Merge pull request #863 from mpersano/master

Fix texture coords exporting on binary PLY files
pull/875/head
Kim Kulling 2016-05-03 21:55:17 +02:00
commit e9b93788ca
1 changed files with 2 additions and 2 deletions

View File

@ -309,10 +309,10 @@ void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
if (m->HasTextureCoords(c)) {
mOutput.write(reinterpret_cast<const char*>(&m->mTextureCoords[c][i].x), 6);
mOutput.write(reinterpret_cast<const char*>(&m->mTextureCoords[c][i].x), 8);
}
else {
mOutput.write(reinterpret_cast<const char*>(&defaultUV.x), 6);
mOutput.write(reinterpret_cast<const char*>(&defaultUV.x), 8);
}
}