mName.data);
// assign the name that we would have assigned for the source node // assign the name that we would have assigned for the source node
if( bnode) if( bnode)
bone->mName.Set( FindNameForNode( bnode)); bone->mName.Set( FindNameForNode( bnode));
else else
DefaultLogger::get()->warn( boost::str( boost::format( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"%s\".") % bone->mName.data)); DefaultLogger::get()->warn( boost::str( boost::format( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"%s\".") % bone->mName.data));
// and insert bone // and insert bone
dstMesh->mBones[boneCount++] = bone; dstMesh->mBones[boneCount++] = bone;
} }
} }

View File

@ -2633,7 +2633,11 @@ void ColladaParser::TestOpening( const char* pName)
// Tests for the closing tag of the given element, throws an exception if not found // Tests for the closing tag of the given element, throws an exception if not found
void ColladaParser::TestClosing( const char* pName) void ColladaParser::TestClosing( const char* pName)
{ {
// read closing tag // check if we're already on the closing tag and return right away
if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp( mReader->getNodeName(), pName) == 0)
return;
// if not, read some more
if( !mReader->read()) if( !mReader->read())
ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName)); ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName));
// whitespace in front is ok, just read again if found // whitespace in front is ok, just read again if found
@ -2641,6 +2645,7 @@ void ColladaParser::TestClosing( const char* pName)
if( !mReader->read()) if( !mReader->read())
ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName)); ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName));
// but this has the be the closing tag, or we're lost
if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0) if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0)
ThrowException( boost::str( boost::format( "Expected end of \"%s\" element.") % pName)); ThrowException( boost::str( boost::format( "Expected end of \"%s\" element.") % pName));
} }