Merge pull request #868 from otgerrogla/master

Fixed a few GLTF importer/exporter bugs
pull/873/head
Kim Kulling 2016-04-28 22:56:41 +02:00
commit 8449afad71
10 changed files with 144 additions and 105 deletions

View File

@ -269,9 +269,13 @@ option ( ASSIMP_BUILD_ASSIMP_TOOLS
ON
)
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( WIN32 AND DirectX_FOUND )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ( WIN32 AND DirectX_FOUND )
IF ( WIN32 )
option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
ENDIF ( WIN32 )
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )

View File

@ -347,7 +347,7 @@ public: // static utilities
static void ConvertUTF8toISO8859_1(
std::string& data);
enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY };
enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY };
// -------------------------------------------------------------------
/** Utility for text file loaders which copies the contents of the
@ -375,7 +375,7 @@ public: // static utilities
T*& out,
unsigned int& outLength)
{
outLength = vec.size();
outLength = unsigned(vec.size());
if (outLength) {
out = new T[outLength];
std::swap_ranges(vec.begin(), vec.end(), out);

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@ -446,6 +446,9 @@ ADD_ASSIMP_IMPORTER(IFC
STEPFileEncoding.cpp
STEPFileEncoding.h
)
if (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
set_source_files_properties(IFCReaderGen.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
endif (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
ADD_ASSIMP_IMPORTER(XGL
XGLLoader.cpp

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@ -211,7 +211,7 @@ namespace glTF
ComponentType_FLOAT = 5126
};
inline size_t ComponentTypeSize(ComponentType t)
inline unsigned int ComponentTypeSize(ComponentType t)
{
switch (t) {
case ComponentType_SHORT:
@ -313,13 +313,13 @@ namespace glTF
class Ref
{
std::vector<T*>* vector;
int index;
unsigned int index;
public:
Ref() : vector(0), index(0) {}
Ref(std::vector<T*>& vec, int idx) : vector(&vec), index(idx) {}
Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
inline size_t GetIndex() const
inline unsigned int GetIndex() const
{ return index; }
operator bool() const
@ -384,7 +384,7 @@ namespace glTF
inline uint8_t* GetPointer();
template<class T>
void ExtractData(T*& outData);
bool ExtractData(T*& outData);
void WriteData(size_t count, const void* src_buffer, size_t src_stride);
@ -410,6 +410,11 @@ namespace glTF
{
return GetValue<unsigned int>(i);
}
inline bool IsValid() const
{
return data != 0;
}
};
inline Indexer GetIndexer()
@ -466,7 +471,7 @@ namespace glTF
void Read(Value& obj, Asset& r);
void LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
size_t AppendData(uint8_t* data, size_t length);
void Grow(size_t amount);
@ -754,12 +759,12 @@ namespace glTF
virtual void WriteObjects(AssetWriter& writer) = 0;
};
//! (Stub class that is specialized in glTFAssetWriter.h)
template<class T>
struct LazyDictWriter
{
static void Write(T& d, AssetWriter& w) {}
};
class LazyDict;
//! (Implemented in glTFAssetWriter.h)
template<class T>
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
//! It is the owner the loaded objects, so when it is destroyed it also deletes them
@ -769,7 +774,7 @@ namespace glTF
friend class Asset;
friend class AssetWriter;
typedef typename std::gltf_unordered_map< std::string, size_t > Dict;
typedef typename std::gltf_unordered_map< std::string, unsigned int > Dict;
std::vector<T*> mObjs; //! The read objects
Dict mObjsById; //! The read objects accesible by id
@ -782,7 +787,7 @@ namespace glTF
void DetachFromDocument();
void WriteObjects(AssetWriter& writer)
{ LazyDictWriter< LazyDict >::Write(*this, writer); }
{ WriteLazyDict<T>(*this, writer); }
Ref<T> Add(T* obj);
@ -791,14 +796,14 @@ namespace glTF
~LazyDict();
Ref<T> Get(const char* id);
Ref<T> Get(size_t i);
Ref<T> Get(unsigned int i);
Ref<T> Create(const char* id);
Ref<T> Create(const std::string& id)
{ return Create(id.c_str()); }
inline size_t Size() const
{ return mObjs.size(); }
inline unsigned int Size() const
{ return unsigned(mObjs.size()); }
inline T& operator[](size_t i)
{ return *mObjs[i]; }
@ -820,6 +825,12 @@ namespace glTF
int version; //!< The glTF format version (should be 1)
void Read(Document& doc);
AssetMetadata()
: premultipliedAlpha(false)
, version(0)
{
}
};
//
@ -894,6 +905,7 @@ namespace glTF
public:
Asset(IOSystem* io = 0)
: mIOSystem(io)
, asset()
, accessors (*this, "accessors")
, animations (*this, "animations")
, buffers (*this, "buffers")
@ -913,7 +925,6 @@ namespace glTF
, lights (*this, "lights", "KHR_materials_common")
{
memset(&extensionsUsed, 0, sizeof(extensionsUsed));
memset(&asset, 0, sizeof(asset));
}
//! Main function

View File

@ -61,9 +61,9 @@ namespace {
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
}};
template<size_t N> struct ReadHelper<float[N]> { static bool Read(Value& val, float (&out)[N]) {
template<unsigned int N> struct ReadHelper<float[N]> { static bool Read(Value& val, float (&out)[N]) {
if (!val.IsArray() || val.Size() != N) return false;
for (size_t i = 0; i < N; ++i) {
for (unsigned int i = 0; i < N; ++i) {
if (val[i].IsNumber())
out[i] = static_cast<float>(val[i].GetDouble());
}
@ -71,11 +71,11 @@ namespace {
}};
template<> struct ReadHelper<const char*> { static bool Read(Value& val, const char*& out) {
return val.IsString() ? out = val.GetString(), true : false;
return val.IsString() ? (out = val.GetString(), true) : false;
}};
template<> struct ReadHelper<std::string> { static bool Read(Value& val, std::string& out) {
return val.IsString() ? out = val.GetString(), true : false;
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
}};
template<class T> struct ReadHelper< Nullable<T> > { static bool Read(Value& val, Nullable<T>& out) {
@ -176,7 +176,7 @@ inline void LazyDict<T>::DetachFromDocument()
}
template<class T>
Ref<T> LazyDict<T>::Get(size_t i)
Ref<T> LazyDict<T>::Get(unsigned int i)
{
return Ref<T>(mObjs, i);
}
@ -196,10 +196,10 @@ Ref<T> LazyDict<T>::Get(const char* id)
Value::MemberIterator obj = mDict->FindMember(id);
if (obj == mDict->MemberEnd()) {
throw DeadlyImportError("Missing object with id \"" + std::string(id) + "\" in \"" + mDictId + "\"");
throw DeadlyImportError("GLTF: Missing object with id \"" + std::string(id) + "\" in \"" + mDictId + "\"");
}
if (!obj->value.IsObject()) {
throw DeadlyImportError("Object with id \"" + std::string(id) + "\" is not a JSON object!");
throw DeadlyImportError("GLTF: Object with id \"" + std::string(id) + "\" is not a JSON object");
}
// create an instance of the given type
@ -213,7 +213,7 @@ Ref<T> LazyDict<T>::Get(const char* id)
template<class T>
Ref<T> LazyDict<T>::Add(T* obj)
{
size_t idx = mObjs.size();
unsigned int idx = unsigned(mObjs.size());
mObjs.push_back(obj);
mObjsById[obj->id] = idx;
mAsset.mUsedIds[obj->id] = true;
@ -225,7 +225,7 @@ Ref<T> LazyDict<T>::Create(const char* id)
{
Asset::IdMap::iterator it = mAsset.mUsedIds.find(id);
if (it != mAsset.mUsedIds.end()) {
throw DeadlyImportError("Two objects with the same ID exist!");
throw DeadlyImportError("GLTF: two objects with the same ID exist");
}
T* inst = new T();
inst->id = id;
@ -249,7 +249,12 @@ inline void Buffer::Read(Value& obj, Asset& r)
byteLength = statedLength;
Value* it = FindString(obj, "uri");
if (!it) return;
if (!it) {
if (statedLength > 0) {
throw DeadlyImportError("GLTF: buffer with non-zero length missing the \"uri\" attribute");
}
return;
}
const char* uri = it->GetString();
@ -261,22 +266,32 @@ inline void Buffer::Read(Value& obj, Asset& r)
this->mData.reset(data);
if (statedLength > 0 && this->byteLength != statedLength) {
// error?
throw DeadlyImportError("GLTF: buffer length mismatch");
}
}
else { // assume raw data
this->mData.reset(new uint8_t[dataURI.dataLength]);
memcmp(dataURI.data, this->mData.get(), dataURI.dataLength);
}
}
else { // Local file
if (byteLength > 0) {
IOStream* file = r.OpenFile(uri, "rb");
if (file) {
LoadFromStream(*file, byteLength);
bool ok = LoadFromStream(*file, byteLength);
delete file;
if (!ok)
throw DeadlyImportError("GLTF: error while reading referenced file \"" + std::string(uri) + "\"" );
}
else {
throw DeadlyImportError("GLTF: could not open referenced file \"" + std::string(uri) + "\"");
}
}
}
}
inline void Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
{
byteLength = length ? length : stream.FileSize();
@ -287,8 +302,9 @@ inline void Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseO
mData.reset(new uint8_t[byteLength]);
if (stream.Read(mData.get(), byteLength, 1) != 1) {
throw DeadlyImportError("Unable to load buffer from file!");
return false;
}
return true;
}
inline size_t Buffer::AppendData(uint8_t* data, size_t length)
@ -345,7 +361,7 @@ inline unsigned int Accessor::GetNumComponents()
inline unsigned int Accessor::GetBytesPerComponent()
{
return ComponentTypeSize(componentType);
return int(ComponentTypeSize(componentType));
}
inline unsigned int Accessor::GetElementSize()
@ -356,9 +372,11 @@ inline unsigned int Accessor::GetElementSize()
inline uint8_t* Accessor::GetPointer()
{
if (!bufferView || !bufferView->buffer) return 0;
uint8_t* basePtr = bufferView->buffer->GetPointer();
if (!basePtr) return 0;
size_t offset = byteOffset + bufferView->byteOffset;
return bufferView->buffer->GetPointer() + offset;
return basePtr + offset;
}
namespace {
@ -384,10 +402,10 @@ namespace {
}
template<class T>
void Accessor::ExtractData(T*& outData)
bool Accessor::ExtractData(T*& outData)
{
uint8_t* data = GetPointer();
ai_assert(data);
if (!data) return false;
const size_t elemSize = GetElementSize();
const size_t totalSize = elemSize * count;
@ -408,6 +426,8 @@ void Accessor::ExtractData(T*& outData)
memcpy(outData + i, data + i*stride, elemSize);
}
}
return true;
}
inline void Accessor::WriteData(size_t count, const void* src_buffer, size_t src_stride)
@ -683,7 +703,7 @@ inline void Camera::Read(Value& obj, Asset& r)
const char* subobjId = (type == Camera::Orthographic) ? "ortographic" : "perspective";
Value* it = FindObject(obj, subobjId);
if (!it) throw DeadlyImportError("Camera missing its parameters!");
if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters");
if (type == Camera::Perspective) {
perspective.aspectRatio = MemberOrDefault(*it, "aspectRatio", 0.f);
@ -770,12 +790,12 @@ inline void Node::Read(Value& obj, Asset& r)
}
if (Value* meshes = FindArray(obj, "meshes")) {
size_t numMeshes = (size_t)meshes->Size();
unsigned numMeshes = (unsigned)meshes->Size();
std::vector<unsigned int> meshList;
this->meshes.reserve(numMeshes);
for (size_t i = 0; i < numMeshes; ++i) {
for (unsigned i = 0; i < numMeshes; ++i) {
if ((*meshes)[i].IsString()) {
Ref<Mesh> mesh = r.meshes.Get((*meshes)[i].GetString());
if (mesh) this->meshes.push_back(mesh);
@ -842,7 +862,7 @@ inline void AssetMetadata::Read(Document& doc)
if (version != 1) {
char msg[128];
ai_snprintf(msg, 128, "Unsupported glTF version: %d", version);
ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %d", version);
throw DeadlyImportError(msg);
}
}
@ -857,22 +877,22 @@ inline void Asset::ReadBinaryHeader(IOStream& stream)
{
GLB_Header header;
if (stream.Read(&header, sizeof(header), 1) != 1) {
throw DeadlyImportError("Unable to read the file header");
throw DeadlyImportError("GLTF: Unable to read the file header");
}
if (strncmp((char*)header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic)) != 0) {
throw DeadlyImportError("Invalid binary glTF file");
throw DeadlyImportError("GLTF: Invalid binary glTF file");
}
AI_SWAP4(header.version);
asset.version = header.version;
if (header.version != 1) {
throw DeadlyImportError("Unsupported binary glTF version");
throw DeadlyImportError("GLTF: Unsupported binary glTF version");
}
AI_SWAP4(header.sceneFormat);
if (header.sceneFormat != SceneFormat_JSON) {
throw DeadlyImportError("Unsupported binary glTF scene format");
throw DeadlyImportError("GLTF: Unsupported binary glTF scene format");
}
AI_SWAP4(header.length);
@ -894,7 +914,7 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
shared_ptr<IOStream> stream(OpenFile(pFile.c_str(), "rb", true));
if (!stream) {
throw DeadlyImportError("Could not open file for reading");
throw DeadlyImportError("GLTF: Could not open file for reading");
}
// is binary? then read the header
@ -914,7 +934,7 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
sceneData[mSceneLength] = '\0';
if (stream->Read(&sceneData[0], 1, mSceneLength) != mSceneLength) {
throw DeadlyImportError("Could not read the file contents");
throw DeadlyImportError("GLTF: Could not read the file contents");
}
@ -926,17 +946,19 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
if (doc.HasParseError()) {
char buffer[32];
ai_snprintf(buffer, 32, "%d", static_cast<int>(doc.GetErrorOffset()));
throw DeadlyImportError(std::string("JSON parse error, offset ") + buffer + ": "
throw DeadlyImportError(std::string("GLTF: JSON parse error, offset ") + buffer + ": "
+ GetParseError_En(doc.GetParseError()));
}
if (!doc.IsObject()) {
throw DeadlyImportError("gltf file must be a JSON object!");
throw DeadlyImportError("GLTF: JSON document root must be a JSON object");
}
// Fill the buffer instance for the current file embedded contents
if (mBodyLength > 0) {
mBodyBuffer->LoadFromStream(*stream, mBodyLength, mBodyOffset);
if (!mBodyBuffer->LoadFromStream(*stream, mBodyLength, mBodyOffset)) {
throw DeadlyImportError("GLTF: Unable to read gltf file");
}
}
@ -967,7 +989,7 @@ inline void Asset::SetAsBinary()
{
if (!extensionsUsed.KHR_binary_glTF) {
extensionsUsed.KHR_binary_glTF = true;
mBodyBuffer = buffers.Create("KHR_binary_glTF");
mBodyBuffer = buffers.Create("binary_glTF");
mBodyBuffer->MarkAsSpecial();
}
}
@ -1013,30 +1035,26 @@ inline std::string Asset::FindUniqueID(const std::string& str, const char* suffi
{
std::string id = str;
Asset::IdMap::iterator it;
if (!id.empty()) {
if (mUsedIds.find(id) == mUsedIds.end())
return id;
do {
if (!id.empty()) {
it = mUsedIds.find(id);
if (it == mUsedIds.end()) break;
id += "_";
}
id += "_";
}
id += suffix;
id += suffix;
Asset::IdMap::iterator it = mUsedIds.find(id);
if (it == mUsedIds.end())
return id;
char buffer[256];
int offset = ai_snprintf(buffer, sizeof(buffer), "%s_", id.c_str());
for (int i = 0; it != mUsedIds.end(); ++i) {
ai_snprintf(buffer + offset, sizeof(buffer) - offset, "%d", i);
id = buffer;
it = mUsedIds.find(id);
if (it == mUsedIds.end()) break;
char buffer[256];
int offset = ai_snprintf(buffer, 256, "%s_", id.c_str());
for (int i = 0; it != mUsedIds.end(); ++i) {
ai_snprintf(buffer + offset, 256, "%d", i);
id = buffer;
it = mUsedIds.find(id);
}
} while (false); // fake loop to allow using "break"
}
return id;
}
@ -1066,7 +1084,7 @@ namespace Util {
size_t i = 5, j;
if (uri[i] != ';' && uri[i] != ',') { // has media type?
uri[1] = i;
uri[1] = char(i);
for (; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
// nothing to do!
}
@ -1078,14 +1096,14 @@ namespace Util {
}
if ( strncmp( uri + j, "charset=", 8 ) == 0 ) {
uri[ 2 ] = j + 8;
uri[2] = char(j + 8);
} else if ( strncmp( uri + j, "base64", 6 ) == 0 ) {
uri[ 3 ] = j;
uri[3] = char(j);
}
}
if (i < uriLen) {
uri[i++] = '\0';
uri[4] = i;
uri[4] = char(i);
} else {
uri[1] = uri[2] = uri[3] = 0;
uri[4] = 5;

View File

@ -58,7 +58,7 @@ using rapidjson::MemoryPoolAllocator;
class AssetWriter
{
template<class T>
friend struct LazyDictWriter;
friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
private:

View File

@ -67,7 +67,7 @@ namespace glTF {
if (v.empty()) return;
Value lst;
lst.SetArray();
lst.Reserve(v.size(), al);
lst.Reserve(unsigned(v.size()), al);
for (size_t i = 0; i < v.size(); ++i) {
lst.PushBack(StringRef(v[i]->id), al);
}
@ -190,7 +190,7 @@ namespace glTF {
else {
for (size_t i = 0; i < lst.size(); ++i) {
char buffer[32];
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
attrs.AddMember(Value(buffer, w.mAl).Move(), Value(lst[i]->id, w.mAl).Move(), w.mAl);
}
}
@ -201,7 +201,7 @@ namespace glTF {
{
Value primitives;
primitives.SetArray();
primitives.Reserve(m.primitives.size(), w.mAl);
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
for (size_t i = 0; i < m.primitives.size(); ++i) {
Mesh::Primitive& p = m.primitives[i];
@ -396,10 +396,10 @@ namespace glTF {
header.version = 1;
AI_SWAP4(header.version);
header.length = sizeof(header) + sceneLength + bodyLength;
header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
AI_SWAP4(header.length);
header.sceneLength = sceneLength;
header.sceneLength = uint32_t(sceneLength);
AI_SWAP4(header.sceneLength);
header.sceneFormat = SceneFormat_JSON;
@ -484,13 +484,10 @@ namespace glTF {
}
template<class T>
struct LazyDictWriter< LazyDict<T> >
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
{
static void Write(LazyDict<T>& d, AssetWriter& w)
{
w.WriteObjects(d);
}
};
w.WriteObjects(d);
}
}

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@ -159,7 +159,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
// accessor
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
acc->bufferView = bv;
acc->byteOffset = offset;
acc->byteOffset = unsigned(offset);
acc->byteStride = 0;
acc->componentType = compType;
acc->count = count;
@ -187,7 +187,7 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
if (path.size() > 0) {
if (path[0] != '*') {
std::map<std::string, size_t>::iterator it = mTexturesByPath.find(path);
std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
if (it != mTexturesByPath.end()) {
prop.texture = mAsset->textures.Get(it->second);
}
@ -292,7 +292,7 @@ void glTFExporter::ExportMeshes()
indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
}
}
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT);
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT);
}
switch (aim->mPrimitiveTypes) {
@ -308,7 +308,7 @@ void glTFExporter::ExportMeshes()
}
}
size_t glTFExporter::ExportNode(const aiNode* n)
unsigned int glTFExporter::ExportNode(const aiNode* n)
{
Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
@ -322,7 +322,7 @@ size_t glTFExporter::ExportNode(const aiNode* n)
}
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
size_t idx = ExportNode(n->mChildren[i]);
unsigned int idx = ExportNode(n->mChildren[i]);
node->children.push_back(mAsset->nodes.Get(idx));
}
@ -337,7 +337,7 @@ void glTFExporter::ExportScene()
// root node will be the first one exported (idx 0)
if (mAsset->nodes.Size() > 0) {
scene->nodes.push_back(mAsset->nodes.Get(size_t(0)));
scene->nodes.push_back(mAsset->nodes.Get(0u));
}
// set as the default scene

View File

@ -87,7 +87,7 @@ namespace Assimp
const aiScene* mScene;
const ExportProperties* mProperties;
std::map<std::string, size_t> mTexturesByPath;
std::map<std::string, unsigned int> mTexturesByPath;
glTF::Asset* mAsset;
@ -99,7 +99,7 @@ namespace Assimp
void ExportMetadata();
void ExportMaterials();
void ExportMeshes();
size_t ExportNode(const aiNode* node);
unsigned int ExportNode(const aiNode* node);
void ExportScene();
};

View File

@ -50,6 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <memory>
#include "MakeVerboseFormat.h"
#include "glTFAsset.h"
using namespace Assimp;
@ -180,7 +182,7 @@ inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& r
void glTFImporter::ImportMaterials(glTF::Asset& r)
{
mScene->mNumMaterials = r.materials.Size();
mScene->mNumMaterials = unsigned(r.materials.Size());
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
@ -244,7 +246,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
Mesh& mesh = r.meshes[m];
meshOffsets.push_back(k);
k += mesh.primitives.size();
k += unsigned(mesh.primitives.size());
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
Mesh::Primitive& prim = mesh.primitives[p];
@ -256,7 +258,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
if (mesh.primitives.size() > 1) {
size_t& len = aim->mName.length;
aim->mName.data[len] = '-';
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, MAXLEN - len - 1, p);
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
}
switch (prim.mode) {
@ -295,11 +297,12 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
if (prim.indices) {
aiFace* faces = 0;
size_t nFaces = 0;
unsigned int nFaces = 0;
unsigned int count = prim.indices->count;
Accessor::Indexer data = prim.indices->GetIndexer();
assert(data.IsValid());
switch (prim.mode) {
case PrimitiveMode_POINTS: {
@ -451,7 +454,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
aiNode* ainode = new aiNode(node.id);
if (!node.children.empty()) {
ainode->mNumChildren = node.children.size();
ainode->mNumChildren = unsigned(node.children.size());
ainode->mChildren = new aiNode*[ainode->mNumChildren];
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
@ -503,7 +506,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
int k = 0;
for (size_t i = 0; i < node.meshes.size(); ++i) {
int idx = node.meshes[i].GetIndex();
for (size_t j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
ainode->mMeshes[k] = j;
}
}
@ -527,7 +530,7 @@ void glTFImporter::ImportNodes(glTF::Asset& r)
std::vector< Ref<Node> > rootNodes = r.scene->nodes;
// The root nodes
unsigned int numRootNodes = rootNodes.size();
unsigned int numRootNodes = unsigned(rootNodes.size());
if (numRootNodes == 1) { // a single root node: use it
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
}
@ -617,7 +620,10 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
ImportNodes(asset);
// TODO: it does not split the loaded vertices, should it?
pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
Assimp::MakeVerboseFormatProcess process;
process.Execute(pScene);
if (pScene->mNumMeshes == 0) {
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;