Moved ./web to the root - no need to have it in the distribution package

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aramis_acg 2008-07-19 12:46:22 +00:00
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Both models created by Marius Schröder
They are free for any purpose but credits are highly appreciated
"würfel.ase" - Made by Marius Schröder, free for any purpose
"MotionCaptureROM.ase" - Recorded at the HTW Aalen using LycosIQ. Free for any purpose

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"MotionCaptureROM.ase" Recorded at the HTW Aalen using LycosIQ. Converted to VRML with 3DS Max 2008. Free for any purpose

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>Open Asset Import Library - Frequently Asked Questions (FAQ)</title>
<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
<meta name="description" content="Open Asset Import Library" />
<link href="css/faq_style.css" rel="stylesheet" type="text/css" media="screen"/>
</head>
<body>
<div id="header">
</div>
<div id="content">
<div id="posts_fl">
<div class="post_fl">
<h1>ASSIMP - Frequently Asked Questions (FAQ)</h2>
<h4>Can I use the library in a commercial product?</h4>
Yes. ASSIMP is licensed under a modified BSD license. Its contents in just one sentence: you may use the library for free, in commercial or non-commercial applications, but you must include our license with your product and you may not advertise with us.
<h4>Is ASSIMP able to export assets?</h4>
No. ASSIMP is an <b>import</b> library. It is intended to be used to import assets exported from programs like 3ds max into game engines. Normally you won't need to export the assets again.
<h4>For which languages is the API provided?</h4>
The ASSIMP API is provided both as a plain-C interface and as an object-oriented C++ interface, which is the main API. All ports (jAssimp, Assimp.net, ...) and even the C-style API are just wrappers around this interface. Therefore, if your project allows the use of C++, you should use the C++-API.
<h4>Is the library thread-safe?</h4>
Yes. ASSIMP is completely thread-safe, as long as you create an extra 'Importer' instance for each thread. The C-API and all ports are doing this automatically for you.
<h4>Who are you (the guys behind ASSIMP)?</h4>
Most of use are professional software developers from Germany, but not in GameDev business. Graphics/game programming is a hobby for all of us.
<h4>Can I write a new loader for the library?</h4>
Sure, as long as you're able to write stable code and the format is not too exotic ... We'd highly appreciate any help. When you're finished, contact us and we're going to test it. If it works well, it will be included with the next release of the library.
<h4>I love you. May I marry all of you?</h4>
We're sorry, but this is absolutely not possible.
<br><br><br><br><br><br><br>
<p><a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226462&amp;type=2" width="125" height="37" border="0" alt="SourceForge.net Logo"
/></a></p>
</div></div></div>
</body>
</html>

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Creative Commons </>
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/**
-----------------------------------------------------------------------------------
Open Asset Import Library (http:\\assimp.sourceforge.net)
Website design: Alexander Christoph Gessler aka Aramis_acg
SLIGHTLY modified version of the main stylesheet. Used for the FAQ
-----------------------------------------------------------------------------------
*/
body {
margin: 0;
padding: 0;
background: #777777;
font: normal 11px Tahoma, Arial, Helvetica, sans-serif;
color: #666666;
}
h1, h2, h3{
margin: 0;
padding: 0;
font-family: "Trebuchet MS", Arial, Helvetica, sans-serif;
color: #F49500;
}
h4 {
font-size: 12px;
}
p, blockquote, ul, ol {
line-height: 18px;
text-align: justify;
}
blockquote {
padding-left: 20px;
background: url(../images/img05.gif) repeat-y;
}
a {
color: #F49500;
}
a:hover {
text-decoration: none;
}
/* Header */
#header {
width: 760px;
height: 180px;
margin: 0 auto;
}
#header h1, #header h2 {
/*text-transform: lowercase;*/
font-weight: normal;
color: #ffffff;
}
#header h1 {
float: left;
padding: 120px 0 0 20px;
font-size: 36px;
}
#header h2 {
float: right;
padding: 134px 20px 0 0;
font-size: 22px;
}
/* Menu */
#menu {
width: 760px;
height: 50px;
margin: 0 auto;
}
#menu ul {
margin: 0;
padding: 0;
list-style: none;
}
#menu li {
display: inline;
}
#menu a {
display: block;
float: left;
padding: 17px 20px 0 20px;
background: url(../images/img03.gif) no-repeat;
text-transform: uppercase;
text-decoration: none;
font: bold 12px "Trebuchet MS", Arial, Helvetica, sans-serif;
color: #D8D8D8;
}
#menu a:hover {
color: #FFFFFF;
}
#menu .first a {
background: none;
}
/* Content */
#content {
width: 720px;
margin: 0 auto 20px auto;
padding: 20px;
background: #FFFFFF url(../images/img04.jpg) repeat-x left bottom;
}
/* Posts */
#posts {
float: left;
width: 480px;
}
/* Posts - full length */
#posts_fl {
float: center;
width: 680px;
}
/* Links */
#links {
float: right;
width: 200px;
padding-left: 20px;
background: url(../images/img05.gif) repeat-y;
}
#links ul {
margin: 0;
padding: 0;
list-style: none;
}
#links li ul {
padding: 5px 0 30px 0;
}
#links li li {
padding: 7px 10px;
background: url(../images/img06.gif) repeat-x left bottom;
}
#links li a {
text-decoration: none;
}
#links li a:hover {
text-decoration: underline;
}
#links li i {
font-style: normal;
font-size: 9px;
}
#links li h2 {
font-size: 14px;
}
/* Footer */
#footer {
height: 100px;
padding: 20px;
background: #2D2D2D url(../images/img07.gif) repeat-x;
}
#footer p {
text-align: center;
color: #999999;
}

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/**
-----------------------------------------------------------------------------------
Open Asset Import Library (http:\\assimp.sourceforge.net)
Website design: Alexander Christoph Gessler aka Aramis_acg
MAIN STYLESHEET
-----------------------------------------------------------------------------------
*/
/*
CSS additions for the lightbox 2 control
*/
#lightbox{ position: absolute; left: 0; width: 100%; z-index: 100; text-align: center; line-height: 0;}
#lightbox img{ width: auto; height: auto;}
#lightbox a img{ border: none; }
#outerImageContainer{ position: relative; background-color: #fff; width: 250px; height: 250px; margin: 0 auto; }
#imageContainer{ padding: 10px; }
#loading{ position: absolute; top: 40%; left: 0%; height: 25%; width: 100%; text-align: center; line-height: 0; }
#hoverNav{ position: absolute; top: 0; left: 0; height: 100%; width: 100%; z-index: 10; }
#imageContainer>#hoverNav{ left: 0;}
#hoverNav a{ outline: none;}
#prevLink, #nextLink{ width: 49%; height: 100%; background-image: url(data:image/gif;base64,AAAA); /* Trick IE into showing hover */ display: block; }
#prevLink { left: 0; float: left;}
#nextLink { right: 0; float: right;}
#prevLink:hover, #prevLink:visited:hover { background: url(../images/prevlabel.gif) left 15% no-repeat; }
#nextLink:hover, #nextLink:visited:hover { background: url(../images/nextlabel.gif) right 15% no-repeat; }
#imageDataContainer{ font: 10px Verdana, Helvetica, sans-serif; background-color: #fff; margin: 0 auto; line-height: 1.4em; overflow: auto; width: 100% ; }
#imageData{ padding:0 10px; color: #666; }
#imageData #imageDetails{ width: 70%; float: left; text-align: left; }
#imageData #caption{ font-weight: bold; }
#imageData #numberDisplay{ display: block; clear: left; padding-bottom: 1.0em; }
#imageData #bottomNavClose{ width: 66px; float: right; padding-bottom: 0.7em; outline: none;}
#overlay{ position: absolute; top: 0; left: 0; z-index: 90; width: 100%; height: 500px; background-color: #000; }
/*
ORIGINAL Design by Free CSS Templates
http://www.freecsstemplates.org
Released for free under a Creative Commons Attribution 2.5 License
*/
body {
margin: 0;
padding: 0;
background: #777777 url(../images/img01.png) repeat-x;
font: normal 11px Tahoma, Arial, Helvetica, sans-serif;
color: #666666;
}
h1, h2, h3 {
margin: 0;
padding: 0;
font-family: "Trebuchet MS", Arial, Helvetica, sans-serif;
color: #F49500;
}
h2 {
text-transform: uppercase;
font-size: 18px;
}
h3 {
text-transform: uppercase;
letter-spacing: 2px;
font-size: 11px;
}
p, blockquote, ul, ol {
line-height: 18px;
text-align: justify;
}
blockquote {
padding-left: 20px;
background: url(../images/img05.gif) repeat-y;
}
a {
color: #F49500;
}
a:hover {
text-decoration: none;
}
/* Header */
#header {
width: 863px;
height: 180px;
margin: 0 auto;
background: url(../images/img02.png);
}
#header h1, #header h2 {
/*text-transform: lowercase;*/
font-weight: normal;
color: #ffffff; //#FFFFFF;
}
#header h1 {
float: left;
padding: 120px 0 0 20px;
font-size: 36px;
}
#header h2 {
float: right;
padding: 134px 20px 0 0;
font-size: 22px;
}
/* Menu */
#menu {
width: 760px;
height: 50px;
margin: 0 auto;
}
#menu ul {
margin: 0;
padding: 0;
list-style: none;
}
#menu li {
display: inline;
}
#menu a {
display: block;
float: left;
padding: 17px 20px 0 20px;
background: url(../images/img03.gif) no-repeat;
text-transform: uppercase;
text-decoration: none;
font: bold 12px "Trebuchet MS", Arial, Helvetica, sans-serif;
color: #D8D8D8;
}
#menu a:hover {
color: #FFFFFF;
}
#menu .first a {
background: none;
}
/* Content */
#content {
width: 720px;
margin: 0 auto 20px auto;
padding: 20px;
background: #FFFFFF url(../images/img04.jpg) repeat-x left bottom;
}
/* Posts */
#posts {
float: left;
width: 480px;
}
/* Posts - full length */
#posts_fl {
float: center;
width: 680px;
}
/* Links */
#links {
float: right;
width: 200px;
padding-left: 20px;
background: url(../images/img05.gif) repeat-y;
}
#links ul {
margin: 0;
padding: 0;
list-style: none;
}
#links li ul {
padding: 5px 0 30px 0;
}
#links li li {
padding: 7px 10px;
background: url(../images/img06.gif) repeat-x left bottom;
}
#links li a {
text-decoration: none;
}
#links li a:hover {
text-decoration: underline;
}
#links li i {
font-style: normal;
font-size: 9px;
}
#links li h2 {
font-size: 14px;
}
/* Footer */
#footer {
height: 100px;
padding: 20px;
background: #2D2D2D url(../images/img07.gif) repeat-x;
}
#footer p {
text-align: center;
color: #999999;
}

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>Open Asset Import Library</title>
<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
<meta name="description" content="Open Asset Import Library" />
<link href="css/style.css" rel="stylesheet" type="text/css" media="screen" />
<script src="js/prototype.js" type="text/javascript"></script>
<script src="js/scriptaculous.js?load=effects,builder" type="text/javascript"></script>
<script src="js/lightbox.js" type="text/javascript"></script>
</head>
<body>
<div id="header">
</div>
<!-- end #header -->
<div id="menu">
<ul>
<li class="first"><a href="#" accesskey="1" title="">About</a></li>
<li><a href="main_features.html" accesskey="2" title="">Features</a></li>
<li><a href="main_viewer.html" accesskey="7" title="">Viewer</a></li>
<li><a href="main_doc.html" accesskey="3" title="">Documentation</a></li>
<li><a href="main_downloads.html" accesskey="4" title="">Downloads</a></li>
<li><a href="main_license.html" accesskey="8" title="">License</a></li>
<li><a href="main_contact.html" accesskey="5" title="">Contact</a></li>
</ul>
</div>
<!-- end #menu -->
<div id="content">
<div id="posts">
<div class="post">
<h2 class="title">
Welcome</h2>
<div class="story">
<p>
The <strong>Open Asset Import Library</strong> (Short name: ASSIMP) is a free library
to import various well-known 3D model formats into applications. The library has
been designed for maximum stability and efficiency. Written in C++, it is licensed
under a <strong>modified BSD license</strong>. The API is provided for both C and
C++, ports for other languages like Java, C# and Python are also available or in
development.
</p>
<p>
The library is developed and maintained by Alexander "Aramis" Gessler, Thomas "Schrompf"
Schulze, Kim "Kimmi" Kulling and Rainer "Guru" Schmidt.</p>
<p>
Current version: <strong>1.0 beta</strong>
<a href="http://www.sourceforge.net/projects/assimp"> (Sourceforge Project Page) </a>
</p>
<p>
<a href="http://sourceforge.net">
<img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226462&amp;type=2" width="125"
height="37" border="0" alt="SourceForge.net Logo" /></a></p>
</div>
</div>
<div class="post">
<h2 class="title">
Feature overview</h2>
<div class="story">
<ul>
<li>Supports over 15 3D formats, including <b>X, 3DS, OBJ, MS3D, PLY, ASE</b></li>
<li>Imports all model formats in a shared in-memory data format which can easily be
read and processed by applications. </li>
<li>PostProcessingSteps: Transform the imported models in the form that fits best to
your needs (e.g. vertex layout optimization, tangent space calculation ...)</li>
<li>Fully featured model viewer (<a href="main_viewer.html">more</a>) included with
the library</li>
<li>No external dependencies except boost. All loaders are stand-alone implementations,
no external format libs are required. </li>
</ul>
<p>
See the <a href="main_features.html">Features</a> page for a complete list of all
supported file formats and post-process steps</p>
</div>
</div>
</div>
<!-- end #posts -->
<div id="links">
<ul>
<li>
<h2>
Screenshots</h2>
<ul>
<li><a href="screenshots/sshot8.png" title="A model of Dreamworlds Development (www.dreamworlds.de) for their upcoming game, Splitterwelten" rel="lightbox"><img src="screenshots/sshot8s.png"> </a></li>
<li><a href="screenshots/sshot2.png" title="A low-poly tree in Conitec's MDL7 file format. Model by Rainer Prokein (http://reinerstileset.4players.de)"
rel="lightbox">
<img src="screenshots/sshot2s.png"/>
</a></li>
<li><a href="screenshots/sshot3.png" title="Stanford dragon with 0.8 mio triangles loaded from a PLY file"
rel="lightbox">
<img src="screenshots/sshot3s.png"/>
</a></li>
<li><a href="screenshots/sshot1.png" title="A futuristic weapon, modelled in 3ds max and exported to ASE"
rel="lightbox">
<img src="screenshots/sshot1s.png"/>
</a></li>
</ul>
</li>
</ul>
</div>
<!-- end #links -->
<div style="clear: both;">
&nbsp;</div>
</div>
<!-- end #content -->
<div id="footer">
<p id="legal">
Copyright &copy; 2008 ASSIMP Team. Design template by <a href="http://www.freecsstemplates.org/">
Free CSS Templates</a></p>
</div>
<!-- end #footer -->
</body>
</html>

View File

@ -1,136 +0,0 @@
// script.aculo.us builder.js v1.8.1, Thu Jan 03 22:07:12 -0500 2008
// Copyright (c) 2005-2007 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us)
//
// script.aculo.us is freely distributable under the terms of an MIT-style license.
// For details, see the script.aculo.us web site: http://script.aculo.us/
var Builder = {
NODEMAP: {
AREA: 'map',
CAPTION: 'table',
COL: 'table',
COLGROUP: 'table',
LEGEND: 'fieldset',
OPTGROUP: 'select',
OPTION: 'select',
PARAM: 'object',
TBODY: 'table',
TD: 'table',
TFOOT: 'table',
TH: 'table',
THEAD: 'table',
TR: 'table'
},
// note: For Firefox < 1.5, OPTION and OPTGROUP tags are currently broken,
// due to a Firefox bug
node: function(elementName) {
elementName = elementName.toUpperCase();
// try innerHTML approach
var parentTag = this.NODEMAP[elementName] || 'div';
var parentElement = document.createElement(parentTag);
try { // prevent IE "feature": http://dev.rubyonrails.org/ticket/2707
parentElement.innerHTML = "<" + elementName + "></" + elementName + ">";
} catch(e) {}
var element = parentElement.firstChild || null;
// see if browser added wrapping tags
if(element && (element.tagName.toUpperCase() != elementName))
element = element.getElementsByTagName(elementName)[0];
// fallback to createElement approach
if(!element) element = document.createElement(elementName);
// abort if nothing could be created
if(!element) return;
// attributes (or text)
if(arguments[1])
if(this._isStringOrNumber(arguments[1]) ||
(arguments[1] instanceof Array) ||
arguments[1].tagName) {
this._children(element, arguments[1]);
} else {
var attrs = this._attributes(arguments[1]);
if(attrs.length) {
try { // prevent IE "feature": http://dev.rubyonrails.org/ticket/2707
parentElement.innerHTML = "<" +elementName + " " +
attrs + "></" + elementName + ">";
} catch(e) {}
element = parentElement.firstChild || null;
// workaround firefox 1.0.X bug
if(!element) {
element = document.createElement(elementName);
for(attr in arguments[1])
element[attr == 'class' ? 'className' : attr] = arguments[1][attr];
}
if(element.tagName.toUpperCase() != elementName)
element = parentElement.getElementsByTagName(elementName)[0];
}
}
// text, or array of children
if(arguments[2])
this._children(element, arguments[2]);
return element;
},
_text: function(text) {
return document.createTextNode(text);
},
ATTR_MAP: {
'className': 'class',
'htmlFor': 'for'
},
_attributes: function(attributes) {
var attrs = [];
for(attribute in attributes)
attrs.push((attribute in this.ATTR_MAP ? this.ATTR_MAP[attribute] : attribute) +
'="' + attributes[attribute].toString().escapeHTML().gsub(/"/,'&quot;') + '"');
return attrs.join(" ");
},
_children: function(element, children) {
if(children.tagName) {
element.appendChild(children);
return;
}
if(typeof children=='object') { // array can hold nodes and text
children.flatten().each( function(e) {
if(typeof e=='object')
element.appendChild(e)
else
if(Builder._isStringOrNumber(e))
element.appendChild(Builder._text(e));
});
} else
if(Builder._isStringOrNumber(children))
element.appendChild(Builder._text(children));
},
_isStringOrNumber: function(param) {
return(typeof param=='string' || typeof param=='number');
},
build: function(html) {
var element = this.node('div');
$(element).update(html.strip());
return element.down();
},
dump: function(scope) {
if(typeof scope != 'object' && typeof scope != 'function') scope = window; //global scope
var tags = ("A ABBR ACRONYM ADDRESS APPLET AREA B BASE BASEFONT BDO BIG BLOCKQUOTE BODY " +
"BR BUTTON CAPTION CENTER CITE CODE COL COLGROUP DD DEL DFN DIR DIV DL DT EM FIELDSET " +
"FONT FORM FRAME FRAMESET H1 H2 H3 H4 H5 H6 HEAD HR HTML I IFRAME IMG INPUT INS ISINDEX "+
"KBD LABEL LEGEND LI LINK MAP MENU META NOFRAMES NOSCRIPT OBJECT OL OPTGROUP OPTION P "+
"PARAM PRE Q S SAMP SCRIPT SELECT SMALL SPAN STRIKE STRONG STYLE SUB SUP TABLE TBODY TD "+
"TEXTAREA TFOOT TH THEAD TITLE TR TT U UL VAR").split(/\s+/);
tags.each( function(tag){
scope[tag] = function() {
return Builder.node.apply(Builder, [tag].concat($A(arguments)));
}
});
}
}

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@ -1,497 +0,0 @@
// -----------------------------------------------------------------------------------
//
// Lightbox v2.04
// by Lokesh Dhakar - http://www.lokeshdhakar.com
// Last Modification: 2/9/08
//
// For more information, visit:
// http://lokeshdhakar.com/projects/lightbox2/
//
// Licensed under the Creative Commons Attribution 2.5 License - http://creativecommons.org/licenses/by/2.5/
// - Free for use in both personal and commercial projects
// - Attribution requires leaving author name, author link, and the license info intact.
//
// Thanks: Scott Upton(uptonic.com), Peter-Paul Koch(quirksmode.com), and Thomas Fuchs(mir.aculo.us) for ideas, libs, and snippets.
// Artemy Tregubenko (arty.name) for cleanup and help in updating to latest ver of proto-aculous.
//
// -----------------------------------------------------------------------------------
/*
Table of Contents
-----------------
Configuration
Lightbox Class Declaration
- initialize()
- updateImageList()
- start()
- changeImage()
- resizeImageContainer()
- showImage()
- updateDetails()
- updateNav()
- enableKeyboardNav()
- disableKeyboardNav()
- keyboardAction()
- preloadNeighborImages()
- end()
Function Calls
- document.observe()
*/
// -----------------------------------------------------------------------------------
//
// Configurationl
//
LightboxOptions = Object.extend({
fileLoadingImage: 'images/loading.gif',
fileBottomNavCloseImage: 'images/closelabel.gif',
overlayOpacity: 0.8, // controls transparency of shadow overlay
animate: true, // toggles resizing animations
resizeSpeed: 7, // controls the speed of the image resizing animations (1=slowest and 10=fastest)
borderSize: 10, //if you adjust the padding in the CSS, you will need to update this variable
// When grouping images this is used to write: Image # of #.
// Change it for non-english localization
labelImage: "Image",
labelOf: "of"
}, window.LightboxOptions || {});
// -----------------------------------------------------------------------------------
var Lightbox = Class.create();
Lightbox.prototype = {
imageArray: [],
activeImage: undefined,
// initialize()
// Constructor runs on completion of the DOM loading. Calls updateImageList and then
// the function inserts html at the bottom of the page which is used to display the shadow
// overlay and the image container.
//
initialize: function() {
this.updateImageList();
this.keyboardAction = this.keyboardAction.bindAsEventListener(this);
if (LightboxOptions.resizeSpeed > 10) LightboxOptions.resizeSpeed = 10;
if (LightboxOptions.resizeSpeed < 1) LightboxOptions.resizeSpeed = 1;
this.resizeDuration = LightboxOptions.animate ? ((11 - LightboxOptions.resizeSpeed) * 0.15) : 0;
this.overlayDuration = LightboxOptions.animate ? 0.2 : 0; // shadow fade in/out duration
// When Lightbox starts it will resize itself from 250 by 250 to the current image dimension.
// If animations are turned off, it will be hidden as to prevent a flicker of a
// white 250 by 250 box.
var size = (LightboxOptions.animate ? 250 : 1) + 'px';
// Code inserts html at the bottom of the page that looks similar to this:
//
// <div id="overlay"></div>
// <div id="lightbox">
// <div id="outerImageContainer">
// <div id="imageContainer">
// <img id="lightboxImage">
// <div style="" id="hoverNav">
// <a href="#" id="prevLink"></a>
// <a href="#" id="nextLink"></a>
// </div>
// <div id="loading">
// <a href="#" id="loadingLink">
// <img src="images/loading.gif">
// </a>
// </div>
// </div>
// </div>
// <div id="imageDataContainer">
// <div id="imageData">
// <div id="imageDetails">
// <span id="caption"></span>
// <span id="numberDisplay"></span>
// </div>
// <div id="bottomNav">
// <a href="#" id="bottomNavClose">
// <img src="images/close.gif">
// </a>
// </div>
// </div>
// </div>
// </div>
var objBody = $$('body')[0];
objBody.appendChild(Builder.node('div',{id:'overlay'}));
objBody.appendChild(Builder.node('div',{id:'lightbox'}, [
Builder.node('div',{id:'outerImageContainer'},
Builder.node('div',{id:'imageContainer'}, [
Builder.node('img',{id:'lightboxImage'}),
Builder.node('div',{id:'hoverNav'}, [
Builder.node('a',{id:'prevLink', href: '#' }),
Builder.node('a',{id:'nextLink', href: '#' })
]),
Builder.node('div',{id:'loading'},
Builder.node('a',{id:'loadingLink', href: '#' },
Builder.node('img', {src: LightboxOptions.fileLoadingImage})
)
)
])
),
Builder.node('div', {id:'imageDataContainer'},
Builder.node('div',{id:'imageData'}, [
Builder.node('div',{id:'imageDetails'}, [
Builder.node('span',{id:'caption'}),
Builder.node('span',{id:'numberDisplay'})
]),
Builder.node('div',{id:'bottomNav'},
Builder.node('a',{id:'bottomNavClose', href: '#' },
Builder.node('img', { src: LightboxOptions.fileBottomNavCloseImage })
)
)
])
)
]));
$('overlay').hide().observe('click', (function() { this.end(); }).bind(this));
$('lightbox').hide().observe('click', (function(event) { if (event.element().id == 'lightbox') this.end(); }).bind(this));
$('outerImageContainer').setStyle({ width: size, height: size });
$('prevLink').observe('click', (function(event) { event.stop(); this.changeImage(this.activeImage - 1); }).bindAsEventListener(this));
$('nextLink').observe('click', (function(event) { event.stop(); this.changeImage(this.activeImage + 1); }).bindAsEventListener(this));
$('loadingLink').observe('click', (function(event) { event.stop(); this.end(); }).bind(this));
$('bottomNavClose').observe('click', (function(event) { event.stop(); this.end(); }).bind(this));
var th = this;
(function(){
var ids =
'overlay lightbox outerImageContainer imageContainer lightboxImage hoverNav prevLink nextLink loading loadingLink ' +
'imageDataContainer imageData imageDetails caption numberDisplay bottomNav bottomNavClose';
$w(ids).each(function(id){ th[id] = $(id); });
}).defer();
},
//
// updateImageList()
// Loops through anchor tags looking for 'lightbox' references and applies onclick
// events to appropriate links. You can rerun after dynamically adding images w/ajax.
//
updateImageList: function() {
this.updateImageList = Prototype.emptyFunction;
document.observe('click', (function(event){
var target = event.findElement('a[rel^=lightbox]') || event.findElement('area[rel^=lightbox]');
if (target) {
event.stop();
this.start(target);
}
}).bind(this));
},
//
// start()
// Display overlay and lightbox. If image is part of a set, add siblings to imageArray.
//
start: function(imageLink) {
$$('select', 'object', 'embed').each(function(node){ node.style.visibility = 'hidden' });
// stretch overlay to fill page and fade in
var arrayPageSize = this.getPageSize();
$('overlay').setStyle({ width: arrayPageSize[0] + 'px', height: arrayPageSize[1] + 'px' });
new Effect.Appear(this.overlay, { duration: this.overlayDuration, from: 0.0, to: LightboxOptions.overlayOpacity });
this.imageArray = [];
var imageNum = 0;
if ((imageLink.rel == 'lightbox')){
// if image is NOT part of a set, add single image to imageArray
this.imageArray.push([imageLink.href, imageLink.title]);
} else {
// if image is part of a set..
this.imageArray =
$$(imageLink.tagName + '[href][rel="' + imageLink.rel + '"]').
collect(function(anchor){ return [anchor.href, anchor.title]; }).
uniq();
while (this.imageArray[imageNum][0] != imageLink.href) { imageNum++; }
}
// calculate top and left offset for the lightbox
var arrayPageScroll = document.viewport.getScrollOffsets();
var lightboxTop = arrayPageScroll[1] + (document.viewport.getHeight() / 10);
var lightboxLeft = arrayPageScroll[0];
this.lightbox.setStyle({ top: lightboxTop + 'px', left: lightboxLeft + 'px' }).show();
this.changeImage(imageNum);
},
//
// changeImage()
// Hide most elements and preload image in preparation for resizing image container.
//
changeImage: function(imageNum) {
this.activeImage = imageNum; // update global var
// hide elements during transition
if (LightboxOptions.animate) this.loading.show();
this.lightboxImage.hide();
this.hoverNav.hide();
this.prevLink.hide();
this.nextLink.hide();
// HACK: Opera9 does not currently support scriptaculous opacity and appear fx
this.imageDataContainer.setStyle({opacity: .0001});
this.numberDisplay.hide();
var imgPreloader = new Image();
// once image is preloaded, resize image container
imgPreloader.onload = (function(){
this.lightboxImage.src = this.imageArray[this.activeImage][0];
this.resizeImageContainer(imgPreloader.width, imgPreloader.height);
}).bind(this);
imgPreloader.src = this.imageArray[this.activeImage][0];
},
//
// resizeImageContainer()
//
resizeImageContainer: function(imgWidth, imgHeight) {
// get current width and height
var widthCurrent = this.outerImageContainer.getWidth();
var heightCurrent = this.outerImageContainer.getHeight();
// get new width and height
var widthNew = (imgWidth + LightboxOptions.borderSize * 2);
var heightNew = (imgHeight + LightboxOptions.borderSize * 2);
// scalars based on change from old to new
var xScale = (widthNew / widthCurrent) * 100;
var yScale = (heightNew / heightCurrent) * 100;
// calculate size difference between new and old image, and resize if necessary
var wDiff = widthCurrent - widthNew;
var hDiff = heightCurrent - heightNew;
if (hDiff != 0) new Effect.Scale(this.outerImageContainer, yScale, {scaleX: false, duration: this.resizeDuration, queue: 'front'});
if (wDiff != 0) new Effect.Scale(this.outerImageContainer, xScale, {scaleY: false, duration: this.resizeDuration, delay: this.resizeDuration});
// if new and old image are same size and no scaling transition is necessary,
// do a quick pause to prevent image flicker.
var timeout = 0;
if ((hDiff == 0) && (wDiff == 0)){
timeout = 100;
if (Prototype.Browser.IE) timeout = 250;
}
(function(){
this.prevLink.setStyle({ height: imgHeight + 'px' });
this.nextLink.setStyle({ height: imgHeight + 'px' });
this.imageDataContainer.setStyle({ width: widthNew + 'px' });
this.showImage();
}).bind(this).delay(timeout / 1000);
},
//
// showImage()
// Display image and begin preloading neighbors.
//
showImage: function(){
this.loading.hide();
new Effect.Appear(this.lightboxImage, {
duration: this.resizeDuration,
queue: 'end',
afterFinish: (function(){ this.updateDetails(); }).bind(this)
});
this.preloadNeighborImages();
},
//
// updateDetails()
// Display caption, image number, and bottom nav.
//
updateDetails: function() {
// if caption is not null
if (this.imageArray[this.activeImage][1] != ""){
this.caption.update(this.imageArray[this.activeImage][1]).show();
}
// if image is part of set display 'Image x of x'
if (this.imageArray.length > 1){
this.numberDisplay.update( LightboxOptions.labelImage + ' ' + (this.activeImage + 1) + ' ' + LightboxOptions.labelOf + ' ' + this.imageArray.length).show();
}
new Effect.Parallel(
[
new Effect.SlideDown(this.imageDataContainer, { sync: true, duration: this.resizeDuration, from: 0.0, to: 1.0 }),
new Effect.Appear(this.imageDataContainer, { sync: true, duration: this.resizeDuration })
],
{
duration: this.resizeDuration,
afterFinish: (function() {
// update overlay size and update nav
var arrayPageSize = this.getPageSize();
this.overlay.setStyle({ height: arrayPageSize[1] + 'px' });
this.updateNav();
}).bind(this)
}
);
},
//
// updateNav()
// Display appropriate previous and next hover navigation.
//
updateNav: function() {
this.hoverNav.show();
// if not first image in set, display prev image button
if (this.activeImage > 0) this.prevLink.show();
// if not last image in set, display next image button
if (this.activeImage < (this.imageArray.length - 1)) this.nextLink.show();
this.enableKeyboardNav();
},
//
// enableKeyboardNav()
//
enableKeyboardNav: function() {
document.observe('keydown', this.keyboardAction);
},
//
// disableKeyboardNav()
//
disableKeyboardNav: function() {
document.stopObserving('keydown', this.keyboardAction);
},
//
// keyboardAction()
//
keyboardAction: function(event) {
var keycode = event.keyCode;
var escapeKey;
if (event.DOM_VK_ESCAPE) { // mozilla
escapeKey = event.DOM_VK_ESCAPE;
} else { // ie
escapeKey = 27;
}
var key = String.fromCharCode(keycode).toLowerCase();
if (key.match(/x|o|c/) || (keycode == escapeKey)){ // close lightbox
this.end();
} else if ((key == 'p') || (keycode == 37)){ // display previous image
if (this.activeImage != 0){
this.disableKeyboardNav();
this.changeImage(this.activeImage - 1);
}
} else if ((key == 'n') || (keycode == 39)){ // display next image
if (this.activeImage != (this.imageArray.length - 1)){
this.disableKeyboardNav();
this.changeImage(this.activeImage + 1);
}
}
},
//
// preloadNeighborImages()
// Preload previous and next images.
//
preloadNeighborImages: function(){
var preloadNextImage, preloadPrevImage;
if (this.imageArray.length > this.activeImage + 1){
preloadNextImage = new Image();
preloadNextImage.src = this.imageArray[this.activeImage + 1][0];
}
if (this.activeImage > 0){
preloadPrevImage = new Image();
preloadPrevImage.src = this.imageArray[this.activeImage - 1][0];
}
},
//
// end()
//
end: function() {
this.disableKeyboardNav();
this.lightbox.hide();
new Effect.Fade(this.overlay, { duration: this.overlayDuration });
$$('select', 'object', 'embed').each(function(node){ node.style.visibility = 'visible' });
},
//
// getPageSize()
//
getPageSize: function() {
var xScroll, yScroll;
if (window.innerHeight && window.scrollMaxY) {
xScroll = window.innerWidth + window.scrollMaxX;
yScroll = window.innerHeight + window.scrollMaxY;
} else if (document.body.scrollHeight > document.body.offsetHeight){ // all but Explorer Mac
xScroll = document.body.scrollWidth;
yScroll = document.body.scrollHeight;
} else { // Explorer Mac...would also work in Explorer 6 Strict, Mozilla and Safari
xScroll = document.body.offsetWidth;
yScroll = document.body.offsetHeight;
}
var windowWidth, windowHeight;
if (self.innerHeight) { // all except Explorer
if(document.documentElement.clientWidth){
windowWidth = document.documentElement.clientWidth;
} else {
windowWidth = self.innerWidth;
}
windowHeight = self.innerHeight;
} else if (document.documentElement && document.documentElement.clientHeight) { // Explorer 6 Strict Mode
windowWidth = document.documentElement.clientWidth;
windowHeight = document.documentElement.clientHeight;
} else if (document.body) { // other Explorers
windowWidth = document.body.clientWidth;
windowHeight = document.body.clientHeight;
}
// for small pages with total height less then height of the viewport
if(yScroll < windowHeight){
pageHeight = windowHeight;
} else {
pageHeight = yScroll;
}
// for small pages with total width less then width of the viewport
if(xScroll < windowWidth){
pageWidth = xScroll;
} else {
pageWidth = windowWidth;
}
return [pageWidth,pageHeight];
}
}
document.observe('dom:loaded', function () { new Lightbox(); });

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// script.aculo.us scriptaculous.js v1.8.1, Thu Jan 03 22:07:12 -0500 2008
// Copyright (c) 2005-2007 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// For details, see the script.aculo.us web site: http://script.aculo.us/
var Scriptaculous = {
Version: '1.8.1',
require: function(libraryName) {
// inserting via DOM fails in Safari 2.0, so brute force approach
document.write('<script type="text/javascript" src="'+libraryName+'"><\/script>');
},
REQUIRED_PROTOTYPE: '1.6.0',
load: function() {
function convertVersionString(versionString){
var r = versionString.split('.');
return parseInt(r[0])*100000 + parseInt(r[1])*1000 + parseInt(r[2]);
}
if((typeof Prototype=='undefined') ||
(typeof Element == 'undefined') ||
(typeof Element.Methods=='undefined') ||
(convertVersionString(Prototype.Version) <
convertVersionString(Scriptaculous.REQUIRED_PROTOTYPE)))
throw("script.aculo.us requires the Prototype JavaScript framework >= " +
Scriptaculous.REQUIRED_PROTOTYPE);
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<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>Open Asset Import Library</title>
<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
<meta name="description" content="Open Asset Import Library" />
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<div class="post">
<h2 class="title">Developers</h2>
<div class="story">
SourceForge.net users may contact us via the SourceForge mailing system.<br>
Spam protection: Underlined characters are not part of the mail address.
<p><strong>Thomas "Schrompf" Schulze</strong>
<br><a href="http://www.dreamworlds.de/index.php">Website</a><br>
<img src="images/schrompf_mail.png"/>
</p>
<p><strong>Alexander "Aramis" Gessler</strong> <br/>
<img src="images/aramis_mail.png"/><br>
</p>
<p><strong>Kim "Kimmi" Kulling</strong>
<br><a href="http://www.sir-kimmi.de/index1.php">Website</a><br>
<img src="images/kimmi_mail.png"/></p>
<p><strong>Rainer "Guru" Schmidt</strong>
<br><a href="http://www.hobbygamer.de">Website</a></p>
<p>&nbsp;</p>
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<title>Open Asset Import Library : Documentation & FAQ</title>
<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
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<div class="post_fl">
<h2 class="title">General</h2>
<p><a href="FAQ.html" target="_blank">Frequently asked questions</a> (FAQ)</p>
<h2 class="title">C/C++</h2>
<div class="story">
<p><a href="lib_html/index.html">Assimp Documentation and C/C++ Reference</a> generated with the help of <a href="http://www.doxygen.org/">Doxygen</a>. <br></p>
<p><a href="http://assimp.svn.sourceforge.net/viewvc/assimp/trunk/tools/assimp_view/">AssimpView Source</a> (Sample implementation)<br></p>
<h2 class="title">Java</h2>
<p><a href="javadoc/index.html">jAssimp JavaDoc</a> (under development, subject to future changes)<br></p>
<h2 class="title">C#</h2>
<p>Under development</p>
<h2 class="title">AssimpView</h2>
<p><a href="avdoc/Reference.pdf">AssimpView Reference Manual</a> (also available via the <tt>?|Help</tt> menu item)<br></p>
<hr>
<br><br><br><br><br><br><br>
<p><a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226462&amp;type=2" width="125" height="37" border="0" alt="SourceForge.net Logo"
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<title>Open Asset Import Library : Downloads</title>
<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
<meta name="description" content="Open Asset Import Library" />
<link href="css/style.css" rel="stylesheet" type="text/css" media="screen"/>
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<li><a href="main_features.html" accesskey="2" title="">Features</a></li>
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<div class="post_fl">
<h2 class="title">Subversion</h2>
<div class="story">
<p>Developers can directly obtain ASSIMP's source code via SVN. An anonymous checkout can be get using:<br>
<tt>svn co https://assimp.svn.sourceforge.net/svnroot/assimp/trunk assimp </tt><br><br>
To view the source code in your browser, <a href="http://assimp.svn.sourceforge.net/viewvc/assimp/trunk/">click here</a>. <small>Just remember: don't read source code :-) </small>
</p>
<h2 class="title">Download</img></h2>
<p>
We provide both source code and precompiled binary packages for most platforms. Don't forget that you'll need <a href=http://www.boost.org/>boost</a> to compile ASSIMP from scratch.
<br>
<a href="https://sourceforge.net/project/showfiles.php?group_id=226462"><strong>Download page</strong></a><br>
<br>
<img src="images/boost.png" alt="Boost logo"></img>
</p>
<hr>
<br><br><br><br><br><br><br>
<p><a href="http://sourceforge.net">
<img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226462&amp;type=2" width="125" height="37" border="0" alt="SourceForge.net Logo"
/></a></p>
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<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
<meta name="description" content="Open Asset Import Library" />
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</ul>
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<!-- end #menu -->
<div id="content">
<div id="posts">
<div class="post">
<h2 class="title">File formats</h2>
<div class="story">
<p><strong>ASSIMP</strong> currently supports the following file formats. Note that the library does not always support all
features of a format. </p>
<h3>CAD/3D Modelling file formats</h3>
<ul>
<li><b>3D Studio Max 3DS</b> ( <i>*.3ds</i> ) </li>
<li><b>3D Studio Max ASE</b> ( <i>*.ase</i> ) </li>
<li><b>Wavefront Object</b> ( <i>*.obj</i> ) </li>
<li><b>Milkshape 3D</b> ( <i>*.ms3d</i> ) </li>
<li><b>Polygon Library</b> ( <i>*.ply</i> ) </li>
</ul>
<h3>Game file formats</h3>
<ul>
<li><b>Valve StudioModel</b> ( <i>*.smd,*.vta</i> ) </li>
<li><b>Quake I</b> ( <i>*.mdl</i> ) </li>
<li><b>Quake II</b> ( <i>*.md2</i> ) </li>
<li><b>Quake III</b> ( <i>*.md3</i> ) </li>
<li><b>Return to Castle Wolfenstein</b> ( <i>*.mdc</i> )</li>
<li><b>EliteForce II</b> ( <i>*.mdr</i> ) </li>
<li><b>Doom 3</b> ( <i>*.md5</i> ) </li>
</ul>
<h3>Other file formats</h3>
<ul>
<li><b>DirectX X </b> ( <i>*.x</i> ). </li>
<li><b>3D GameStudio </b> ( <i>*.mdl</i> ) </li>
<li><b>3D GameStudio Terrain</b> ( <i>*.hmp</i> )<br>(<i>All sub versions of 3D GameStudio models/terrains are supported: mdl2, mdl3, mdl4, mdl5, mdl7, hmp4, hmp5, hmp7</i>)</li>
<br>
</ul>
</div>
</div>
<div class="post">
<h2 class="title">Post-process Steps</h2>
<div class="story">
<h3>Real-time rendering</h3>
<ul>
<li><b>OpenGL to DirectX conventions</b>. </li>
<li><b>Limit bone weights per vertex</b>. Useful for hardware skinning </li>
<li><b>Triangulate higher-level polygons</b>. (*) </li>
<li><b>Remove redundant vertices</b>. </li>
</ul>
<h3>Compute Vertex components</h3>
<ul>
<li><b>Per-face normal vectors</b>. "Flat shading" </li>
<li><b>Per-vertex normal vectors</b>. "Smooth shading" </li>
<li><b>Tangents and bitangents</b>. Required for Normal Mapping </li>
</ul>
<h3>Scenegraph</h3>
<ul>
<li><b>Remove scenegraph</b>. Transform all vertices into worldspace </li>
<li><b>Optimize the graph</b>. Remove small nodes and too deep hierarchies </li>
</ul>
<h3>Other</h3>
<ul>
<li><b>Validate the output structure</b>. For extra stability </li>
<li><b>Check for infacing normals</b>. </li>
<li><b>Kill imported normals</b>. Force a recomputation. </li>
<li><b>Split large meshes</b>. Both a vertex and a triangle limit can be set. </li>
</ul>
<p>(*) = Always active in jAssimp. There is no support for polygons in this port.</p>
</div>
</div>
</div>
<!-- end #posts -->
<div id="links">
<ul>
<li>
<h2>Screenshots</h2>
<ul>
<li><a href="screenshots/sshot4.png" title="A free model from www.meshfactory.com" rel="lightbox"><img src="screenshots/sshot4s.png"> </a></li>
<li><a href="screenshots/sshot6.png"><img src="screenshots/sshot6s.png"> </a></li>
<li><a href="screenshots/sshot7.png" title="Model by Rainer Prokein (http://reinerstileset.4players.de)" rel="lightbox"><img src="screenshots/sshot7s.png"> </a></li>
<li><a href="screenshots/sshot9.png" title="A model of Dreamworlds Development (www.dreamworlds.de) for their upcoming game, Splitterwelten" rel="lightbox"><img src="screenshots/sshot9s.png"> </a></li>
<li><a href="screenshots/sshot10.png" title="A screenshot from the ZFXC team (http://zfxce.sourceforge.net)" rel="lightbox"><img src="screenshots/sshot10s.png"> </a></li>
</ul>
</li>
</ul>
</div>
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<title>Open Asset Import Library : License</title>
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<meta name="description" content="Open Asset Import Library" />
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<h2 class="title">License</h2>
<div class="story"><tt>
<p>ASSIMP is released as Open Source under the terms of a 3-clause BSD license.</p><hr>
<p>
Copyright (c) 2008 ASSIMP Development Team<br>
All rights reserved.<br>
<br>
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:<br><br>
<ul>
<li>Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.</li> <br>
<li>Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.</li> <br>
<li>Neither the name of the ASSIMP Development Team nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. </li><br>
</ul>
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</tt>
</p><hr>
<p><a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226462&amp;type=2" width="125" height="37" border="0" alt="SourceForge.net Logo"
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