diff --git a/code/AssimpPCH.cpp b/code/AssimpPCH.cpp
index 62df955de..2d74e3b00 100644
--- a/code/AssimpPCH.cpp
+++ b/code/AssimpPCH.cpp
@@ -88,6 +88,8 @@ ASSIMP_API aiScene::aiScene()
, mNumCameras(0)
, mCameras(NULL)
, mPrivate(new Assimp::ScenePrivateData())
+ , author("Assimp")
+ , authoringTool("Assimp Importer/Exporter")
{
}
diff --git a/code/CMakeLists.txt b/code/CMakeLists.txt
index f9a09378e..0533a05fd 100644
--- a/code/CMakeLists.txt
+++ b/code/CMakeLists.txt
@@ -187,7 +187,7 @@ SET( Collada_SRCS
ColladaParser.cpp
ColladaParser.h
ColladaExporter.h
- ColladaExporter.cpp
+ ColladaExporter.cpp
)
SOURCE_GROUP( Collada FILES ${Collada_SRCS})
@@ -543,6 +543,8 @@ SET( XFile_SRCS
XFileImporter.h
XFileParser.cpp
XFileParser.h
+ XFileExporter.h
+ XFileExporter.cpp
)
SOURCE_GROUP( XFile FILES ${XFile_SRCS})
diff --git a/code/ColladaExporter.cpp b/code/ColladaExporter.cpp
index 6cfef2246..6a016e331 100644
--- a/code/ColladaExporter.cpp
+++ b/code/ColladaExporter.cpp
@@ -151,7 +151,7 @@ void ColladaExporter::WriteFile()
// Writes the asset header
void ColladaExporter::WriteHeader()
{
- static const float epsilon = 0.000001f;
+ static const float epsilon = 0.00001f;
static const aiQuaternion x_rot(aiMatrix3x3(
0, -1, 0,
1, 0, 0,
@@ -176,6 +176,7 @@ void ColladaExporter::WriteHeader()
aiQuaternion rotation;
aiVector3D position;
mScene->mRootNode->mTransformation.Decompose(scaling, rotation, position);
+ rotation.Normalize();
bool add_root_node = false;
@@ -229,8 +230,8 @@ void ColladaExporter::WriteHeader()
PushTag();
mOutput << startstr << "" << endstr;
PushTag();
- mOutput << startstr << "Assimp" << endstr;
- mOutput << startstr << "Assimp Collada Exporter" << endstr;
+ mOutput << startstr << "" << mScene->author.C_Str() << "" << endstr;
+ mOutput << startstr << "" << mScene->authoringTool.C_Str() << "" << endstr;
PopTag();
mOutput << startstr << "" << endstr;
mOutput << startstr << "" << date_str << "" << endstr;
diff --git a/code/Exporter.cpp b/code/Exporter.cpp
index a693f75e2..22db17659 100644
--- a/code/Exporter.cpp
+++ b/code/Exporter.cpp
@@ -72,6 +72,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
+void ExportSceneXFile(const char*,IOSystem*, const aiScene*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
@@ -86,6 +87,10 @@ Exporter::ExportFormatEntry gExporters[] =
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
#endif
+#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
+ Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile),
+#endif
+
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
diff --git a/code/ObjExporter.h b/code/ObjExporter.h
index 4f6555aa5..e1ec7a9a6 100644
--- a/code/ObjExporter.h
+++ b/code/ObjExporter.h
@@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
-/** @file ColladaExporter.h
+/** @file ObjExporter.h
* Declares the exporter class to write a scene to a Collada file
*/
#ifndef AI_OBJEXPORTER_H_INC
diff --git a/code/XFileExporter.cpp b/code/XFileExporter.cpp
new file mode 100644
index 000000000..2f14dbbe4
--- /dev/null
+++ b/code/XFileExporter.cpp
@@ -0,0 +1,454 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+@author: Richard Steffen, 2014
+----------------------------------------------------------------------
+*/
+
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_XFILE_EXPORTER
+#include "XFileExporter.h"
+
+#include "Bitmap.h"
+#include "fast_atof.h"
+#include "SceneCombiner.h"
+
+#include
+#include
+
+using namespace Assimp;
+
+namespace Assimp
+{
+
+// ------------------------------------------------------------------------------------------------
+// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
+void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
+{
+ std::string path = "";
+ std::string file = pFile;
+
+ // We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
+ // Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
+ const char* end_path = std::max(strrchr(pFile, '\\'), strrchr(pFile, '/'));
+
+ if(end_path != NULL) {
+ path = std::string(pFile, end_path + 1 - pFile);
+ file = file.substr(end_path + 1 - pFile, file.npos);
+
+ std::size_t pos = file.find_last_of('.');
+ if(pos != file.npos) {
+ file = file.substr(0, pos);
+ }
+ }
+
+ // invoke the exporter
+ XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file);
+
+ // we're still here - export successfully completed. Write result to the given IOSYstem
+ boost::scoped_ptr outfile (pIOSystem->Open(pFile,"wt"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .dae file: " + std::string(pFile));
+ }
+
+ // XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
+ outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast(iDoTheExportThing.mOutput.tellp()),1);
+}
+
+} // end of namespace Assimp
+
+
+// ------------------------------------------------------------------------------------------------
+// Constructor for a specific scene to export
+XFileExporter::XFileExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
+{
+ // make sure that all formatting happens using the standard, C locale and not the user's current locale
+ mOutput.imbue( std::locale("C") );
+
+ mScene = pScene;
+ mSceneOwned = false;
+
+ // set up strings
+ endstr = "\n";
+
+ // start writing
+ WriteFile();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor
+XFileExporter::~XFileExporter()
+{
+ if(mSceneOwned) {
+ delete mScene;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Starts writing the contents
+void XFileExporter::WriteFile()
+{
+ // note, that all realnumber values must be comma separated in x files
+ mOutput.setf(_IOSfixed);
+ mOutput.precision(6); // precission for float
+
+ // entry of writing the file
+ WriteHeader();
+
+ mOutput << startstr << "Frame DXCC_ROOT {" << endstr;
+ PushTag();
+
+ aiMatrix4x4 I; // identity
+ WriteFrameTransform(I);
+
+ WriteNode(mScene->mRootNode);
+ PopTag();
+
+ mOutput << startstr << "}" << endstr;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Writes the asset header
+void XFileExporter::WriteHeader()
+{
+ mOutput << startstr << "xof 0303txt 0032" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template Frame {" << endstr;
+ PushTag();
+ mOutput << startstr << "<3d82ab46-62da-11cf-ab39-0020af71e433>" << endstr;
+ mOutput << startstr << "[...]" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template Matrix4x4 {" << endstr;
+ PushTag();
+ mOutput << startstr << "" << endstr;
+ mOutput << startstr << "array FLOAT matrix[16];" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template FrameTransformMatrix {" << endstr;
+ PushTag();
+ mOutput << startstr << "" << endstr;
+ mOutput << startstr << "Matrix4x4 frameMatrix;" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template Vector {" << endstr;
+ PushTag();
+ mOutput << startstr << "<3d82ab5e-62da-11cf-ab39-0020af71e433>" << endstr;
+ mOutput << startstr << "FLOAT x;" << endstr;
+ mOutput << startstr << "FLOAT y;" << endstr;
+ mOutput << startstr << "FLOAT z;" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template MeshFace {" << endstr;
+ PushTag();
+ mOutput << startstr << "<3d82ab5f-62da-11cf-ab39-0020af71e433>" << endstr;
+ mOutput << startstr << "DWORD nFaceVertexIndices;" << endstr;
+ mOutput << startstr << "array DWORD faceVertexIndices[nFaceVertexIndices];" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template Mesh {" << endstr;
+ PushTag();
+ mOutput << startstr << "<3d82ab44-62da-11cf-ab39-0020af71e433>" << endstr;
+ mOutput << startstr << "DWORD nVertices;" << endstr;
+ mOutput << startstr << "array Vector vertices[nVertices];" << endstr;
+ mOutput << startstr << "DWORD nFaces;" << endstr;
+ mOutput << startstr << "array MeshFace faces[nFaces];" << endstr;
+ mOutput << startstr << "[...]" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template MeshNormals {" << endstr;
+ PushTag();
+ mOutput << startstr << "" << endstr;
+ mOutput << startstr << "DWORD nNormals;" << endstr;
+ mOutput << startstr << "array Vector normals[nNormals];" << endstr;
+ mOutput << startstr << "DWORD nFaceNormals;" << endstr;
+ mOutput << startstr << "array MeshFace faceNormals[nFaceNormals];" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template Coords2d {" << endstr;
+ PushTag();
+ mOutput << startstr << "" << endstr;
+ mOutput << startstr << "FLOAT u;" << endstr;
+ mOutput << startstr << "FLOAT v;" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template MeshTextureCoords {" << endstr;
+ PushTag();
+ mOutput << startstr << "" << endstr;
+ mOutput << startstr << "DWORD nTextureCoords;" << endstr;
+ mOutput << startstr << "array Coords2d textureCoords[nTextureCoords];" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template ColorRGBA {" << endstr;
+ PushTag();
+ mOutput << startstr << "<35ff44e0-6c7c-11cf-8f52-0040333594a3>" << endstr;
+ mOutput << startstr << "FLOAT red;" << endstr;
+ mOutput << startstr << "FLOAT green;" << endstr;
+ mOutput << startstr << "FLOAT blue;" << endstr;
+ mOutput << startstr << "FLOAT alpha;" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template IndexedColor {" << endstr;
+ PushTag();
+ mOutput << startstr << "<1630b820-7842-11cf-8f52-0040333594a3>" << endstr;
+ mOutput << startstr << "DWORD index;" << endstr;
+ mOutput << startstr << "ColorRGBA indexColor;" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template MeshVertexColors {" << endstr;
+ PushTag();
+ mOutput << startstr << "<1630b821-7842-11cf-8f52-0040333594a3>" << endstr;
+ mOutput << startstr << "DWORD nVertexColors;" << endstr;
+ mOutput << startstr << "array IndexedColor vertexColors[nVertexColors];" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template VertexElement {" << endstr;
+ PushTag();
+ mOutput << startstr << "" << endstr;
+ mOutput << startstr << "DWORD Type;" << endstr;
+ mOutput << startstr << "DWORD Method;" << endstr;
+ mOutput << startstr << "DWORD Usage;" << endstr;
+ mOutput << startstr << "DWORD UsageIndex;" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+ mOutput << startstr << "template DeclData {" << endstr;
+ PushTag();
+ mOutput << startstr << "" << endstr;
+ mOutput << startstr << "DWORD nElements;" << endstr;
+ mOutput << startstr << "array VertexElement Elements[nElements];" << endstr;
+ mOutput << startstr << "DWORD nDWords;" << endstr;
+ mOutput << startstr << "array DWORD data[nDWords];" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr;
+ mOutput << endstr;
+}
+
+
+// Writes the material setup
+void XFileExporter::WriteFrameTransform(aiMatrix4x4& m)
+{
+ mOutput << startstr << "FrameTransformMatrix {" << endstr << " ";
+ PushTag();
+ mOutput << startstr << m.a1 << "," << m.a2 << "," << m.a3 << "," << m.a4 << ","
+ << m.b1 << "," << m.b2 << "," << m.b3 << "," << m.b4 << ","
+ << m.c1 << "," << m.c2 << "," << m.c3 << "," << m.c4 << ","
+ << m.d1 << "," << m.d2 << "," << m.d3 << "," << m.d4 << ";;" << endstr;
+ PopTag();
+ mOutput << startstr << "}" << endstr << endstr;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Recursively writes the given node
+void XFileExporter::WriteNode( const aiNode* pNode)
+{
+ mOutput << startstr << "Frame " << pNode->mName.C_Str() << " {" << endstr;
+
+ PushTag();
+
+ aiMatrix4x4 m;// = pNode->mTransformation;
+
+ WriteFrameTransform(m);
+
+ for (size_t i = 0; i < pNode->mNumMeshes; i++)
+ WriteMesh(mScene->mMeshes[pNode->mMeshes[i]]);
+
+ // recursive call the Nodes
+ for (size_t a = 0; a < pNode->mNumChildren; a++)
+ WriteNode( mScene->mRootNode->mChildren[a]);
+
+ PopTag();
+
+ mOutput << startstr << "}" << endstr << endstr;
+}
+
+void XFileExporter::WriteMesh(const aiMesh* mesh)
+{
+ mOutput << startstr << "Mesh " << mesh->mName.C_Str() << "_mShape" << " {" << endstr;
+
+ PushTag();
+
+ // write all the vertices
+ mOutput << startstr << mesh->mNumVertices << ";" << endstr;
+ for (size_t a = 0; a < mesh->mNumVertices; a++)
+ {
+ aiVector3D &v = mesh->mVertices[a];
+ mOutput << startstr << v[0] << ";"<< v[1] << ";" << v[2] << ";";
+ if (a < mesh->mNumVertices - 1)
+ mOutput << "," << endstr;
+ else
+ mOutput << ";" << endstr;
+ }
+
+ // write all the faces
+ mOutput << startstr << mesh->mNumFaces << ";" << endstr;
+ for( size_t a = 0; a < mesh->mNumFaces; ++a )
+ {
+ const aiFace& face = mesh->mFaces[a];
+ mOutput << startstr << face.mNumIndices << ";";
+ // must be counter clockwise triangle
+ //for(int b = face.mNumIndices - 1; b >= 0 ; --b)
+ for(size_t b = 0; b < face.mNumIndices ; ++b)
+ {
+ mOutput << face.mIndices[b];
+ //if (b > 0)
+ if (bmNumFaces - 1)
+ mOutput << "," << endstr;
+ else
+ mOutput << ";" << endstr;
+ }
+
+ // write normals (every vertex has one)
+ mOutput << endstr;
+ if (mesh->HasNormals())
+ {
+ mOutput << startstr << "MeshNormals {" << endstr;
+ mOutput << startstr << mesh->mNumVertices << ";" << endstr;
+ for (size_t a = 0; a < mesh->mNumVertices; a++)
+ {
+ aiVector3D &v = mesh->mNormals[a];
+ mOutput << startstr << v[0] << ";"<< v[1] << ";" << v[2] << ";";
+ if (a < mesh->mNumVertices - 1)
+ mOutput << "," << endstr;
+ else
+ mOutput << ";" << endstr;
+ }
+
+ mOutput << startstr << mesh->mNumFaces << ";" << endstr;
+ for (size_t a = 0; a < mesh->mNumFaces; a++)
+ {
+ const aiFace& face = mesh->mFaces[a];
+ mOutput << startstr << face.mNumIndices << ";";
+
+ //for(int b = face.mNumIndices-1; b >= 0 ; --b)
+ for(size_t b = 0; b < face.mNumIndices ; ++b)
+ {
+ mOutput << face.mIndices[b];
+ //if (b > 0)
+ if (bmNumFaces-1)
+ mOutput << "," << endstr;
+ else
+ mOutput << ";" << endstr;
+ }
+ mOutput << startstr << "}" << endstr;
+ }
+
+ // write texture UVs if available
+ if (mesh->HasTextureCoords(0))
+ {
+ mOutput << startstr << "MeshTextureCoords {" << endstr;
+ mOutput << startstr << mesh->mNumVertices << ";" << endstr;
+ for (size_t a = 0; a < mesh->mNumVertices; a++)
+ {
+ aiVector3D& uv = mesh->mTextureCoords[0][a]; // uv of first uv layer for the vertex
+ mOutput << uv.x << ";" << uv.y;
+ if (a < mesh->mNumVertices-1)
+ mOutput << ";," << endstr;
+ else
+ mOutput << ";;" << endstr;
+ }
+ mOutput << startstr << "}" << endstr;
+ }
+
+ // write color channel if available
+ if (mesh->HasVertexColors(0))
+ {
+ mOutput << startstr << "MeshVertexColors {" << endstr;
+ mOutput << startstr << mesh->mNumVertices << ";" << endstr;
+ for (size_t a = 0; a < mesh->mNumVertices; a++)
+ {
+ aiColor4D& mColors = mesh->mColors[0][a]; // color of first vertex color set for the vertex
+ mOutput << startstr << a << ";" << mColors.r << ";" << mColors.g << ";" << mColors.b << ";" << mColors.a << ";;";
+ if (a < mesh->mNumVertices-1)
+ mOutput << "," << endstr;
+ else
+ mOutput << ";" << endstr;
+ }
+ mOutput << startstr << "}" << endstr;
+ }
+ // test ...
+ else
+ {
+ mOutput << startstr << "MeshVertexColors {" << endstr;
+ mOutput << startstr << mesh->mNumVertices << ";" << endstr;
+ for (size_t a = 0; a < mesh->mNumVertices; a++)
+ {
+ aiColor4D* mColors = mesh->mColors[a];
+ mOutput << startstr << a << ";0.500000;0.000000;0.000000;0.000000;;";
+ if (a < mesh->mNumVertices-1)
+ mOutput << "," << endstr;
+ else
+ mOutput << ";" << endstr;
+ }
+ mOutput << startstr << "}" << endstr;
+ }
+
+ PopTag();
+ mOutput << startstr << "}" << endstr << endstr;
+
+}
+
+#endif
+#endif
+
diff --git a/code/XFileExporter.h b/code/XFileExporter.h
new file mode 100644
index 000000000..39660530e
--- /dev/null
+++ b/code/XFileExporter.h
@@ -0,0 +1,120 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+@author: Richard Steffen, 2014
+
+----------------------------------------------------------------------
+*/
+
+/** @file XFileExporter.h
+ * Declares the exporter class to write a scene to a Collada file
+ */
+#ifndef AI_XFILEEXPORTER_H_INC
+#define AI_XFILEEXPORTER_H_INC
+
+#include "../include/assimp/ai_assert.h"
+#include
+
+struct aiScene;
+struct aiNode;
+
+namespace Assimp
+{
+
+/// Helper class to export a given scene to a Collada file. Just for my personal
+/// comfort when implementing it.
+class XFileExporter
+{
+public:
+ /// Constructor for a specific scene to export
+ XFileExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
+
+ /// Destructor
+ virtual ~XFileExporter();
+
+protected:
+ /// Starts writing the contents
+ void WriteFile();
+
+ /// Writes the asset header
+ void WriteHeader();
+
+ /// write a frame transform
+ void WriteFrameTransform(aiMatrix4x4& m);
+
+ /// Recursively writes the given node
+ void WriteNode( const aiNode* pNode);
+
+ /// write a mesh entry of the scene
+ void WriteMesh(const aiMesh* mesh);
+
+ /// Enters a new xml element, which increases the indentation
+ void PushTag() { startstr.append( " "); }
+
+ /// Leaves an element, decreasing the indentation
+ void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
+
+public:
+ /// Stringstream to write all output into
+ std::stringstream mOutput;
+
+protected:
+ /// The IOSystem for output
+ IOSystem* mIOSystem;
+
+ /// Path of the directory where the scene will be exported
+ const std::string mPath;
+
+ /// Name of the file (without extension) where the scene will be exported
+ const std::string mFile;
+
+ /// The scene to be written
+ const aiScene* mScene;
+ bool mSceneOwned;
+
+ /// current line start string, contains the current indentation for simple stream insertion
+ std::string startstr;
+ /// current line end string for simple stream insertion
+ std::string endstr;
+
+protected:
+
+};
+
+}
+
+#endif // !! AI_XFILEEXPORTER_H_INC
diff --git a/include/assimp/scene.h b/include/assimp/scene.h
index 87f13152f..f40323126 100644
--- a/include/assimp/scene.h
+++ b/include/assimp/scene.h
@@ -375,6 +375,15 @@ struct aiScene
*/
C_STRUCT aiCamera** mCameras;
+
+ /** a string representing the author
+ */
+ aiString author;
+
+ /** a string representing the authoringtool
+ */
+ aiString authoringTool;
+
#ifdef __cplusplus
//! Default constructor - set everything to 0/NULL