Merge pull request #863 from mpersano/master
Fix texture coords exporting on binary PLY filespull/875/head
commit
e9b93788ca
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@ -309,10 +309,10 @@ void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
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for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
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if (m->HasTextureCoords(c)) {
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mOutput.write(reinterpret_cast<const char*>(&m->mTextureCoords[c][i].x), 6);
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mOutput.write(reinterpret_cast<const char*>(&m->mTextureCoords[c][i].x), 8);
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}
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else {
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mOutput.write(reinterpret_cast<const char*>(&defaultUV.x), 6);
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mOutput.write(reinterpret_cast<const char*>(&defaultUV.x), 8);
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}
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}
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