Merge pull request #868 from otgerrogla/master
Fixed a few GLTF importer/exporter bugspull/873/head
commit
8449afad71
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@ -269,9 +269,13 @@ option ( ASSIMP_BUILD_ASSIMP_TOOLS
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ON
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)
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IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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IF ( WIN32 AND DirectX_FOUND )
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ADD_SUBDIRECTORY( tools/assimp_view/ )
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ENDIF ( WIN32 AND DirectX_FOUND )
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IF ( WIN32 )
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option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
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IF ( ASSIMP_BUILD_ASSIMP_VIEW )
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ADD_SUBDIRECTORY( tools/assimp_view/ )
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ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
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ENDIF ( WIN32 )
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ADD_SUBDIRECTORY( tools/assimp_cmd/ )
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ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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@ -347,7 +347,7 @@ public: // static utilities
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static void ConvertUTF8toISO8859_1(
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std::string& data);
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enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY };
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enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY };
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// -------------------------------------------------------------------
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/** Utility for text file loaders which copies the contents of the
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@ -375,7 +375,7 @@ public: // static utilities
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T*& out,
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unsigned int& outLength)
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{
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outLength = vec.size();
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outLength = unsigned(vec.size());
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if (outLength) {
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out = new T[outLength];
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std::swap_ranges(vec.begin(), vec.end(), out);
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@ -446,6 +446,9 @@ ADD_ASSIMP_IMPORTER(IFC
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STEPFileEncoding.cpp
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STEPFileEncoding.h
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)
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if (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
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set_source_files_properties(IFCReaderGen.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
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endif (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
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ADD_ASSIMP_IMPORTER(XGL
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XGLLoader.cpp
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@ -211,7 +211,7 @@ namespace glTF
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ComponentType_FLOAT = 5126
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};
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inline size_t ComponentTypeSize(ComponentType t)
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inline unsigned int ComponentTypeSize(ComponentType t)
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{
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switch (t) {
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case ComponentType_SHORT:
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@ -313,13 +313,13 @@ namespace glTF
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class Ref
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{
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std::vector<T*>* vector;
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int index;
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unsigned int index;
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public:
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Ref() : vector(0), index(0) {}
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Ref(std::vector<T*>& vec, int idx) : vector(&vec), index(idx) {}
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Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
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inline size_t GetIndex() const
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inline unsigned int GetIndex() const
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{ return index; }
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operator bool() const
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@ -384,7 +384,7 @@ namespace glTF
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inline uint8_t* GetPointer();
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template<class T>
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void ExtractData(T*& outData);
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bool ExtractData(T*& outData);
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void WriteData(size_t count, const void* src_buffer, size_t src_stride);
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@ -410,6 +410,11 @@ namespace glTF
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{
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return GetValue<unsigned int>(i);
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}
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inline bool IsValid() const
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{
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return data != 0;
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}
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};
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inline Indexer GetIndexer()
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@ -466,7 +471,7 @@ namespace glTF
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void Read(Value& obj, Asset& r);
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void LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
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bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
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size_t AppendData(uint8_t* data, size_t length);
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void Grow(size_t amount);
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@ -754,12 +759,12 @@ namespace glTF
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virtual void WriteObjects(AssetWriter& writer) = 0;
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};
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//! (Stub class that is specialized in glTFAssetWriter.h)
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template<class T>
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struct LazyDictWriter
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{
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static void Write(T& d, AssetWriter& w) {}
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};
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class LazyDict;
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//! (Implemented in glTFAssetWriter.h)
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template<class T>
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void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
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//! It is the owner the loaded objects, so when it is destroyed it also deletes them
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@ -769,7 +774,7 @@ namespace glTF
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friend class Asset;
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friend class AssetWriter;
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typedef typename std::gltf_unordered_map< std::string, size_t > Dict;
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typedef typename std::gltf_unordered_map< std::string, unsigned int > Dict;
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std::vector<T*> mObjs; //! The read objects
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Dict mObjsById; //! The read objects accesible by id
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@ -782,7 +787,7 @@ namespace glTF
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void DetachFromDocument();
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void WriteObjects(AssetWriter& writer)
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{ LazyDictWriter< LazyDict >::Write(*this, writer); }
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{ WriteLazyDict<T>(*this, writer); }
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Ref<T> Add(T* obj);
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@ -791,14 +796,14 @@ namespace glTF
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~LazyDict();
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Ref<T> Get(const char* id);
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Ref<T> Get(size_t i);
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Ref<T> Get(unsigned int i);
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Ref<T> Create(const char* id);
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Ref<T> Create(const std::string& id)
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{ return Create(id.c_str()); }
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inline size_t Size() const
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{ return mObjs.size(); }
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inline unsigned int Size() const
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{ return unsigned(mObjs.size()); }
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inline T& operator[](size_t i)
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{ return *mObjs[i]; }
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@ -820,6 +825,12 @@ namespace glTF
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int version; //!< The glTF format version (should be 1)
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void Read(Document& doc);
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AssetMetadata()
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: premultipliedAlpha(false)
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, version(0)
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{
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}
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};
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//
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@ -894,6 +905,7 @@ namespace glTF
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public:
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Asset(IOSystem* io = 0)
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: mIOSystem(io)
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, asset()
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, accessors (*this, "accessors")
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, animations (*this, "animations")
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, buffers (*this, "buffers")
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@ -913,7 +925,6 @@ namespace glTF
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, lights (*this, "lights", "KHR_materials_common")
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{
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memset(&extensionsUsed, 0, sizeof(extensionsUsed));
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memset(&asset, 0, sizeof(asset));
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}
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//! Main function
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@ -61,9 +61,9 @@ namespace {
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return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
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}};
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template<size_t N> struct ReadHelper<float[N]> { static bool Read(Value& val, float (&out)[N]) {
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template<unsigned int N> struct ReadHelper<float[N]> { static bool Read(Value& val, float (&out)[N]) {
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if (!val.IsArray() || val.Size() != N) return false;
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for (size_t i = 0; i < N; ++i) {
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for (unsigned int i = 0; i < N; ++i) {
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if (val[i].IsNumber())
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out[i] = static_cast<float>(val[i].GetDouble());
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}
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@ -71,11 +71,11 @@ namespace {
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}};
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template<> struct ReadHelper<const char*> { static bool Read(Value& val, const char*& out) {
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return val.IsString() ? out = val.GetString(), true : false;
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return val.IsString() ? (out = val.GetString(), true) : false;
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}};
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template<> struct ReadHelper<std::string> { static bool Read(Value& val, std::string& out) {
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return val.IsString() ? out = val.GetString(), true : false;
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return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
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}};
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template<class T> struct ReadHelper< Nullable<T> > { static bool Read(Value& val, Nullable<T>& out) {
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@ -176,7 +176,7 @@ inline void LazyDict<T>::DetachFromDocument()
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}
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template<class T>
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Ref<T> LazyDict<T>::Get(size_t i)
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Ref<T> LazyDict<T>::Get(unsigned int i)
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{
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return Ref<T>(mObjs, i);
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}
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@ -196,10 +196,10 @@ Ref<T> LazyDict<T>::Get(const char* id)
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Value::MemberIterator obj = mDict->FindMember(id);
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if (obj == mDict->MemberEnd()) {
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throw DeadlyImportError("Missing object with id \"" + std::string(id) + "\" in \"" + mDictId + "\"");
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throw DeadlyImportError("GLTF: Missing object with id \"" + std::string(id) + "\" in \"" + mDictId + "\"");
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}
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if (!obj->value.IsObject()) {
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throw DeadlyImportError("Object with id \"" + std::string(id) + "\" is not a JSON object!");
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throw DeadlyImportError("GLTF: Object with id \"" + std::string(id) + "\" is not a JSON object");
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}
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// create an instance of the given type
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@ -213,7 +213,7 @@ Ref<T> LazyDict<T>::Get(const char* id)
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template<class T>
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Ref<T> LazyDict<T>::Add(T* obj)
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{
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size_t idx = mObjs.size();
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unsigned int idx = unsigned(mObjs.size());
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mObjs.push_back(obj);
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mObjsById[obj->id] = idx;
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mAsset.mUsedIds[obj->id] = true;
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@ -225,7 +225,7 @@ Ref<T> LazyDict<T>::Create(const char* id)
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{
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Asset::IdMap::iterator it = mAsset.mUsedIds.find(id);
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if (it != mAsset.mUsedIds.end()) {
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throw DeadlyImportError("Two objects with the same ID exist!");
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throw DeadlyImportError("GLTF: two objects with the same ID exist");
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}
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T* inst = new T();
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inst->id = id;
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@ -249,7 +249,12 @@ inline void Buffer::Read(Value& obj, Asset& r)
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byteLength = statedLength;
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Value* it = FindString(obj, "uri");
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if (!it) return;
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if (!it) {
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if (statedLength > 0) {
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throw DeadlyImportError("GLTF: buffer with non-zero length missing the \"uri\" attribute");
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}
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return;
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}
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const char* uri = it->GetString();
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@ -261,22 +266,32 @@ inline void Buffer::Read(Value& obj, Asset& r)
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this->mData.reset(data);
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if (statedLength > 0 && this->byteLength != statedLength) {
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// error?
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throw DeadlyImportError("GLTF: buffer length mismatch");
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}
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}
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else { // assume raw data
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this->mData.reset(new uint8_t[dataURI.dataLength]);
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memcmp(dataURI.data, this->mData.get(), dataURI.dataLength);
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}
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}
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else { // Local file
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if (byteLength > 0) {
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IOStream* file = r.OpenFile(uri, "rb");
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if (file) {
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LoadFromStream(*file, byteLength);
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bool ok = LoadFromStream(*file, byteLength);
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delete file;
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if (!ok)
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throw DeadlyImportError("GLTF: error while reading referenced file \"" + std::string(uri) + "\"" );
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}
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else {
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throw DeadlyImportError("GLTF: could not open referenced file \"" + std::string(uri) + "\"");
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}
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}
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}
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}
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inline void Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
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inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
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{
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byteLength = length ? length : stream.FileSize();
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@ -287,8 +302,9 @@ inline void Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseO
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mData.reset(new uint8_t[byteLength]);
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if (stream.Read(mData.get(), byteLength, 1) != 1) {
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throw DeadlyImportError("Unable to load buffer from file!");
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return false;
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}
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return true;
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}
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inline size_t Buffer::AppendData(uint8_t* data, size_t length)
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@ -345,7 +361,7 @@ inline unsigned int Accessor::GetNumComponents()
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inline unsigned int Accessor::GetBytesPerComponent()
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{
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return ComponentTypeSize(componentType);
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return int(ComponentTypeSize(componentType));
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}
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inline unsigned int Accessor::GetElementSize()
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@ -356,9 +372,11 @@ inline unsigned int Accessor::GetElementSize()
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inline uint8_t* Accessor::GetPointer()
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{
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if (!bufferView || !bufferView->buffer) return 0;
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uint8_t* basePtr = bufferView->buffer->GetPointer();
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if (!basePtr) return 0;
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size_t offset = byteOffset + bufferView->byteOffset;
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return bufferView->buffer->GetPointer() + offset;
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return basePtr + offset;
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}
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namespace {
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@ -384,10 +402,10 @@ namespace {
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}
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template<class T>
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void Accessor::ExtractData(T*& outData)
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bool Accessor::ExtractData(T*& outData)
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{
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uint8_t* data = GetPointer();
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ai_assert(data);
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if (!data) return false;
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const size_t elemSize = GetElementSize();
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const size_t totalSize = elemSize * count;
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@ -408,6 +426,8 @@ void Accessor::ExtractData(T*& outData)
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memcpy(outData + i, data + i*stride, elemSize);
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}
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}
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return true;
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}
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inline void Accessor::WriteData(size_t count, const void* src_buffer, size_t src_stride)
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@ -683,7 +703,7 @@ inline void Camera::Read(Value& obj, Asset& r)
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const char* subobjId = (type == Camera::Orthographic) ? "ortographic" : "perspective";
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Value* it = FindObject(obj, subobjId);
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if (!it) throw DeadlyImportError("Camera missing its parameters!");
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if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters");
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if (type == Camera::Perspective) {
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perspective.aspectRatio = MemberOrDefault(*it, "aspectRatio", 0.f);
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@ -770,12 +790,12 @@ inline void Node::Read(Value& obj, Asset& r)
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}
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if (Value* meshes = FindArray(obj, "meshes")) {
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size_t numMeshes = (size_t)meshes->Size();
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unsigned numMeshes = (unsigned)meshes->Size();
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std::vector<unsigned int> meshList;
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this->meshes.reserve(numMeshes);
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for (size_t i = 0; i < numMeshes; ++i) {
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for (unsigned i = 0; i < numMeshes; ++i) {
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if ((*meshes)[i].IsString()) {
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Ref<Mesh> mesh = r.meshes.Get((*meshes)[i].GetString());
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if (mesh) this->meshes.push_back(mesh);
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|
@ -842,7 +862,7 @@ inline void AssetMetadata::Read(Document& doc)
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if (version != 1) {
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char msg[128];
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ai_snprintf(msg, 128, "Unsupported glTF version: %d", version);
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %d", version);
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throw DeadlyImportError(msg);
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}
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}
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|
@ -857,22 +877,22 @@ inline void Asset::ReadBinaryHeader(IOStream& stream)
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{
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GLB_Header header;
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if (stream.Read(&header, sizeof(header), 1) != 1) {
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throw DeadlyImportError("Unable to read the file header");
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throw DeadlyImportError("GLTF: Unable to read the file header");
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}
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if (strncmp((char*)header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic)) != 0) {
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throw DeadlyImportError("Invalid binary glTF file");
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throw DeadlyImportError("GLTF: Invalid binary glTF file");
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}
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AI_SWAP4(header.version);
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asset.version = header.version;
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if (header.version != 1) {
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throw DeadlyImportError("Unsupported binary glTF version");
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throw DeadlyImportError("GLTF: Unsupported binary glTF version");
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||||
}
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AI_SWAP4(header.sceneFormat);
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if (header.sceneFormat != SceneFormat_JSON) {
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throw DeadlyImportError("Unsupported binary glTF scene format");
|
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throw DeadlyImportError("GLTF: Unsupported binary glTF scene format");
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}
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AI_SWAP4(header.length);
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|
@ -894,7 +914,7 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
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|
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shared_ptr<IOStream> stream(OpenFile(pFile.c_str(), "rb", true));
|
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if (!stream) {
|
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throw DeadlyImportError("Could not open file for reading");
|
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throw DeadlyImportError("GLTF: Could not open file for reading");
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}
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// is binary? then read the header
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|
@ -914,7 +934,7 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
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sceneData[mSceneLength] = '\0';
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|
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if (stream->Read(&sceneData[0], 1, mSceneLength) != mSceneLength) {
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throw DeadlyImportError("Could not read the file contents");
|
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throw DeadlyImportError("GLTF: Could not read the file contents");
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}
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||||
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|
@ -926,17 +946,19 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
|
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if (doc.HasParseError()) {
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char buffer[32];
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ai_snprintf(buffer, 32, "%d", static_cast<int>(doc.GetErrorOffset()));
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throw DeadlyImportError(std::string("JSON parse error, offset ") + buffer + ": "
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throw DeadlyImportError(std::string("GLTF: JSON parse error, offset ") + buffer + ": "
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+ GetParseError_En(doc.GetParseError()));
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}
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if (!doc.IsObject()) {
|
||||
throw DeadlyImportError("gltf file must be a JSON object!");
|
||||
throw DeadlyImportError("GLTF: JSON document root must be a JSON object");
|
||||
}
|
||||
|
||||
// Fill the buffer instance for the current file embedded contents
|
||||
if (mBodyLength > 0) {
|
||||
mBodyBuffer->LoadFromStream(*stream, mBodyLength, mBodyOffset);
|
||||
if (!mBodyBuffer->LoadFromStream(*stream, mBodyLength, mBodyOffset)) {
|
||||
throw DeadlyImportError("GLTF: Unable to read gltf file");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -967,7 +989,7 @@ inline void Asset::SetAsBinary()
|
|||
{
|
||||
if (!extensionsUsed.KHR_binary_glTF) {
|
||||
extensionsUsed.KHR_binary_glTF = true;
|
||||
mBodyBuffer = buffers.Create("KHR_binary_glTF");
|
||||
mBodyBuffer = buffers.Create("binary_glTF");
|
||||
mBodyBuffer->MarkAsSpecial();
|
||||
}
|
||||
}
|
||||
|
@ -1013,30 +1035,26 @@ inline std::string Asset::FindUniqueID(const std::string& str, const char* suffi
|
|||
{
|
||||
std::string id = str;
|
||||
|
||||
Asset::IdMap::iterator it;
|
||||
if (!id.empty()) {
|
||||
if (mUsedIds.find(id) == mUsedIds.end())
|
||||
return id;
|
||||
|
||||
do {
|
||||
if (!id.empty()) {
|
||||
it = mUsedIds.find(id);
|
||||
if (it == mUsedIds.end()) break;
|
||||
id += "_";
|
||||
}
|
||||
|
||||
id += "_";
|
||||
}
|
||||
id += suffix;
|
||||
|
||||
id += suffix;
|
||||
Asset::IdMap::iterator it = mUsedIds.find(id);
|
||||
if (it == mUsedIds.end())
|
||||
return id;
|
||||
|
||||
char buffer[256];
|
||||
int offset = ai_snprintf(buffer, sizeof(buffer), "%s_", id.c_str());
|
||||
for (int i = 0; it != mUsedIds.end(); ++i) {
|
||||
ai_snprintf(buffer + offset, sizeof(buffer) - offset, "%d", i);
|
||||
id = buffer;
|
||||
it = mUsedIds.find(id);
|
||||
if (it == mUsedIds.end()) break;
|
||||
|
||||
char buffer[256];
|
||||
int offset = ai_snprintf(buffer, 256, "%s_", id.c_str());
|
||||
for (int i = 0; it != mUsedIds.end(); ++i) {
|
||||
ai_snprintf(buffer + offset, 256, "%d", i);
|
||||
|
||||
id = buffer;
|
||||
it = mUsedIds.find(id);
|
||||
}
|
||||
} while (false); // fake loop to allow using "break"
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
@ -1066,7 +1084,7 @@ namespace Util {
|
|||
|
||||
size_t i = 5, j;
|
||||
if (uri[i] != ';' && uri[i] != ',') { // has media type?
|
||||
uri[1] = i;
|
||||
uri[1] = char(i);
|
||||
for (; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
|
@ -1078,14 +1096,14 @@ namespace Util {
|
|||
}
|
||||
|
||||
if ( strncmp( uri + j, "charset=", 8 ) == 0 ) {
|
||||
uri[ 2 ] = j + 8;
|
||||
uri[2] = char(j + 8);
|
||||
} else if ( strncmp( uri + j, "base64", 6 ) == 0 ) {
|
||||
uri[ 3 ] = j;
|
||||
uri[3] = char(j);
|
||||
}
|
||||
}
|
||||
if (i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
uri[4] = i;
|
||||
uri[4] = char(i);
|
||||
} else {
|
||||
uri[1] = uri[2] = uri[3] = 0;
|
||||
uri[4] = 5;
|
||||
|
|
|
@ -58,7 +58,7 @@ using rapidjson::MemoryPoolAllocator;
|
|||
class AssetWriter
|
||||
{
|
||||
template<class T>
|
||||
friend struct LazyDictWriter;
|
||||
friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace glTF {
|
|||
if (v.empty()) return;
|
||||
Value lst;
|
||||
lst.SetArray();
|
||||
lst.Reserve(v.size(), al);
|
||||
lst.Reserve(unsigned(v.size()), al);
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
lst.PushBack(StringRef(v[i]->id), al);
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ namespace glTF {
|
|||
else {
|
||||
for (size_t i = 0; i < lst.size(); ++i) {
|
||||
char buffer[32];
|
||||
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
|
||||
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
|
||||
attrs.AddMember(Value(buffer, w.mAl).Move(), Value(lst[i]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
|
@ -201,7 +201,7 @@ namespace glTF {
|
|||
{
|
||||
Value primitives;
|
||||
primitives.SetArray();
|
||||
primitives.Reserve(m.primitives.size(), w.mAl);
|
||||
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < m.primitives.size(); ++i) {
|
||||
Mesh::Primitive& p = m.primitives[i];
|
||||
|
@ -396,10 +396,10 @@ namespace glTF {
|
|||
header.version = 1;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = sizeof(header) + sceneLength + bodyLength;
|
||||
header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
header.sceneLength = sceneLength;
|
||||
header.sceneLength = uint32_t(sceneLength);
|
||||
AI_SWAP4(header.sceneLength);
|
||||
|
||||
header.sceneFormat = SceneFormat_JSON;
|
||||
|
@ -484,13 +484,10 @@ namespace glTF {
|
|||
}
|
||||
|
||||
template<class T>
|
||||
struct LazyDictWriter< LazyDict<T> >
|
||||
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
|
||||
{
|
||||
static void Write(LazyDict<T>& d, AssetWriter& w)
|
||||
{
|
||||
w.WriteObjects(d);
|
||||
}
|
||||
};
|
||||
w.WriteObjects(d);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -159,7 +159,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
// accessor
|
||||
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
|
||||
acc->bufferView = bv;
|
||||
acc->byteOffset = offset;
|
||||
acc->byteOffset = unsigned(offset);
|
||||
acc->byteStride = 0;
|
||||
acc->componentType = compType;
|
||||
acc->count = count;
|
||||
|
@ -187,7 +187,7 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
|
|||
|
||||
if (path.size() > 0) {
|
||||
if (path[0] != '*') {
|
||||
std::map<std::string, size_t>::iterator it = mTexturesByPath.find(path);
|
||||
std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
|
||||
if (it != mTexturesByPath.end()) {
|
||||
prop.texture = mAsset->textures.Get(it->second);
|
||||
}
|
||||
|
@ -292,7 +292,7 @@ void glTFExporter::ExportMeshes()
|
|||
indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
|
||||
}
|
||||
}
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT);
|
||||
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
|
@ -308,7 +308,7 @@ void glTFExporter::ExportMeshes()
|
|||
}
|
||||
}
|
||||
|
||||
size_t glTFExporter::ExportNode(const aiNode* n)
|
||||
unsigned int glTFExporter::ExportNode(const aiNode* n)
|
||||
{
|
||||
Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
|
||||
|
||||
|
@ -322,7 +322,7 @@ size_t glTFExporter::ExportNode(const aiNode* n)
|
|||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
||||
size_t idx = ExportNode(n->mChildren[i]);
|
||||
unsigned int idx = ExportNode(n->mChildren[i]);
|
||||
node->children.push_back(mAsset->nodes.Get(idx));
|
||||
}
|
||||
|
||||
|
@ -337,7 +337,7 @@ void glTFExporter::ExportScene()
|
|||
|
||||
// root node will be the first one exported (idx 0)
|
||||
if (mAsset->nodes.Size() > 0) {
|
||||
scene->nodes.push_back(mAsset->nodes.Get(size_t(0)));
|
||||
scene->nodes.push_back(mAsset->nodes.Get(0u));
|
||||
}
|
||||
|
||||
// set as the default scene
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace Assimp
|
|||
const aiScene* mScene;
|
||||
const ExportProperties* mProperties;
|
||||
|
||||
std::map<std::string, size_t> mTexturesByPath;
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
|
||||
glTF::Asset* mAsset;
|
||||
|
||||
|
@ -99,7 +99,7 @@ namespace Assimp
|
|||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
size_t ExportNode(const aiNode* node);
|
||||
unsigned int ExportNode(const aiNode* node);
|
||||
void ExportScene();
|
||||
};
|
||||
|
||||
|
|
|
@ -50,6 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <memory>
|
||||
|
||||
#include "MakeVerboseFormat.h"
|
||||
|
||||
#include "glTFAsset.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -180,7 +182,7 @@ inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& r
|
|||
|
||||
void glTFImporter::ImportMaterials(glTF::Asset& r)
|
||||
{
|
||||
mScene->mNumMaterials = r.materials.Size();
|
||||
mScene->mNumMaterials = unsigned(r.materials.Size());
|
||||
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
|
@ -244,7 +246,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
Mesh& mesh = r.meshes[m];
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += mesh.primitives.size();
|
||||
k += unsigned(mesh.primitives.size());
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive& prim = mesh.primitives[p];
|
||||
|
@ -256,7 +258,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
if (mesh.primitives.size() > 1) {
|
||||
size_t& len = aim->mName.length;
|
||||
aim->mName.data[len] = '-';
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, MAXLEN - len - 1, p);
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
||||
}
|
||||
|
||||
switch (prim.mode) {
|
||||
|
@ -295,11 +297,12 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
|
||||
if (prim.indices) {
|
||||
aiFace* faces = 0;
|
||||
size_t nFaces = 0;
|
||||
unsigned int nFaces = 0;
|
||||
|
||||
unsigned int count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
assert(data.IsValid());
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
|
@ -451,7 +454,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
|
|||
aiNode* ainode = new aiNode(node.id);
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = node.children.size();
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
ainode->mChildren = new aiNode*[ainode->mNumChildren];
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
|
@ -503,7 +506,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
|
|||
int k = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
for (size_t j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
ainode->mMeshes[k] = j;
|
||||
}
|
||||
}
|
||||
|
@ -527,7 +530,7 @@ void glTFImporter::ImportNodes(glTF::Asset& r)
|
|||
std::vector< Ref<Node> > rootNodes = r.scene->nodes;
|
||||
|
||||
// The root nodes
|
||||
unsigned int numRootNodes = rootNodes.size();
|
||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
}
|
||||
|
@ -617,7 +620,10 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
|
|||
ImportNodes(asset);
|
||||
|
||||
// TODO: it does not split the loaded vertices, should it?
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
Assimp::MakeVerboseFormatProcess process;
|
||||
process.Execute(pScene);
|
||||
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
|
|
Loading…
Reference in New Issue