Added a workaround to guess which material applies to anonymous Collada geometry subgroups.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@841 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2010-11-19 12:49:51 +00:00
parent 76e15fd5c9
commit fba2f78e06
1 changed files with 10 additions and 5 deletions

View File

@ -431,16 +431,21 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
continue;
// find material assigned to this submesh
std::string meshMaterial;
std::map<std::string, Collada::SemanticMappingTable >::const_iterator meshMatIt = mid.mMaterials.find( submesh.mMaterial);
const Collada::SemanticMappingTable* table;
const Collada::SemanticMappingTable* table = NULL;
if( meshMatIt != mid.mMaterials.end())
{
table = &meshMatIt->second;
else {
table = NULL;
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMeshOrController));
meshMaterial = table->mMatName;
}
else
{
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMeshOrController));
if( !mid.mMaterials.empty() )
meshMaterial = mid.mMaterials.begin()->second.mMatName;
}
const std::string& meshMaterial = table ? table->mMatName : "";
// OK ... here the *real* fun starts ... we have the vertex-input-to-effect-semantic-table
// given. The only mapping stuff which we do actually support is the UV channel.